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dyno101

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  1. I'm no expert, but I have played KSP for quite a while, and here's what I have to say: 1. Trial and error. The learning curve of KSP is quite steep, so failing is the best way to learn not only what doesn't work, but why it doesn't work. If you can't go fast enough to get a good speed to work with to get to orbit, get a more powerful engine. If you overheat, slow down or slap on some heat resistant panels. 2. Simple. Don't complicate if you don't need too. You can skip orbit to get to the mun. You don't have to worry about moving for orbital momentum until you're in space. Always look for ways to do things with less steps. 3. Screw around. I can't tell you the laughs I've gotten from doing stupid things in KSP.
  2. Okay... I was bored, KSP was open, and I had a stupid idea. This means bad things already. I was going to build a super-tall tower of XL-Girders with a pod on top. So I did. It was pretty tall, and ended up destroying the tanks just a bit right of the Launchpad, which was hilarious. But not satisfactory. I used the root tool and, through a ludicrous amount of laughing and patience, created a gigantic (We're talking more than a hundred meters) pole. It ended up destroying the Launchpad, tank, tanks with pipes, and water tower (Once it also destroyed the flag!). What was really disturbing was that it made my camera go INTO THE GROUND and shake violently, going somewhere no piece of Mr. Tall was. R.I.P. Barbara Kerman. Died, like, 10 times. (3 Cheers for reverting, anyone?)
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