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RP-1 Enthusiast
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I had a suspicion it may have been something like that. Thanks for confirming it.
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Why was the Blok D tank tilted, anyway? It seems like a uniquely bizarre decision, so there must have been some engineering reason behind it.
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I'd offer myself if I knew how all of this stuff worked. Unfortunately I've ran into an insurmountable knowledge/understanding barrier every time I've tried to get into part modding.
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This is probably beyond the scope, but if the N1 is being looked at again, it could be interesting to see some parts for the older lunar proposal involving it. It's certainly a bit of an absurd design and a very interesting one, and the associated fuel tanker could certainly be more broadly useful.
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Changing the patch ordering to remove ":FINAL" is fine, as long as I am able to override Kerbalism at all. The "FinalPatches.cfg" file didn't work; Kerbalism still overrides my patches regardless if the default profile is enabled and unedited. I've asked in the Kerbalism Discord how to make this function, and whether it is actually possible at all to patch life support resources differently than the default profile without them getting overridden or whether I am forced to create a custom profile. If it is possible to make these patches function without creating a custom profile, then I'll provide updated patches with altered patch ordering to remove ":FINAL" modifiers (which were only used in the preliminary patch versions as a futile attempt to prevent Kerbalism from overriding the patches). If I am forced to create a custom profile, then it is probably better to have that be a separate project, since an entirely custom Kerbalism profile seems a lot less within the scope of quality-of-life patches than just patching the default profile.
