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Alex415

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Posts posted by Alex415

  1. 1 hour ago, GoldForest said:

    Weird that you added Prichal to the mod. Isn't Prichal a Russian part? I'm not complaining, just wondering why it is here instead of in Tantares

    Maybe benjee doesn't want to bother Beale once more, he already contributed Zarya solar panels to Tantares and a release was made on Tantares's GitHub two days ago. Another release only a day apart would be strange.
    Anyway, I have a feeling benjee is basically bruteforcing his way through ISS assembly sequence, adding every little thing that he finds missing, and that is amazing xD

  2. @eggrobinHi. Developing an addon for ksp, and wanted to know, is there any way to get positions and velocities of CBs and vessels in some known reference frame(i.e. J2000 or M50) using either KSP's stock API or Principia's external addon API? Or maybe convert from Unity's world reference frame using some kind of reference vector/rotation? In stock KSP one can use Planetarium.right, but it doesn't seem to work with Principia. From a quick look at ksp_plugin_adapter I noticed you are fiddling with Planetarium.inverseRotAngle, but I couldn't figure out much.

  3. 50 minutes ago, allista said:

    If so this is definitely a regression. Could you provide me with a test craft that shows the symptoms and depends only on stock+RO+RSS? When I return I will test with it and try to figure what went wrong...

    BTW, are you referring to the standard attitude cues in space (prograde, radial, etc.), or planetary autopilots also won't work?

    Here is a simple test craft and a list of installed mods (all they need for RSS and RO). Don't work nor simple directions (PG, RG, etc.), nor an autopilot programs. Again, thank you for reply)

    List of mods: https://drive.google.com/open?id=0ByN-OPCDEVUOYUhrdS1NRl9sYXM

    Craft: https://drive.google.com/open?id=0ByN-OPCDEVUOVUdNWUhwUUFieVk

  4. 15 hours ago, allista said:

    Does it just say "Low control authority", or is it actually unable to control the ship? Low does not mean absent; and the calculation of that flag has changed since 3.1.

    Aside from that, Attitude Control is one of the most complex and fine tuned parts of TCA; yet it is far from being flawless. Different ships with different engines have to be controlled very differently, corresponding PID controllers should be tuned for particular situation, and all this tuning is automated through accounting for a tone of ship's and planet's parameters in real-time. No wonder it breaks in one case or another. So I am and will continue to improve and rewrite it.

    Still, I've never tried neither the RO nor RSS. And I won't officially support either, becaus if they change something so drastically that countless TSA's adaptation mechanisms unable to handle it, than they virtually constitute a different game. But I simply don't have the resources to support yet another plugin.

    The whole point is that when I turn on the stock SAS or MechJeb autopilot they correctly change the attitude of the ship using RCS. TCA was doing the same thing in version 3.1, but in 3.2 it does not even try to change the position of the ship and just says "Low Control Authority". I tried to change the types of engines and RCS, and at all the combinations I have failed. In any case, thanks for the reply. I wish you further development of the project)

  5. Hi guys. I have Realism Overhaul + Real Solar System mods installed in my KSP, and when I trying to enable TCA in any craft (which worked before the upgrade) I have "Low Control Authority" message, so TCA can't control vessel attitude. Do you know why? And again, in TCA 3.1 + KSP 1.1.2 it worked perfectly.

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