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SFCGunny313

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Everything posted by SFCGunny313

  1. Honestly, I didn't track them all down. I had 72 errors when I tried loading, so I quit the game, reinstalled 2.8.1 and everything still works fine. I'm not sure what benefit 3.0.1 brings to the game, but all of the mods seem to work just fine without it, and I'm running in excess of 100 mods (some small tweaks to some very large part packs and visuals)
  2. Do you have any idea how many players had to revert back to 2.8.1 so we could still play the game? Your recent "updates" just broke a bunch of mods
  3. Yep...the latest ModuleMananger is just screwing all sorts of things up
  4. After uninstalling Kerbal Construction Time, it seems to be working now.
  5. I'm definitely doing something wrong. I've uninstalled and reinstalled several mods trying to get this to work. I previously had the Outer Planets mod installed, and had that working. But now, I can't get any of the planet packs to work, despite tweaking my mod installs...and I have a lot of damn mods going, so I think it would be asking too much of anyone here to attempt to go through the massive log file produced with all of these mods installed. I have a feeling, I'm overlooking something so obvious though.
  6. Hoping for a little assistance. Most of my mods are installed with CKAN. I have the current version of Kopernicus, and no other planet pack mods installed. I downloaded NH 2.0, and have the New_Horizons folder in my GameData folder, but...in the game, I only have the stock system. Any advice?
  7. Saw you had an update, which included support for TAC-LS as well as Remote Tech (as you previously indicated), so, I gave your mod another try. And crashed....and crashed...and crashed. Just still seem to be too many bugs and incompatibility with other mods, so uninstalled once again.
  8. Neither New Horizons nor Uncharted Lands seem to be populating on CKAN...
  9. Good to see it populated on CKAN - I'll give it a try
  10. If they don't use CKAN, then I don't use their mod. It may be quicker to do manual installs, but it's more time consuming and more of a hassle in the long term.
  11. Patiently waiting for the update for 1.1.2 and population on CKAN
  12. Thanks, I'll wait.
  13. doesn't seem to be populating on CKAN
  14. Definitely one of the must have mods on my list. I've tried USI-Life Support, and even gave Kerbalism a try out - but I come back to TAC-LS as my go to Life Support mod.
  15. Definitely the go to mod for Administration changes
  16. Well, sorry to upset the fanboy crowd....enjoy the mod
  17. Is there a particular reason you're being overly combative? Did I somehow offend you? Did I not acknowledge and appreciate all of the work and time he put into developing this mod? I don't understand what is compelling you to be so overly aggressive?
  18. Sorry, but I'm not about to start the process of manually editing and re-configuring various mods so they can play well together. Either they work as is, without a user required manipulation, or they don't. But thank you for proving my point about immediate incompatibility.
  19. Many thanks to the dev - this is an absolute must have mod, and has been for me for quite some time. Just wanted you to have a thank you post
  20. Truly appreciate all the work that went into the creation of this mod. It is obvious you put in an extraordinary amount of time, thought and effort. I've tried the mod, but it's just not for me. Making a mod that completely excludes long term mods, such as RemoteTech, TAC-LS, etc, seems counter-intuitive to the KSP modding community. So many other mods work well together, but you seem to have designed a mod specifically to be exclusive of others. Good luck. I know you have a certain fan base in this mod, but you can count me as one of those who won't use it as currently configured.
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