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RealGecko

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Posts posted by RealGecko

  1. On 9/22/2019 at 7:29 AM, zer0Kerbal said:

    Simple Logistics kindly.

    Spacedock / Github / Forums:

    zer0Kerbal.

    Also kindly update license to "CC BY-NC-SA-4.0" in the repo, like LGG said: " Basically, I want to be sure that if/when I go away, someone else can pick it up. "

    thank you in advance!

    Sorry to see you go, if you ever come back, just let me know and I will release them all back to you as the official maintainer

    Added you on SpaceDock. And updated license in original repo https://github.com/Real-Gecko/KSP-SimpleLogistics/blob/master/LICENSE.md

    Eventhough CC BY-NC-SA-4.0 permits to rename SW https://tldrlegal.com/license/creative-commons-attribution-noncommercial-sharealike-4.0-international-(cc-by-nc-sa-4.0) I would ask you not to. Just let it be as it is:lol:

    Good luck!

  2. On 5/25/2018 at 11:48 PM, yorshee said:

    I know this little mod isn't really maintained anymore but the addition of survey stakes to SimpleConstruction is awesome, but I can't seem to get it to work.

    I've planted the stake near my Minmus base that has a cupola, but the cupola doesn't have the 'Show UI' button in its menu. I didn't want the survey stakes to only be usable by just pilots since the base has no pilots, so I deleted the ExperienceTraits.cfg file expecting it to remove the profession limitation.

    Did deleting the file break the functionality altogether? Should I restore the .cfg and just edit its contents?

    Show UI button is provided by Simple Construction addon, so if it's supported by current version of KSP everything has to be fine, as this mod does not add any functionality by it's own.

  3. On 3/17/2018 at 5:23 PM, Spaaaaaace! said:

     

    maja I'm getting this really weird graphical glitch where the line that I assume, should be leading from my rover to its destination, just zig-zags randomly around the screen. Looks crazy. It also appears in the map view when I'm flying other ships, so I can't really ignore it. 

    This happened a lot in 1.3 with orbital lines too, under certain angle drawn orbits start to wobble and jump across the screen. IMO this "feature" is unfixable on mod level.

  4. 45 minutes ago, lBoBl said:

    Just to be clear though, are you encouraging me to rip off your code and RELEASE a separate mod ?

    Exactly.

    46 minutes ago, lBoBl said:

    if I use your code as a base I might not have to do much more work

    Just use some parts to make work easier, especially when it comes to A* pathfinding :D

    47 minutes ago, lBoBl said:

    to be sure that people don't just use the mod to cheat

    People can do whatever they want in KSP, they even have HyperEdit for this :D

    For me all this "realism" part was just my whim: rockets fly like real - rovers ride like real :confused:

    53 minutes ago, lBoBl said:

    the player just throttles up, waits to reach the desired speed and then clicks a button to tell the mod that his ship can go this fas

    Maybe a simple text input?

  5. 6 minutes ago, lBoBl said:

    I found this mod awesome, however, idk what I wouldn't do for a simple boat version of this...

    There were numerous request for this feature, but I never had time to put my hands on that. For me the most problematic part was the integration with all those boat packs, as BV is designed to feel "realistic", that's why there's so much power consumption, average speed, wheels status calculations. With boats it's a bit problematic IMO.

    You can take this mod as a base and try to create your own, I think it's better to be a separate mod (Bon Cruise??? :D). Steps you described are quite obvious, however I don't know how you will design average speed and power consumption part for boats, to maintain "realism" :)

  6. 12 hours ago, Loren Pechtel said:

    You need automated science sampler for this, there's no way to collect it manually fast enough.

     

    12 hours ago, Atkara said:

    You could also map them all to an action group and get them that way. I don't quite remember the last time I ran experiments one by one -only that it happened.

    I used @SpaceTiger`s Automated Science Sampler for gathering all available science and resetting experiments. Clicking thousand times to meausure temperature is quite boring, and who you gonna call wants to be bored by KSP :D

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