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RealGecko

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  1. Version 1.1.1

    • Fixed Vessel Select not clearing control lock on scene change
    • Some layout improvements in Celestial Body Data
    • Changed button layout in Maneuver Editor a little bit
    • Some code cleanup in TimeControl class
    • Some layout fixing in TimeControl class
    • Fixed control locks not being removed on interface hide (F2)
    • Fixed autohide feature with Blizzy's Toolbar
    • Selected celestial is highlighted in Celestial Body Data list
    • Some code cleanup in App Launcher
    • Celestial Body Data is now compatible with Galactic Neighborhood
    • Switched to KSP dateTimeFormatter
    • Modified number formatting
    • Added orbital speed in Celestial Body Data
  2. I'm not sure about version 1.3.0 as I never run it :D

    EL had some troubles that day, so maybe something is wrong with EL itself. There're defenitely some troubles I encounter myself from time to time. I recommend you upgrading to 1.3.1 to be sure that everything is up to date. As for mods: CKAN now has an option to install mods that are "incompatible" with current KSP version. That's what I did when I was transitioning from 1.2.2 to 1.3.1. And I'll tell you one thing: I have 185 mods installed, so I was at bigger risk :D:D:D

  3. A year ago @satnet granted me permissions to:

    On 10/23/2016 at 3:01 AM, satnet said:

    As far as I'm concerned you have the right to redistribute it, change the license, or nominate a new maintainer.

    But during events in my life I barely had time to maintain my own mods, but Here I am, on the road again...©

    Original thread is here.

    version-1.1.0-brightgreen.svg KSP-1.3.1-brightgreen.svgdownload-SpaceDock-brightgreen.svg CKAN-indexed-brightgreen.svgsource-GitHub-brightgreen.svg license-Restricted-brightred.svg

    Originally created by @satnet this mod is a pretty solid set of utilities that make your flight much easier.

    Kartographer-1509426460.6679711.png

    Utilities

    Warp To

    Gives you precise control over the "Warp To" capability. You can warp to any point in the future. It will detect maneuvers and SOI transitions and add buttons to warp straight to them. This works in the map view, tracking station, and in flight. This is a great way to get to transfer windows or warp to a maneuver that needs more than 1 minute of lead time. This is particularly useful in the tracking station where you have no limit on timewarp, but don't have an easy way to warp to a specific point in time.

    Vessel Select

    Gives you a list of vessels ordered by proximity. You can target or switch to any vessel in the list. This includes flags, asteroids, and debris (the latter two are suppressed unless you want them). You can clear the current target of your vessel.

    This utility also allows you to "Unleash the Kraken" on you current vessel. It will destroy a random part on your vessel until it is gone. This is a far more satisfying way of clearing debris than terminating it in the tracking station.

    Celestial Body Data

    • Lists all celestial bodies in hierarchical order
    • Provides full information about celestial body and it's orbit
    • Allows to focus view and target the body

    Maneuver Editor

    Gives you full control over your maneuver nodes. Precisely control the time and delta-V of your maneuvers. Store your maneuvers, try something else, and if it doesn't work restore the original set. It also includes a subset of the "Warp To" functionality to quickly warp to a maneuver (-1 min, -10 min, and -1 hr for varied TWRs). I created this when I had an orbit that refused to give me a selection point on the current orbit and it grew from there. I've tried other maneuver editors, but I kept coming back to this one for one reason or another (mostly the ability to create a new node when the orbit click method is finicky and time controls in human friendly scales).

    Download

    Space Dock

    License

    All rights reserved

    Source

    GitHub

    Changelog:

    Spoiler

    Version 1.1.1

    • Fixed Vessel Select not clearing control lock on scene change
    • Some layout improvements in Celestial Body Data
    • Changed button layout in Maneuver Editor a little bit
    • Some code cleanup in TimeControl class
    • Some layout fixing in TimeControl class
    • Fixed control locks not being removed on interface hide (F2)
    • Fixed autohide feature with Blizzy's Toolbar
    • Selected celestial is highlighted in Celestial Body Data list
    • Some code cleanup in App Launcher
    • Celestial Body Data is now compatible with Galactic Neighborhood
    • Switched to KSP dateTimeFormatter
    • Modified number formatting
    • Added orbital speed in Celestial Body Data

    Version 1.1.0

    • Removed all internal styling
    • Focus Select removed as it's functionality superseeded by Flight Plan and new tool Celestial Body Data
    • Added Celestial Body Data: targeting, viewing, data, orbital data
    • Fixed input locking on all tools to prevent clickthroughs
    • Updated Blizzy's Toolbar Wrapper
    • Changed Blizzy's Toolbar button behavior (autohide feature still does not work with Toolbar button)
    • Toolbar may be switched on the fly
    • Some code refactoring
    • Next/Prev buttons swapped in Maneuver Editor
    • Replaced toolbar icon with new one from flaticon.com
    • All mods are hidden on gamepause or F2

    Version 0.1.0.3

    • Recompile for KSP 1.2
    • Focus Changer active in flight mode
    • Targeting mode disabled in Focus changer, each celestial has additional button with "*" mark for targeting
    • Some code optimization

    Version 0.1.0.1

    Apoapsis, Periapsis, Ascending/Descending Node, Atmosphere Entry/Exit buttons added to time control (shared by maneuver editor and warp to). Sorting by name added to vessel select. Made the time between exploding parts for "Unleash the Kraken" random. Moved orbit buttons on Warp To so they are consistent with maneuver editor.

    Bug Fixes: Fixed persistence of the kraken warning, so it really is shown only once. Refresh the vessel list when a vessel is destroyed.

    Version 0.1.0.0

    Initial Version

     

     

  4. Hey, Kartographer fans! I bet you did not expect this, but here comes a NEW version 1.1.0 (Lost in the Wilds):

    • Removed all internal styling
    • Focus Select removed as it's functionality superseeded by Flight Plan and new tool Celestial Body Data
    • Added Celestial Body Data: targeting, focusing, data, orbital data
    • Fixed input locking on all tools to prevent clickthroughs
    • Updated Blizzy's Toolbar Wrapper
    • Changed Blizzy's Toolbar button behavior (autohide feature still does not work with Toolbar button)
    • Toolbar may be switched on the fly
    • Some code refactoring
    • Next/Prev buttons swapped in Maneuver Editor
    • Replaced toolbar icon with new one from flaticon.com
    • All mods are hidden on gamepause or F2

    Grab it here

    PS: I hope no one needs installation instructions :D

  5. 1 hour ago, DStaal said:

    I was just planning on putting the greenhouses in the LifeSupport category, which is simple enough.

    Sounds reasonable. I was thinking about creating manufacturers tab, similar to KPBS's one. But looks like it requires some coding. And I want to keep this mod free of any dependencies (or rather code) except stock, so that it can be easily used with any KSP version.

    Hmmm, maybe approach #1?

    Actually I'm confused :D

    Approach #3 is the most attractive one, but if it's complex and not reliable, then we have to avoid it. OTOH difficulties are always good, as overwhelming 'em leads to perfection :D

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