Imperium_Titan_Roma
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KSP2 Release Notes
Posts posted by Imperium_Titan_Roma
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On 9/1/2016 at 2:53 AM, RA3236 said:
I'm increasingly beginning to believe there wont be an update, so dont get your hopes up.
It makes me wonder if any other mods out in the forum currently exist, that does a similar role to this mod.
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On 7/24/2016 at 5:43 PM, LordOfMinecraft99 said:
Im having a glitch with it.... when i try loading it, it repeatadly crashes. yes i know it might crash some times but this crashed 20 times. PLEASE HELP
The Update will come eventually, do not rush the Creator of the mod, as he will do it over at his own leisure.
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Thank you~! I can't wait to use the new parts in KSP~!
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37 minutes ago, linuxgurugamer said:
Good news:
I have a beta for you to try out: https://www.dropbox.com/s/8nnpsih3awd9zad/QuizTechAero-beta-1.1.3.zip?dl=0
The neutral news is that I haven't heard from @Quiznos323, so I'll be supporting this as a Redux version when I release it.
Please let me know how it all works
LGG
Thank you~! I use the parts in this Modpack for quite alot of my smaller craft, so its great to see it continue to be supported by others~!
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Truly lovely to have the ability to use this mod again~! I can now commence the construction of my 1 Gigaton MIRV styled ICBM~!
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On 5/3/2016 at 6:24 PM, Laythe2 said:
Just include the parts from older versions. Ill put them back in next update hopefully.
Make sure they aren't hitting water.
I had this before. Either delete it or reinstall the mod. Or rename the part in the config. the original engine might do the same thing.
Thank you, I used them in quite alot of my beloved crafts, since I found them to be superior to the stock ingame structs, I hope you do
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I understand, I downloaded the mod(s) using CKAN, will that affect reinstallation in any way?
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10 hours ago, Acea said:
I guess we should ask @Laythe2 if he has any interest in this idea (personally I like it)
I'm glad you do, the bows of the Iowa were beautifully crafted, and to have them in KSP would be amazing.
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Will we see the return of the heavy ship structs? I found them extremely useful, and love using them
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I'm guessing your working on the Update for 1.1.2 as well? If so, I wish you the best of luck~! o7.
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I'm curious, I heavily use this mod (the weapons are great by the way~!) will this mod work in 1.1.2? and do mods in 1.1 work in 1.1.2 without issue?
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On 4/30/2016 at 1:40 PM, DespairingSquid said:
Wheels for KSP were reqritten in 1.1, almost no wheel mods now. Old wheels are broken.
Indeed, and it will take a exceptional amount of work to fix them, so don't expect any fixes of Current wheel mods anytime soon.
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7 hours ago, sashan said:
Btw, I can't vote on the poll again, but it would be super awesome if you could divert some attention to hull parts. So far we have awesome weapons but very basic models of hulls, from that large boat pack.
A long, and sleek bow like what was seen on the Iowa class would be nice to have, but tweakscale can help to adjust hulls to make them work better.
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1 hour ago, Acea said:
Yes if you play with Firespitter parts
Thank you~! I'll make sure to remove the files when I update~!
Another question, what Mod do you use for the water, and how much of a impact does it have on performance?
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Beautiful force you have created~! It makes me wish for a fleet mod that allows warships in large numbers to fight it out on the open seas.
good job
Question, Will the sound files affect a game with the Firespitter files/mod already in?
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8 hours ago, DespairingSquid said:
Wish you luck Gaalidas, this mod was amazing while it lasted
Indeed, I hope for the best, and wish the best of luck, the Mod was beautiful, and enabled so much more possibilities ingame
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3 hours ago, Acea said:
That one's exactly in our plan and will come with 0.5.0
Excellent~! I've been looking forward to that , I'm curious, could you also potentially make the Quad mounts for the Bofors 40mm? since various USN warships mounted that type?
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13 hours ago, Acea said:
Thx and we may take that into consideration, but don't expect it since we already have two 152/155 mm turrets.
I have various other ideas~!
http://www.navweaps.com/Weapons/WNRussian_71-57_m1932.htm
A 180mm gun would make for a fantastic medium sized cruiser weapon, and would be a good balance between 152mm/155mms, and 203mms.
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Great fan of your work~! your weapons are impressive, well detailed, and very functional~! keep up the good work o/~!
Also, if you don't mind, I have a idea for a new weapon :3
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7 hours ago, Tr1gg3r said:
Kerbal foundries, kool ill give them a looksee. Cheers epicspacetroll139
yer, thought i was being a bit dreamy with my hopes for pushing the physics of this game, at this stage anyhow.
Its a good mod, it provides good hover engines, though control is rather strange since speed can build up rapidly without any easy way to slow down, atleast in my own personal experience, perfect for open fields, but terrible for closed in environments.
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7 hours ago, harpwner said:
One is not too far off my friend, I'm actually updated to1.1 already, burp just want to add some things before I go for a release
So far I've revamped some old effects and updated a couple models/textures
Also some new plugin additions to have things go nice and smooth.
Sounds great, the dawn of my new ICBM designs are coming~!
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The cockpits are amazing, and are great to use ingame~!
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On 4/26/2016 at 10:46 AM, rbray89 said:
Working on the crashes.
Unfortunately it seems as though the unity upgrade borked one of the functions I was heavily relying on. I have to refactor a LOT of code to get this to work, and early testing shows that it may not be possible.
I'll keep you all informed here of any progress.Thank you for working hard on the update~! this Mod is quite essential It really does help with performance, and for myself, heavily reduces the number of crashes to near zero.
Best of luck on updating it ~!
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2 hours ago, rough93 said:
I'm having a problem with loading the game, every time I load, the games loading hangs on certain parts within B9, I need the parts so I can't delete them and I have no idea what to do. Any suggestions?
If your playing 1.1, your likely going to have to revert back to 1.0.5, or wait for the mod to update so that you can use the parts.
[1.1][1.1-1] Apr-19-2016 Dynamic Texture Loader
in KSP1 Mod Releases
Posted
I mostly use this mod to solve the issue of crashing, KSP has a very high chance of crashing with the 18+ mods I run on the client, and DTL tends to help that issue immensely, reducing the number of crashes from every 30 seconds, to around once a day.