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Why have this restriction in the first place? Just leave it off! There are many cases it still would be useful to have. Planning follow-up missions for example. Should never have been implemented in the first case!
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Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Ryzen 5950X | GPU: 3080 Ti | RAM: 64 GB Severity: (low). Frequency: (high). Reproducable by following instructions below. Description: Uncontrolled vessels can still be made to turn on their engines using the parts manager. By setting the individual throttles first to a percentage. Then clicking the activate/deactivate engine button. I guess it is not terribly important to fix now in sandbox, but probably should be fixed for career/science mode. Video demonstrating the exploit/issue here:
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Minimal Lander on the Mun:) https://drive.google.com/file/d/1p09wCOGFJTTi6cUaTVmXfy43_-X5pctb/view?usp=share_link
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Focusing on flowers. Flowers! Flowers!!! Really? That is your biggest concern right now for this game?
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[1.7.3] Graphics Enhancements Assembly (GEA)
Gflight replied to Davian Lin's topic in KSP1 Mod Releases
Hi, I am unable to display the clouds. What did I do wrong? -
totm oct 2023 Post Your Cinematics Here! (Cinematic Enthusiasts)
Gflight replied to Halban's topic in KSP Fan Works
My stock version of SpaceShipTwo and WhiteKnightTwo