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septemberWaves

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    RP-1 Enthusiast
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    Space, probably

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  1. This is almost like a NASA version of the UR-700... which I feel like I've spoken into existence as a kitbash now that I've typed it out.
  2. That tricoupler looks like a recipe for explosions of the largely non-propulsive variety. If it was a real concept, how would the skirts have separated? And if it is a concept unique to here, do you have any recommendations for how to separate the skirts?
  3. I thought this looked fairly ordinary until I continued to scroll. I don't know whether to be appalled or delighted.
  4. The engine mount looks like it's probably just from Shuttle Orbiter Construction Kit. The part that's very unique is the adapter forward of the engine mount, the one that transforms from space shuttle cross-section to Saturn cross-section; that's the part that I don't know where it's from.
  5. Are you using the dedicated Saturn-scale decouplers to attach them? If not, try those. If so, then I have no idea what might help you.
  6. I had a suspicion it may have been something like that. Thanks for confirming it.
  7. Why was the Blok D tank tilted, anyway? It seems like a uniquely bizarre decision, so there must have been some engineering reason behind it.
  8. I'd offer myself if I knew how all of this stuff worked. Unfortunately I've ran into an insurmountable knowledge/understanding barrier every time I've tried to get into part modding.
  9. This is probably beyond the scope, but if the N1 is being looked at again, it could be interesting to see some parts for the older lunar proposal involving it. It's certainly a bit of an absurd design and a very interesting one, and the associated fuel tanker could certainly be more broadly useful.
  10. The X-15 is making me wonder if it's possible for some form of RP-1's air-launch system to be decoupled from RP-1 for things like this. It'd be useful for Pegasus too.
  11. What is the function of the pipe that sticks out below the Atlas skirt, and why was its shape changed after Atlas A?
  12. Changing the patch ordering to remove ":FINAL" is fine, as long as I am able to override Kerbalism at all. The "FinalPatches.cfg" file didn't work; Kerbalism still overrides my patches regardless if the default profile is enabled and unedited. I've asked in the Kerbalism Discord how to make this function, and whether it is actually possible at all to patch life support resources differently than the default profile without them getting overridden or whether I am forced to create a custom profile. If it is possible to make these patches function without creating a custom profile, then I'll provide updated patches with altered patch ordering to remove ":FINAL" modifiers (which were only used in the preliminary patch versions as a futile attempt to prevent Kerbalism from overriding the patches). If I am forced to create a custom profile, then it is probably better to have that be a separate project, since an entirely custom Kerbalism profile seems a lot less within the scope of quality-of-life patches than just patching the default profile.
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