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KSP2 Release Notes
Everything posted by JorgeCS
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I just tested that 1.10 with ModuleManager 4.1.3 and the latests versions of Scatterer, EVE and AVP works... but I see that @panarchist has already done that
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Nothing to be sorry about, man!! It's not like you are delaying to Fall 2021, and nobody is paying you for the job so... take it easy!! I for one am sure that I will love and enjoy it, so will gladly wait for a day, two or for the time you need to make the release up to your own expectations And probably everyone will agree on this one
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Seriously, nothing farther away from my intentions than to pester the creator(s) but... @Oraldo revak, still on time for the release? OMG OMG OMG so excited!!!
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Feel you. I just have two different installations of 1.8.1, ultramodded and just the visual standards. With the visual standards (plus restock) it takes around 1 min. The other one, after overclocking the computer, 'just' 8 mins... So for designing and testing I use the Stock, then for flying... well it depends if I feel like showering when I'm going to start the modded one And obviously I run both from SSD. I know that my computer is kinda old, but anyway... it is too long And I won't change the computer until KSP2 is out
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No kerbal was damaged while shooting this video. Although sometimes it can look the other way around. Mostly towards the end, with the explosions and so on. But it's only a figment of your imagination. Any similarity between the explosions occurred in the movie and the ones in real life are purely coincidental
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Amazing... I don’t know which one I like more, if this one or the Jool deep dive
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First, welcome to the forum (first post, it seems)! Maybe you can check around here: https://forum.kerbalspaceprogram.com/index.php?/forum/104-general-mod-development-help-and-support/ Probably you will find the answers to many of your questions there Cheers! J
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She is a beauty, and she looks a lot like based on the Concorde
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And a proper answer could be 'Mother! I've turned the cooling unit back on! Mother!!'
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Hum.... those landing legs.... Very Space-X.... where? how? how much? Edit: after checking around, I think they are from Reusability Expansion, right?
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Hi people! Yesterday and today as well I’m building from scratch a mission to Eve. As lately I’m working in pure stock (plus DLCs, but trying to avoid them), I miss the SCANsat parts to find a proper place to land. And no, don’t really like the KerbNet. My last mission to Eve was about 2 years ago and terribly laggy, so this time I’m trying to minimize the part count while still trying to give a nice appearance to the ship. I hope I can post pics and the mission report a few days later. Cheers! J
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Downloaded and upvoted
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[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
JorgeCS replied to Angelo Kerman's topic in KSP1 Mod Releases
@Angel-125, I think I've found a small artifact with the texture alignment in the MK33-Cockpit, the vertical backside. Please have a check here: https://imgur.com/a/oIY0qyf although I'm not sure if it would be visible, hidden post. -
Very Kerbal design! Congrats!! Edit: for my asteroid relocators I always add a drill and a convert. In this case you could make monoprop and still have thrust
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I really like the design of the ASEV. I've been working on a descent/first stage Eve ascent electric vehicle which can reach 17500m before separating and returning to ground for the next usage... The delivered chemical ascent vehicle (single kerbaled) has at that point a total of 4400dv (4900dv vacuum and approx 3170dv at sea level). But the electric ascent vehicle still has some design flaws that make it very uncomfortable to fly. Anyway it is fun .
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Found your Ramses in KerbalX just over my Cheap Apollo downloaded and upvoted, gonna test it hehehe Cheers! J
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[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
JorgeCS replied to Angelo Kerman's topic in KSP1 Mod Releases
Amazing job, @Angel-125, congratulations on the pre-release Downloading, will test it tomorrow (23:38 here) Cheers! J -
Finally my mission report (ran it twice today). The ultra-cheap Apollo-style mission to the Mun (14320 funds after some adjustments). No remote, no RCS, no MechJeb... All done 100% manually hahaha! I had the idea after checking the cheap lander competition in the forum. And one thing led to the next one and... here I am! The craft file: https://kerbalx.com/myrddin/Cheap-Apollo-style-2-Kerbals-for-14320-funds The more complete album: https://imgur.com/gallery/XReg80J Cheers! J
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Maybe you can give DCK a try?
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Designed and tested a super cheap (EXTREMELY!) low tech and low safety version of the Apollo mission to Mun. Let's just say, it is a two kerbal mission, one stays in orbit, the other lands on the Mun. And neither of them inside a capsule. As it is too cheap, I don't even have RCS, so the trickiest part is the docking after taking off from the Mun. That's the last part for me to test... Hope I can post the mission report tomorrow and you can facepalm in horror Edit: With 'extremely cheap' I mean less than 17.5k...
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At more than 1000G Summer Kerman should be renamed Porridge Kerman And of course should be... how to say it... physically not able to open a parachute
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Hi! This is my entry for the Waveraider, although I'm not sure if this qualifies as the probe/missile/callitwhatever lost its control unit. Nevertheless, the rocket performed admirably reaching anyway 4409ms (only captured 4408 in the screenshot) at 47900m I used as mothership my KRB-71 SSTO reconverted to only-airbreathing, changing the Rapiers for Whiplashes, removing the oxidizer from the tanks, the monopropellant, the RCS blocks and the solar panels. The probe is mounted topside using a small hardpoint Standard climb The separation is flawless at less than 20km You can see the KRB-71 left behind And this was the final moment, after losing the control unit and still pushing until 4408.5ms. This is the missile itself, less than 5.5 tons and just 23 parts I have to say I was quite upset when I didn't reach 4500ms, thinking that the top class for the challenge was 4500 instead of 4000 Cheers! J
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Today I just want to post something I did between october and november last year. But as I made some adjustments and tests, it also counts as today work, right? The Kermes Mk4 (this I haven't tried yet, the Mk3 I built in orbit in 5 launches, plus two more launches for refueling): She runs in Argon + electricity, has her own nuclear reactor (close to the engines of course and far away from the habitable area), lab, greenhouse and gravity rotating ring. Also, capable to emulate the 'let's use air as a thruster' moment The DAV Mk4, self refueling in Duna: She needs the Convert-o-tron 125 patch, as if she doesn´t she will take too long to refuel. Let's say that KSC monitors the heat status and turns off and on the fuel generation. I tried with kOS but... far too complex. Ah, and the nose is deployable And the Hab, the Rover and the DAV far away. Unfortunately I'm not happy so far with the Hab and Rover designs: The only 'inflatable part' of the 'inflatable hab' are the heatshields used as fake habitat... Obviously this install is heavily modded, but I don't mind the 10-minute-long KSP loading time. Sometimes. That's why it took me ages to decide to make this post
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Today I just redesigned a bit the Stratolauncher (AKA Twin Sardine Mk5, the reason is quite obvious although I know that the planes' bodies look more like a salmon than a sardine... just think that sardines are hilarious after watching a few times 'Cloudy with a chance of meatballs') to give her more clearance for the payload. Then, I launched Jeb to Moho. Set him in orbit with just 30dV remaining... and obviously I hit the 'Revert flight' This is the (I hope final) Mk5 version of the Stratolauncher: And in my last test something strange happened with the POV...: