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ble210

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Everything posted by ble210

  1. Is this compatible with Dang It? I like aspects of both mods (TestFlight- you can increase reliability of parts through practice; Dang It- you still have the possibility of parts breaking), and am thinking of using both at the same time. Anyone have any experience with that?
  2. I don't have anything substantive to add, but just wanted to say that I am really looking forward to this contract pack. What you have planned is more varied than the stock contracts, more comprehensive than SETI unmanned before manned contracts, and just around better than any other contract pack I've seen. Thank you for taking the time to do this, it looks like it'll be pretty much the best pack out there.
  3. Is there a converter tool? I downloaded this mod and am trying to get my prior saves to update each kerbonauts stats.
  4. Hmmm, you'll have to forgive me, I'm pretty technologically inept (installing mods for KSP has been the pinnacle of my abilities). Forgive me if I am missing the answer you've already given, and thank you for your time. I just installed this mod, but when I open my savegame, all the Final Frontier stats for my Kerbals are blank (even though Jeb, for example, has 50 or so missions under his belt). Is there a way to convert this old save, and have those old missions essentially populate the Final Frontier stat tracking, so that they are up to date? If so, what exactly do I do? What is the converter tool you speak of? Thanks again for your time.
  5. Is there a way to convert old save games? there is the option in the menu to "convert save games"- does it actually do anything? I'm three years (game years) into my current career- I don't suppose the stats that Final Frontier tracks are saved somewhere in my save file? I'm guessing the answer is no, and that a restart is necessary to really utilize the purpose of this mod.
  6. Quick question from someone not very technologically-adept: Do I download the mod and place it in GameData, and then download and put the patch into the Taurus folder?
  7. Quick question- Do I need to start a new career to use this mod? I am currently about ~30 hours into my current career and have unlocked 1/3 of the tech tree. What would happen if I installed this mod? Would it break my save? Many thanks for your work!
  8. Is this compatible with the latest KSP patch? Or should I wait for an update to download it?
  9. Is there a way to disable the new textures just for the Mun?
  10. This may be perhaps a dumb question for someone who is not so computer literate, so forgive me. Is this safe to install if I have an existing career mode going? Or do I need to start a new save after installing this mod? I am fairly far along in my career (at least for me- about to attempt to land on the Mun!) and would prefer not to mess up the save by installing a mod. Thanks! And this looks really, really fantastic.
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