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KSP2 Release Notes
Everything posted by acerarity
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1) make sure its installed correctly 2) make sure you are using the correct version of BDAc and NKD 3) make sure that there is a file called NorthKerbinMod.dll under plugins in the NKD folder 4) ??? 5) profit
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[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
acerarity replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
I can't wait to invade krussia with that landing craft and defend my U.K.N ships from krussia with that radar -
Well you at least you get access to some of the stuff early, i have to wait like the rest of us chumps. but its still my favorite mod, and then followed by bd armory
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@SpannerMonkey(smce) Could you make a Modification for the carrier stern, or a new stern, Like this: (its the USS Wasp's Flood deck, Stern ramp/door) I can supply more images if needed
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@Matthewlet1 Read the Mod Requirements before asking for help about something like this
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I am going to be posting soon,(in a few hours, as i still have to make it) an image of a fully working MV-22 osprey and some ships from with pack (Update: i don't have the parts to make an osprey(mostly the cockpit, and the rear ramp), so i worked on my carrier, and here it is)
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P.E.W (A BDArmory Addon)Reactivated Development
acerarity replied to LORDPrometheus's topic in KSP1 Mod Development
Thanks -
P.E.W (A BDArmory Addon)Reactivated Development
acerarity replied to LORDPrometheus's topic in KSP1 Mod Development
Release it when you feel its ready, Im still able to use P.E.W because bda is updated. Im just very glad that SMarmory was released, so now im working on monstrosity's with the new guns -
P.E.W (A BDArmory Addon)Reactivated Development
acerarity replied to LORDPrometheus's topic in KSP1 Mod Development
will you be adding a link to the new one from this one? Or remake the homepage to say that "this one is no longer being updated: Go to this one" -
Requires C.A.L++ (Thanks Acea and Prometheus!)
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[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
acerarity replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
i meant to put that in the SM Armory forum (i saw a SM in my tabs an looked no further, so i started typing) -
@SpannerMonkey(smce) are you still working on adjustable landing gear? i never realized how much i missed it until i tried to make Reaper drone
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https://spacedock.info/mod/867/BDArmoryContinued
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try uninstalling everything from the GameData folder, but the SQUAD folder, and launch the game, then close the game and reinstall BDA Here: https://spacedock.info/mod/867/BDArmoryContinued and NKD here: https://spacedock.info/mod/214/NKD - North Kerbin Dynamics for BDArmory (launch the game in both x64 bit mode and regular mode) but install no other mods to see if it works
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and i refer to: First: make sure BDarmory is installed right
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First: make sure BDarmory is installed right and is the right version Second: you need a weapon manager for any of the weapons to work and Third: Google it!
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why don't you link it to the weapon manager to be 1 or something
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Little tip: Look at the required/recommended mods
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i got these really cool screenshots from the back of my medium attack craft