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Dweller_Benthos

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Posts posted by Dweller_Benthos

  1. Stumbled on this thread from the screenshot thread and it reminded me of an Eagle version done a few years ago, but I can't recall who was working on it at the time. Anyway, back then I made this little graphic for one of the people who was following that thread, thought someone here might like it too:

     

    munbase.jpg

     

    I could probably plop in a graphic of the current KSP Mun as well, didn't think of that back then. Not sure where they got the original image, as it's a bit different than other ones I've seen.

  2. 18 hours ago, Munbro Kerman said:

    I suppose there isn't a tool for that?

    There are several film grain tools, depends on what program you are using. Photoshop for instance, has the standard "add noise" filter which can look like film grain if done right. Here's a tutorial http://www.photoshopessentials.com/photo-effects/film-grain/ there are also third party add-ons that can simulate specific types of film, but that's probably beyond what you want to do.

  3. 20 hours ago, Jack Wolfe said:
    On 2/26/2017 at 4:09 PM, Tex_NL said:

    Look what I found in deep space. First one to name it correctly earns a cookie.

     

    I dunno, does it have a Ressikan flute stowed somewhere aboard?

    Yeah that has to be it, a pretty obscure reference, how the heck did you remember that?

  4. [quote name='DunaticFringe']I had a contract to plant flag on the Mun. Already did it before, but contract came afterwards. No problem with the mission. It was the first time using a two-seat lander on the Mun. Nice compact design with at least 350dV after landing and returning to orbit. Was able to get around 550 science so I was able to unlock more parts.
    [/QUOTE]

    That's pretty cool, and nice screenshots, but what does it have to do with Kerbal Alarm Clock? Did you use it to plan your Munar injection burn?
  5. Deleting mods should only effect a ship that is using parts from that mod, at least as far as I know.

    I use Mechjeb but only for the additional data readouts (delta-V, Ap and Pe mostly), I don't even know how to make it land for me!

    But if you do want to remove it, then there's Precise Node (which I use as I prefer it to MechJeb's):

    http://forum.kerbalspaceprogram.com/threads/47863-1-0-2-Precise-Node-1-1-3-Precisely-edit-your-maneuver-nodes

    The other questions, I don't know, never used any type of landing assist, just eyeballed with the map and went for it.

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