-
Posts
55 -
Joined
-
Last visited
Reputation
4 NeutralContact Methods
- Website URL
Profile Information
-
About me
Kinvert Founder
-
Location
Detroit, MI
-
Interests
STEM Education
https://www.kinvert.com/
Recent Profile Visitors
2,425 profile views
-
Keith Young changed their profile photo
-
I second the need for map view, moving camera, bringing up the menu, etc. I think you know the project I'm working on and it would help a TON. Also quicksave and quickload. One problem I notice, that I'm not sure if you're aware of, is to get target_pitch_and_heading to work, I have to stop and start the server between runs. Say I launch and revert, pretty much everything works except the rocket won't aim where I want it. Stopping and starting the server seems to fix this. Again, thanks a ton for such an amazing mod!!! I hope 1.1 doesn't break it too much
-
I was using Kerbal EDU. I got a new full license ( not EDU) and it worked flawlessly. Do you have any serial features on your future timeline? Such as making this somehow work with KSPIO? Thanks again for such an amazing mod! My wife rolled her eyes when I cheered at getting a Kerbal X to orbit with this.
-
I'm having some trouble getting this to work. I installed both Python 3.5 and 2.7. I can start a client and I can get KSP to recognize a program is trying to access KSP. When I try your Sub Orbital tutorial I get a bunch of red text in Shell, including: UnicideDecodeError: 'utf8' codec can't decode byte 0xbe in potion 97: 'utf8' codec can't decode byte 0xbe in potion 97:: invalid start byte in field: krpc.schema.Response.error I'm using 1.0.4 and I downloaded that version from Curse. Am I correct that I can just write a script, save it as a .py, and double click it while I have a vehicle on the launch pad? Or I can open it in IDLE and run>run module? Thanks a ton for making this. I can't wait to get it to work.
-
My project has been on the backburner. I had everything working great. I try making things work today and I'm getting this: KSPSerialIO: Found 3 serial ports (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) KSPSerialIO: trying default port COM5 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) KSPSerialIO: KSP Display not found (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) KSPSerialIO: trying port \Device\VCP0 - COM12 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Error opening serial port COM12: CreateFile Failed: 2 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) KSPSerialIO: trying port \Device\VCP1 - COM5 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Error opening serial port COM5: Access to the requested resource is not authorized. It's very strange. I don't remember ever seeing this before. I did transfer my license to another computer for a bit and transfer back. But I don't see why it should be doing this. Any ideas for what would be causing "Access to the requested resource is not authorized", and "CreateFile Failed: 2"?
-
I just found this and I'm beginning to dig in. I'm making a little simpit (simulator with physical switches for RCS etc). Do you think this will interface well with KSPIO? I want to be able to receive ship data such as Apogee, and send data such as buttons to control RCS, Autopilot modes, etc, maybe even some throttle values etc. Do you think it would be possible to control the ship with Python code written on a Raspberry Pi? Sorry for so many questions. Starting to read the documentation etc right now. THANKS! This looks awesome!