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KSP2 Release Notes
Everything posted by Ciko
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Is it posible to simple edit this numbers for personal usage to get 10x scale ?
- 1,937 replies
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- 1
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- totm mar 2022
- rss
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(and 3 more)
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[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
Ciko replied to Kari's topic in KSP1 Mod Releases
Can anyone provide link to a ready to use .craft files ? -
[1.9.x, 1.10.x, 1.11.x] Persistent Rotation Upgraded
Ciko replied to linuxgurugamer's topic in KSP1 Mod Releases
Is this mod hit FPS? -
Is it possible to make it full modular? Like we have One engine model and can rescale it via Tweak Scale. Then Change ISP /TWR/real fuel type all in game ?
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Can you please add support for Tundra Exploration? It work but not for Super Heavy main engine and Starship shround-tank
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I came here every year for this config but it seems some taboo at this forum to share RO config for latest version)
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[1.12.x] Kopernicus Stable branch (Last Updated August 29th, 2024)
Ciko replied to R-T-B's topic in KSP1 Mod Releases
I was think that new patch will not work with my RSS and other RO mods. I need to try all this with 1.11.1 -
[1.12.x] Kopernicus Stable branch (Last Updated August 29th, 2024)
Ciko replied to R-T-B's topic in KSP1 Mod Releases
It not load RSS planets - only vanilla . MAybe it cause I`m use GAME KSP 1.11.0 and 1.11.1 Kopernicus Stable branch? Previos it works with bleeding edge version -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Ciko replied to stupid_chris's topic in KSP1 Mod Releases
Thank you -
[1.8.x] AutomatedScienceSampler - V1.3.5 - 18.10.2019
Ciko replied to SpaceTiger's topic in KSP1 Mod Releases
Is it work for KSP 1.11 ? -
[1.12.x] Better Order of Parts: Numbered (BOPN) v.4.0 [August 27 2022]
Ciko replied to Spyros's topic in KSP1 Mod Releases
Will it work for RO Engines and e.t.c ? -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Ciko replied to stupid_chris's topic in KSP1 Mod Releases
+ 1.10.1 version of this mod is not working with 1.11 -
@Lisias can you please add support for Tundra exploration Falcon 9 tanks?
- 4,053 replies
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- tweakscale
- plugin
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(and 1 more)
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[1.8.1/1.10.1] Katniss's Cape Canaveral - RSS
Ciko replied to Katniss218's topic in KSP1 Mod Releases
I install all mods. Where I can find table like on this picture?I cant find object table like thiz in ctr+k menu ALso, every time I have to look at the sight of the ship in the vab manually ? At the same time, rocket is still in the air above the pit and it is held only by launch clamps... -
[1.8.1/1.10.1] Katniss's Cape Canaveral - RSS
Ciko replied to Katniss218's topic in KSP1 Mod Releases
How I must get launch start table? My ships always in under table "pit" -
Is it planned menu for texture unlimited GUI on starship mk4? Also I use tweak scale and alltweak mod - but sadly - cant resize Falcon 9 tanks.. Can you add support cfg for this? Can someone share with Falacon Heavy craft mod? -but not broken in the mod ship folder
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Congrats on the mod release
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Is it planned menu for texture unlimited GUI on starship mk4? Also I use tweak scale and alltweak mod - but sadly - cant resize Falcon 9 tanks.. Can you add support cfg for this? Can someone share with Falacon Heavy craft mod? -but not broken in the mod ship folder