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Talos

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Everything posted by Talos

  1. It would add an interesting element to the game. But right now, we have multiple life support mods. As far as a vanilla experience, I doubt life support would really be needed. If you want it, there's several mods that will satisfy you.
  2. Squad is doing the best they can to make the console versions run as best as possible. If you want to be angry and complain about the console version, buy a PC and be done with it.
  3. Make sure the plane you've designed has good control surfaces, your wheels are properly configured and you have the ability to slow down quickly (if your craft is supersonic). As for landing, you want to cut engines as you approach the runway and deploy flaps/airbrakes to slow yourself down to around 120 m/s. Lower yourself and continue to slow yourself down until you're over the runway, at which you then want to level out and allow your plane to lower itself down as it drops air speed. You should be at 75 to 60 m/s shortly before your wheels touch the ground. Now just allow your brakes to do the rest. If your plane is heavier and takes longer to slow down while going down the runway, you can use parachutes as soon as you touchdown to provide an additional source of drag to bring your plane to a halt.
  4. I've been working on a supersonic passenger plane. Inspired by the Concord with a few changes.
  5. Every once and awhile I get crazy ideas. This was one of those moments; Meet the R-25N 'Bruce' This is a mobile science lab; all 83T of it. Powered by 4 turbofan engines, this monster can cruise at around 200 m/s and has a massive flying range. It isn't the fastest or most maneuverable, but it does have a few tricks up its sleeve. Starting with the science lab itself. Neatly tucked into the fuselage is not only a dedicated science lab but also habitation for the crew. Deployed once landed, the Bruce then becomes a full-scale research station that, once its mission is complete, can take off and return to the nearest runway. The unit is powered by a deployable RTG, with the lab and habitat pods being cooled by thermal units. The Bruce also has atmospheric, pressure and surface scanners on its belly, which can be operated while in flight. So yeah, this took about an hour to make, fine tune and fly. This is a modded aircraft, obviously. The mods are: Kerbal Planetary Base Systems Stock Extension TweakScale If you would like to give the Bruce a spin, the download link is here: https://kerbalx.com/OrbitalTalos/R-25N-Bruce
  6. And we got a few new things for my Mun Base. Decided to download the Planetary Bases mod, and promptly sent an engineers base, with attached garage for two small rovers that came with the science and scout landers. Instead of building it in orbit, I just launched the whole thing on a rocket and guided it down to the surface. As for the rest of the base, the primary base is still incomplete, but eventually, it will have up to three of those habitat pods. And just for the hell of it, I sent another one of Raptor9's creations; the mining probe, which was an utter pain to bring to Munar orbit due to how heavy it was. I had to settle with a suicide burn which almost destroyed the whole thing (and at one point I miscalculated the landing spot for my first attempt and ended up hitting the base itself.
  7. Progress on the base has been steady. So far, a pod for habitation has landed nearby the science pod. The habitat pod has ports for more things to be attached but right now it's ready for use. I've landed a crew to the surface, with the pilot leaving for my orbiting station to pick up more people. You can see the lights way down there, that's the entire base so far. It's right next to a massive crater, which totally wasn't an accident or anything.
  8. I did an ore scan and found a spot near the north pole which had a high concentration of it. A ground probe confirmed the high concentration so a prospect team was sent to map out the area.
  9. Yeah, I was thinking the same thing; jets too in my opinion would also make the challenge too easy, as you could just add the best jet engine in the game and fly the distance in 30 mins or less. EDIT: Ok, so despite all that, I've built and now currently fine tuning my replica SoSL; nicknamed "Spirit of Kerb Louis". I'll post my challenge flight images as soon as construction is complete.
  10. I've been busy with staking out a location for a polar Mun base, picking a location with high amounts of ore to establish a mining/refueling network alongside the base. Right now, I just have the first part of the base; a science lab, landing close by to the initial scouting party.
  11. Well, considering I've just started, I can safely say that I still have plenty of ideas which I want to make happen.
  12. I'm currently building a tourist space station. Due to the nature of the design, I've been building it piece by piece. Originally, I had plans to reduce the amount of rocket launches by piling as much as I could on a heavy lifter, but I settled for mutiple launches due to ease of planning. It your station is small enough, you could launch it outright, but the bigger it is, it becomes way too tedious to send everything up on one rocket. Best to make it modular and build it part by part in orbit.
  13. This is a really cool concept! I might just give it a try! This is a shot of a space station I found online that I modified for Munar purposes. The craft docked to it on the right is one of Raptor9's vertical Mun landers, which returned from a trip to my research station below with the pilot to eventually get picked up by one of my ferry ships. I suppose the name for it is Sunrise Arrival.
  14. OP is one of those "Oh I'm old school so I'm better than everyone else" kinds of players. Here I though they only existed in awful shooters, but here we are. I might be new, but I personally enjoy the idea of exploring new places and sending various things into space. As for planets, just get a mod that adds more planets. Don't wait for Squad if you're that eager for something. That, or this is just a troll looking to bait.
  15. Talos

    DeltaV

    In all of my attempts to make an interplanetary transfer, I almost always have to do a second burn to correct for distance, since my initial burn in LKO will usually put me out way too far. I've learned with bigger ships using nuke engines that you can space out your burn once you pass prograde, rotate around back to your maneuver, then burn again, repeating until your burn is complete.
  16. Always felt Skyrim was the weakest in the series. Honestly, Morrowind was a more enjoyable experience. Anyways, it's good to see KSP so high in the list.
  17. x64 applications are best used when you have more than 4 GB's of onboard memory. Anything lower and there's no point in running it unless you like getting memory errors.
  18. I doubt it would happen. Consoles don't have the power needed to run multiple mods.
  19. I'm unsure if this is a bug or not, but the mod seems to reset elevon pitch, yaw and roll on saved planes. Basically, if I've set elevon's to only pitch or roll or yaw, then install the mod, they reset to do everything instead, which causes minor instability on some of the planes I use.
  20. Those utility rovers look awesome! I was thinking about building Mun outposts and I might just snag a few of those for power generation.
  21. Reminds me of the Soviet FOBS system, where the ICBM would go into LEO then deorbit when needed.
  22. Actually, I don't have an issue with the stock tree at all. I felt it was made to slowly introduce the player to the game's concepts and mechanics. I still find it odd that aviation comes after rocketry in the tree (from an avionics perspective of course).
  23. I love designing new probes and satellites, or building new planes for various purposes. I'm currently experimenting with stock VTOL designs so that has taken up most of my time while playing.
  24. I try to stay simple, using abbreviations (So for an information gathering probe, I call it an IGP-01toinfinity) then give it a nickname. I usually give nicknames based off different sci-fi content, for example one of my probes in my career game is the IGP-15 "Sisko".
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