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Everything posted by Ultimate Steve
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Notebook Space Program - 1952 Utilizing the relaxed posting order restrictions! Also bigger rockets and stuff.
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totm nov 2023 SpaceX Discussion Thread
Ultimate Steve replied to Skylon's topic in Science & Spaceflight
Quite, it’s usually used in a financial/contract sense, referring to various deposits, wire transfers, and other agreements. Aha. I had never seen it used in an official sense and had assumed it was just slang. Learn something everyday. -
totm nov 2023 SpaceX Discussion Thread
Ultimate Steve replied to Skylon's topic in Science & Spaceflight
"Monies" -
Coolest Thing You've Done in KSP?
Ultimate Steve replied to Johnster_Space_Program's topic in KSP1 Discussion
And then you learn how bad the mainstream media is about talking about space... Worth it.- 32 replies
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Notebook Space Program - 1951 Here we go again!
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I'm interested. This is extremely interesting. Totally not going to cobble together an interplanetary vessel made of old space stations...
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The Year is 1951. The whole world looks towards the moon... Player 1, @Ultimate Steve of the Notebook Space Program Launch site: Omelek Island, Kwajalein Atoll While the creation of bios was dubbed "too roleplay-y" by some, everyone else is doing it, so I'll go ahead. The NSP was originally founded in 1939 as a college rocketry club, and later grew into a large international organization. However, in late 1950, their first attempt at a suborbital sounding rocket exploded, sending shrapnel everywhere and collapsing a university building and a government building. Everyone was mad. So mad, in fact, that the university paid a great deal of money for them to move away, and the government gave them an island out in the middle of nowhere. Both of them said "Do whatever, just don't bother us!" While they are mainly college students, they aim to be a serious competitor in the space race, with an eventual goal of landing on the moon. Player 2, @Johnster_Space_Program of the Johnster Space Program Launch site: Cape Canaveral, Florida Founded in 1946 to test if it was possible to launch something into space, the Johnster Space Agency has been looking towards space since its creation. In 1948, JSA successfully launched the Kyron 1 test payload pass the Kerman Line, although it was a short suborbital flight. Now, in 1951, the JSA is hoping to eventually put someone on the moon and the first orbital satellite around Earth. Some other recent space programs have also started to try and do the same thing, and so the Space Race has started. Player 3, @Yeet_TheDinosaur of the Kamel Aerospace Research Institute Launch site: Naro, South Korea Player 4, @ResonantWaves of the Oceanic Space Launch League Flag not chosen yet. Launch site: Woomera, Australia Founded in 1943 to construct a plane capable of flying an Australian faster than sound, the unfortunate resulting casualty forced the Australian Government to close the project in '48. New Zealand then raised a project where various Oceanic and Pacific Rim nations contributed to a common goal of launching a citizen into orbit. The Oceanic Space Launch League (or OSLL) was founded as a joint venture by New Zealand Foreign Affairs Minister Rex Williams and Australian Prime Minister Desmond Hughes on December 28th, 1949. The OSLL has already attracted international attention and contributions from Japan, Chile and Taiwan among others. (He will join in later, he is on a trip) Player 5, @KerbalKore of the Core Development Institute Launch site: Baikonaur Cosmodrome, USSR Bio: The Core Development Institute was created by the Soviet Government during WW2 to create superior weapons to fight the Germans. However, the war was over before anything of use was made, so the CDI was repurposed for scientific and Propaganda research purposes and in 1951, secured funding for a space center in Baikonaur. Player 6, @Norcalplanner of the Kerbal Administration for Big Overpowered Orbital Machines Launch site: Brownsville, USA Bio: Founded by eccentric billionaire Tony Kerman, KABOOM is a private space agency dedicated to achievement, exploration, looking good, and safety. In that order. Player 7, could be anyone! We are still accepting players! Summary by @Johnster_Space_Program: Welcome to Space Race Season 2! As the name implies, this is a second round of the original Space Race: In the original Space Race, three players raced to land a human on the moon and return him/her safely to Earth in Realism Overhaul using Realistic Progression Zero. Unfortunately, it sort of fizzled towards the end, so for season 2 a number of changes have been made to prevent that from happening... Especially because the difficulty has been ramped up significantly. In Season 2, we will not use RP-0, we will use RP-1, an updated version with more features, and an adjusted progression speed that should more closely match reality. In short, this is a race to land a man on the moon and return safely to Earth. That's it. None of the complicated progression systems of the original Space Race. Each player will post periodic updates on the goings on in their various space programs, generally sticking to about the same time but with no specific posting order. Here are the full rules (mostly a list of changes from season 1, copy-pasted from our PM chat, but it's something): RULES UPDATE: Suborbital flight is now allowed with the X-1 and conic cockpits due to a rules misunderstanding. Nothing orbital. How to join if you are interested: 1. Tell us, we'll add you to the PM 2. Install the proper mods 3. Tell us your agency name, launch site (you can't have one that is already taken - French Guiana is a good one that's not taken, nice and equatorial! Not many tracking stations though) and flag 4. Create your save. Difficulty settings found here: https://github.com/KSP-RO/RP-0/wiki/RP-1-v1.1-New-Career-Settings 5. Profit! Or going horrendously bankrupt. Enjoy!
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totm nov 2023 SpaceX Discussion Thread
Ultimate Steve replied to Skylon's topic in Science & Spaceflight
On August freaking 24th?!?!?!?!?!?!? They said 2 months, or was it 1-2 months, a few days ago?!?!?!?!? -
totm nov 2023 SpaceX Discussion Thread
Ultimate Steve replied to Skylon's topic in Science & Spaceflight
The day after school starts. -
totm nov 2023 SpaceX Discussion Thread
Ultimate Steve replied to Skylon's topic in Science & Spaceflight
The droneship can take the weight. Empty rockets are lighter than many cargo containers or whatever you would put on a barge that size. Whether or not it can support all that weight on 3 or 4 footpads, though, I don't know. As far as size, its unknown due to how little we know about the legs, but they want to land sh on the pad someday, so it should be accurate enough to land if it's small enough, which it probably is. Maybe that's why they are bringing the droneship over... To modify it for sh operations. -
totm nov 2023 SpaceX Discussion Thread
Ultimate Steve replied to Skylon's topic in Science & Spaceflight
The Environmental thing specifies Super Heavy landing on an ASDS, but only 20 nautical miles from shore. Later on they will almost certainly get permission for an RTLS. This might be for sonic boom mitigation and testing (don't want a giant untested rocket hurtling towards what is probably the most significant launch pad ever right out of the gate). But this will prove that it's possible to do ASDS... It might be useful for missions that borderline don't need refueling to get some extra margin, like Dear Moon. -
[New] Space Launch System / Orion Discussion Thread
Ultimate Steve replied to ZooNamedGames's topic in Science & Spaceflight
Is this a new version of the EUS or the old version that had so many problems (not sure whether mechanical or management or both)? -
[New] Space Launch System / Orion Discussion Thread
Ultimate Steve replied to ZooNamedGames's topic in Science & Spaceflight
Wait, so this stage's first flight will be on a manned mission? Glad to see that they are giving SLS a proper upper stage sooner than planned, though. -
Loading screens, especially when you have a super modded save and scene changes take like 30 seconds.
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totm nov 2023 SpaceX Discussion Thread
Ultimate Steve replied to Skylon's topic in Science & Spaceflight
Let's hope this doesn't end like the other amos... -
totm august 2019 The battery-less movement thread
Ultimate Steve replied to dnbattley's topic in KSP1 The Spacecraft Exchange
Oooo! How jittery are the K-drives? If they are less jittery than the old ones, well... I may just have to make a K-drive interplanetary mothership... -
totm nov 2023 SpaceX Discussion Thread
Ultimate Steve replied to Skylon's topic in Science & Spaceflight
I think it's that SpaceX can use the facilities and expertise, and NASA can use the data sort of thing, with no transfer of money. But I may be wrong. Apollo didn't have to use that engine again. -
I don't think so, but if it's a launch site in real life, it's probably a launch site in RSS. Real Space Agency flags are okay. I would like to caution you, I haven't done anything with RP-1 yet (what we will be using) but it's an updated RP-0 (which I have played with in the past), and RP-0 is already a massive step up in complexity from the base game. I will post a tips list and I will help you with any mod related questions you may have (how does this work, etc.) If you haven't seen the above post, be advised that I was wrong and RP-1 actually works on 1.6.1 so we will be using that. I am testing the installation process, once I confirm it works I'll tell you how to do it.
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Mod list is RP-1, which is a realism overhaul based career mode modpack. While the modmakers have tried to streamline everything via CKAN, there are some mods that need to be backported in, so it's a fairly complex installation process. Instructions to install (don't quite yet, we're not ready to start): https://github.com/KSP-RO/RP-0/wiki/RP-1-v1.1-Installation-Instructions Note, this can get quite beefy, so it is almost required that you leave out some of the bulk part packs (I'll explain fully later when it comes time to start). There is a small chance we can get a GameData folder minus SQUAD straight from the RP-1 discord but I won't hold my breath for that. This will greatly simplify installation. As far as starting time... We have four interested players, I believe. If we can all get the install working soon ish (I'll make a private message group to help, maybe tomorrow) then maybe within the week, assuming all four of us still want to. I do want at least four. Alright! I don't think the Cape is taken. The game is in 1.3.1 as that is what RP-1 is updated for. With such massive modpacks, these sorts of things usually lag a few updates behind. It's likely that RP-1 stays in 1.3.1 forever, actually, as the game is now updated so frequently that it would be really hard to get all the mods on the same update. Pinging @ResonantWaves. If all four of us are still interested, I see no reason we can't start setting up soon. I'll need a confirmation from all three of you. I'm going to bed now, but I might start ensuring that the installation works tomorrow.
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totm nov 2023 SpaceX Discussion Thread
Ultimate Steve replied to Skylon's topic in Science & Spaceflight
I will be overjoyed if a Falcon 9 lands in my backyard. -
totm nov 2023 SpaceX Discussion Thread
Ultimate Steve replied to Skylon's topic in Science & Spaceflight
Apparently successful hop!