storm_soldier2377
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KSP2 Release Notes
Posts posted by storm_soldier2377
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- Plant a flag on the Mun/Minmus. (I typically have to go there anyway to collect science, and sometimes these pop up when I already have a Kerbal there.)
- Conduct temperature surveys in orbit around the Mun/Minmus. (I typically have a satellite in polar orbit of those bodies awaiting these cash grabs.)
- Rescue Kerbals from orbit (Essentially free cash and Kerbals, especially when done with a spaceplane.)
- Get science from/explore celestial body (Generally easy and cheap to do with a small probe.)
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- When you have a printed Delta-V map next to your desktop.
- When you have completely memorized the Delta-V map.
- When you wonder why NASA doesn't use HyperEdit.
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Nice, though after a few tests I can probably be sure to say that they work a little bit worse than the stock parts, at least the SP+. Still a very nice mod that I'll definitely keep though.
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Since the game doesn't model Kessler Syndrome(and it being rather unfeasible to do so), the game can still punish you for leaving debris in orbit by denting your reputation.
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Here's something I've always pondered on for a bit. Using gravity assists to get captured on Jool is pretty straightforward as using Tylo and/or Laythe will get you captured around Jool. On Kerbin and Duna, however, it's not so clear. You might get a decrease in velocity if you get behind Ike or the Mun, but it's never quite enough for a capture. I've always wondered if it is better to use the moons for an assist and use a retrograde burn or if doing that just loses the Oberth effect of the larger body the moon is orbiting and ends up costing more d/V.
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Still don't know what the difference between the antennas is, what their ranges are, or when to use which.
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Mine X amount of ore from Eve and take it to Gilly.
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Ever since 1.2 I've heen having trouble reentering the atmosphere and maintain control of my craft. It keeps tumbling in every direction imaginable.
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Nevermind, turns out I didn't update module manager. Thanks for being there to help out though.
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This doesn't seem to work properly with TAC life support in 1.2. I don't see the life support parts in the VAB.
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Still better than those contracts that asks you to go retrogade around the sun.
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It is sad how the 1.2 pre-release made it clear how much I depend on KER. I can't touch 1.2 without it.
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Out of habit I always open the 32bit game on my desktop which usually results in a crash a few minutes after. I fiddled around and found the only way to make a 64 bit shortcut is to make a shortcut to the KSP_x64.exe. Problem is that this doesn't play the game through Steam, which is preferable.
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I never clip stiff into fuel tanks, but structural component are fair game. No idea why I dislike clipping though, because I don't see it as cheating because the same drag and mass values apply regardless of whether it is clipped into something or not.
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15 hours ago, AlamoVampire said:
If they are done as badly and unituitively as the stock failure fairings then Id say heck no. However if done like the infinitely superior proc fairing mod and proc parts mod then yes.
What is wrong with the stock fairings?
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I used to love this game, it's a real shame it's been dead for years.
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20 hours ago, Shpaget said:
Why did Elrond allow Isildur to keep the Ring when he obviously knew it was evil and had to be destroyed.? It was not Isildur's to keep. Why did Elrond not call a meeting of kings/rulers and basically force the destruction of the One Ring (and all other rings).
Note the part where Elrond and Isildur goes to the crack of Mount Doom doesn't happen in the book as far as I am aware(Never read the book but I'm a big fan of the movies and have read up quite a lot about it). Anyway, while I can't quite give you definitive answers, I'm going along with some guesses: Maybe he was afraid it would start a war. Middle Earth has just been run over with war, maybe he thought it was best not to create tensions. Maybe Elrond thought that Sauron was vanquished after he had his finger cut off.
20 hours ago, Shpaget said:Gandalf seems to have the ability to summon the giant eagles whenever he needs to, yet he's always in some hurry and has to ride the comparatively slow Shadowfax, or even worse, the ponies. He also runs a lot. Why didn't he take one eagle and just airlifted Frodo to the volcano? The whole business would be over in a jiffy, countless lives would be spared.
I've heard this one being explained as the eagles being friends doing occasional favors for Gandalf rather than beings summoned at will. They are also sapient creatures that will covet the Ring just like anybody else.
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1 hour ago, KingPhantom said:
Gilly! absolutley pain in the ***... because NO WARP! and slooooooow....
This. If Gilly wasn't a pain to fly around in it could very well have been my favorite body in the Kerbol System.
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I was messing around once in Sandbox and discovered that you can land the Aeris 3a on its tail.
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On 8/1/2016 at 7:05 AM, Blaarkies said:
-Gilly is cheaper to land on and then return to return to kerbin, than the Mun is...but it does take learning the basics of orbital mechanics first
I can believe you can land on Gilly for less dV than needed to land on the Mun, but I doubt you can return under the same budget. It only takes 270 m/s to return to Kerbin from Mun orbit while returning from Gilly will cost at least as much dV that it took to get to Eve.
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Made my first IVA only landing with Raster Prop Monitor. It's difficult, but it's very rewarding to accomplish and nothing is as awesome as landing while seeing your target through an exterior view screen.
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Obviously nobody wants to discuss the topic at hand. Creating this thread was a terrible mistake. Requesting lock.
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20 minutes ago, linuxgurugamer said:
ummm, I _am_ linuxgurugamer
Are you using the latest dll? also, I don't use this mod, I just recompiled it for 1.1.3. Are you running 1.1.3?
My understanding is that you need to install the full mod, then replace the dll with the one I supplied
I see, excuse my ignorance . I will give that a shot.
EDIT: Works thank you
[1.9-1.10] Throttle Controlled Avionics
in KSP1 Mod Releases
Posted
To orbit autopilot doesn't work; it just activates all stages and crashes on the launch pad. The deorbit/land doesn't work either; it deorbits but it just doesn't land.