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stk2008

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Posts posted by stk2008

  1. Oh I am sure this mod works perfect when theres not some monkey behind the controls :P but then again takes some one like me to find bugs some times.

    Yeah who would have thought rocket science is hard.

    Also I have been using hyper edit to get into orbit to test a few things this mod being one of them.

    I am really only messing about but thats how I roll.

     

    thanks

  2. Ohh got an odd one here...so craft has fuel as per screenshot

    oibsMAw.jpeg

    i go into tracking station and put in an orbit and get

    BPZiSyq.jpeg

    now go back to the craft and fuel is gone

    jeV31Mx.jpeg

    I am running a stupid amount of mods though so could be an issue with another mod interacting with it will need to test on min install to confirm.

    and my logs created and uploaded from bugreport (awesome tool)

    https://oshi.at/myUs/KSPBugReport_2022-11-16_235853.zip

     

    Thanks in advance :)

     

    EDIT EDIT

     

    Yay its not my 1000000 mods does it on min install as well

    for it to wipe out the fuel you MUST have a tank and thruster that matches eg mono tank and mono thruster

    if you have liquid fuel and oxygen tank and relevant engine it will also wipe them out to all at the same time.

    BUT YOU MUST get a failed to set orbit message for it to wipe the fuel out so set it to some thing silly logs for the min install

    https://www.sendspace.com/file/8o69as

    thanks again

  3. Ok so to add further to my request about being able to save mutiple wing designs and then choose them as needed.

    I found out that once you have a wing design you like you can alt click the wing then place it in the sub assembly box and save as many different types of wings you like.

    RCS build aid for some reason screams at me when doing this but it seems to work so far need to test more though

    qD6RACy.jpeg

     

  4. So I am trying to track down an issue for this error

    [LOG 15:53:44.130] [Part wingShuttleDelta] [ModuleB9PartSwitch 'RRStockSwitch'] Switched subtype to LF
    [LOG 15:53:46.464] [Part Size3MediumTank] [ModuleB9PartSwitch 'RRStockSwitch'] Switched subtype to Structural
    [LOG 15:53:48.850] [PartSet]: Failed to add Resource 107301017 to Simulation PartSet:12 as corresponding Part Kerbodyne S3-7200 Tank-1402400832 SimulationResource was not found.
    [LOG 15:53:48.851] [PartSet]: Failed to add Resource 107301017 to Simulation PartSet:12 as corresponding Part Kerbodyne S3-7200 Tank-1402400832 SimulationResource was not found.
    [LOG 15:53:48.851] [Part Size3MediumTank] [ModuleB9PartSwitch 'RRStockSwitch'] Switched subtype to LNH3
    [LOG 15:53:49.496] [PartSet]: Failed to add Resource 671162363 to Simulation PartSet:12 as corresponding Part Kerbodyne S3-7200 Tank-1402400832 SimulationResource was not found.
    [LOG 15:53:49.496] [PartSet]: Failed to add Resource 671162363 to Simulation PartSet:12 as corresponding Part Kerbodyne S3-7200 Tank-1402400832 SimulationResource was not found.
    [LOG 15:53:49.496] [Part Size3MediumTank] [ModuleB9PartSwitch 'RRStockSwitch'] Switched subtype to LCO2
    [LOG 15:53:51.969] [PartSet]: Failed to add Resource -1483389306 to Simulation PartSet:12 as corresponding Part Kerbodyne S3-7200 Tank-1402400832 SimulationResource was not found.
    [LOG 15:53:51.969] [PartSet]: Failed to add Resource -1483389306 to Simulation PartSet:12 as corresponding Part Kerbodyne S3-7200 Tank-1402400832 SimulationResource was not found.
    [LOG 15:53:51.969] [PartSet]: Failed to add Resource -1154601244 to Simulation PartSet:12 as corresponding Part Kerbodyne S3-7200 Tank-1402400832 SimulationResource was not found.
    [LOG 15:53:51.969] [PartSet]: Failed to add Resource -1154601244 to Simulation PartSet:12 as corresponding Part Kerbodyne S3-7200 Tank-1402400832 SimulationResource was not found.
     

    This also happens in the editor.it is an odd one though.if I place a normal mk0 stock tank down and change fuels I get no errors at all.

    but IF I load up a stock craft and do the same to the tanks I get that error message.

    now if I clear the editor and readd the tank from the first test before loading up a stock craft I now get the errors which I never did before loading a stock squad craft in the editor.

     

    XpDyTFI.png

    I am still doing some tests and will report back soon oh and my logs :)

    https://www.sendspace.com/file/hf76z4

     

    thanks in advance :)

     

  5. Please could some one help

    I have been getting this error started yesterday and I cant figure out whats causing it but I am pretty sure what ever adds this

    TCfyvyH.jpeg

    has caused the log spam or

    [LOG 00:25:32.802] [PartSet]: Failed to add Resource -929029996 to Simulation PartSet:63 as corresponding Part Mk0 Liquid Fuel Fuselage-765077360 SimulationResource was not found.

    here is my log reports :)

    https://oshi.at/CksJ/KSPBugReport_2022-11-15_003203.zip

    thanks in advance

     

    adding things to stock tanks also gives me this error

    lCMmLMQ.jpeg

    i can add the fuel fine though but clicking the green F after is this normal?

     

  6. I know KSPwheels is not part of SXT.

    I was just brainstorming possible causes for the TG wheels not working as expected.

    But scaleing the wheels above 190% seems to some how fix the problem.I will uninstall KSPWheels tomorrow and retest and see.

  7. Hi me again :)

    I am building a little rover I am using the TG wheels.

    I have attached them and once I get onto the run way its like there on ice I put traction up to max but still slide as though there is a sheet of ice on the ground.

    CBNXgeg.jpeg

    This is the second rover using different parts from the first incase it was a conflict but same issue with both.

    I am using kspwheels maybe thats causing conflicts?.

     

    Thanks :)

     

    EDIT
    could this be the issue?

    DUD6Du3.png

    EDIT 2

    ok i scaled the wheels using tweakscale and now they work great so no idea whats going on

    VdaPCjV.jpeg

    So from about 190% onwards seems to give control and act normal any thing below 190% they slip and slide.

  8. am I missing some thing with the scanning.

    I have disabled the stock scanning as I like to make my life harder :P and one thing I have noticed is even without a signal to KSC I can still see the scanning update on the Scansat maps.

    I am sure wayyyy back on an older version if the scanning satalite lost connection I would also loose the abilty to see any scans that had took place.

    I have a lot of mods istalled and I also use

    CommNet Constellation

    if that makes a difference though it could have been when I used Remotech but I had to remove that mod for reasons.

     

    Thanks in advance

  9. So what's the final take away from this.

    There is no real solid way to bypass the new launcher and play with mods in a way that causes no issues?

    Have they also messed with the original. EXE Files because I dont launch from the new launcher nor do I run ksp from steam dir But still feel some how they have messed with the original ksp64.exe file

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