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Ceras

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Everything posted by Ceras

  1. Alright then, going to be working in Unity most of the day so if you need anything let me know, I'm basically sat at my desk with my emails open on the second screen
  2. Ye, that's why I said it wouldn't go in a visuals pack it'd be an awesome feature, I'm sure it'd make the game harder and definitely more realistic (well, at least the weather satellites etc)
  3. Ye, I have been working on particles for awhile now, mostly 2D as 3D particles are way too much to handle and I don't really need them atm, but you can get 3D particle effects in Unity you know? You just need the mesh but like you said it'd be too much to render anyway. After I read this bit of your comment " I'm looking into adding rain, lightning, and snow " I had an amazing extension to those but wouldn't suit a visuals pack , have you heard of the mod ScanSAT? Where you scan the earth and moon etc? Well what about an idea like that but instead they're weather dishes which report back to the KSC (just doing realism here, obviously it would be the player who would see it while around Kerbin) so you can find the ideal time to reenter... It'd be cool too if the lightning could cause damage to your vessel but of course that'd be harder to do Never mind, seconds after posting this I realised its actually easier than I thought.. since you can have collision boxes on particles (my most recent effect which was a new fire/smoke effect had the particles hitting the roof and spreading out) and you can have them send a message to what they hit as they hit it, the only problem would be knowing how to cause the damage to whatever part it is.. can't be too hard though, its Kerbal Space Program.. things collide and blow up all the time
  4. Hey dude, I'm not matchlight or anything but there is a chance the snow would work since ksp does allow engine creators to make particle effects, B9 Aerospace had custom effects Im pretty sure but it depends on the ksp API mostly and there would be two problems, a. It would probably be laggy on a lot of pcs and b. Without having someone who is good at particle systems in unity it would looke really bad, I might look into it if matchlight and you don't mind, probably wouldn't publish it but if I get it working I could give it to matchlight. Hey @Matchlight, sorry for replying to all the posts sent to you :P, I just know a lot on these types of things and like helping people
  5. Thanks I'm happy to help you as well if you need it, I know C#/Unity very well as I've said before as its my main Game Engine during college, university and my work
  6. Hey, I'm not sure if I'm going to create one, I'm back to university in a few weeks and I am going to spend the next few weeks beforehand improving my unity and programming skills overall (even though ksp wouldn't be the worst thing to work with :p) but thanks, and to be fair, it probably wouldn't interfere with any one downloading yours as I'm looking at making a RSS compatible one over stock ksp
  7. Hey @TheRealGuy123, just to be clear from the start, I am not the developer of this mod and will not be able to fix any bugs in this mod. However I can possibly help with the crashing, first what mods do you have installing? Also does the game give you a crash report? If so can you upload it and put a link to it here please?
  8. Not atm @siliconworm the mod developer @Matchlight has said he might be working on a version before the full release of the mod.
  9. Oh awesome, I'll be looking forward to it :D, as I said in another comment, let me know if you want any help with stuff. I recently started modding kerbal (nothing worthy of release as it's mostly testing and basic stuff which other mods offer, need a good idea for a mod lol) but I've worked in unity and Maya (3d modelling software, you probably know that though) for a few years now. Edit: I posted this before you replied to my other comment about it earlier, sorry for repeating myself. Idk if you know I posted before you replied or not as idk whether it shows up the time I posted it once approved or the time it was approved, also is the approval thing because I'm new to the forum?
  10. Thanks, I've got RVE on 1.1.3 just by testing it tbh but in my opinion, it looks weird specifically the Earth texture with the cities and stuff, I'm not sure whether that's because RVE's isn't working for some reason and so it's using EVE's but even if that did work I much prefer the look of this mod. As I'm an Indie Games Developer who works in Unity already (Specifically focused on the coding of games) I might look at making my own visual pack for RSS Which reminds I was supposed to say in my first comment, @Matchlight if you need any help with this, I don't mind helping out.
  11. Are you planning to bring out a version to work with Real Solar System? As far as I can tell there is only one visual pack for it and that is outdated, plus it doesn't look as awesome as this It would be great to see this with RSS
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