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stk2008

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  1. So tested multiple crafts to try to get this to work but still no luck I am at a loss as to what mod is causing it though.

    I can never get the little tick box in the contract window to say 100% transmitted or even 1% even though the experiment completed and sent fine going by the confirmation message at top left.

    In JNSQ this is what I see for a Baobab tree

     

    0etvTwg.png

  2. is contracts suppose to place a waypoint if you also have waypoint manager installed?
    I see no waypoint for this.

    QSAu5gy.jpeg

    Now unlike you smart lot I never knew what hadopelagic meant so googled it and it means deepest part of ocean?.
    but in the contract window it says about orbiting kerbin so I am very confused how you can be orbiting Kerbin and also be in the deepest part of the ocean at the same time.

     

    Please advise :(
    thanks in advance

    P.S

    I think my install may be bugged or a few contracts I am using are bugged because I also had a contact to scan and transmit the data from a baobab tree which I did with the OP-E arm but never completes the transmit part always stays at 0% even though it clearly sent VIA the message at top left.

  3. Sorry to keep posting this but any one got any ideas on this
    when I fly below 150m (ground hight its best to fly over the sea as thats level so makes it easier to do) I get a consistant 50+ FPS
    iELFaCj.jpeg

    But as soon as i touch 150m FPS drops a lot around the 30 to 40 FPS

    hrDPG98.jpeg

    the game does it on a completely vanilla game to you need to disable any FPS capping so V sync off and disable the FPS cap and you will see a pretty big FPS drop as well.
    EDIT
    if testing on vanila game the hight is higher I think its 250m or some thing but can be easily tested look for an FPS drop.

    Thanks in advance

     

  4. I might be wrong here, but if you have only two KR-14's on each satalite, then the satalite closest to earth can't relay to the second satalite because you have set it to ship only?

    Try setting the satalite closest to earth to connect to the other satalite, then the other satalite to receive on one KR-14's, then the other to the controlled ship.

     

    sat 1 closest to Kerbin

    1 KR-14's mission control

    2 KR-14's other satalite

     

    sat2

    1 KR-14's recieve from sat 1

    2 KR-14's controlled ship

     

     

  5. 1.12.3 using latest verion of FAR and other mods.
    I use a mod that creates and packages debug info cant remember the name of the mod now but all mods used and stuff should be in the zip on first post.

    I would look through the MM pacthes and other things but I really would have no clue what to look for :(

     

    Thanks

    another example using stock wing COM moves inline with COL

    NmG8Lg0.jpeg

    but using this wing COL moves independant of COM

    p7Czxn1.jpeg

     

  6. Hi all I got an odd issue if I move lets say the engines from

    fzWBjpo.jpeg

    to

    nUjD43Y.jpeg

    surely the COL should not move like this?

    no if I drag the engines and not let go of left mouse button the COM actually acts how I would expact it to but as soon as I let go the COL also moves

    dMD7M2p.jpeg

    if some one could take a look for me that would be great.I am using a load of mods though but I have zipped up every thing needed below

    thanks in advance :)

    https://oshi.at/WFxW/KSPBugReport_2023-07-05_194408.zip

     

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