-
Posts
110 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by acerarity
-
can't wait for this update, i have wanted to make a BB for so long but the hulls didn't fit in right and the superstructure looked like a 4 year old did it with play-doh
-
sorry, i just had to (sorry about the bad angle, but the camera was not liking this 1100m long beast)
-
[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
acerarity replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
have you removed the 57mm naval gun? i can't find it in the mod files, or in-game, and i spent an hour looking for it(i clicked on every 3d model file to see if i could recognize it and i couldn't) -
welp, i done did it now i present, my new (modified) creation. i changed to be more futuristic, with the dg10k 155mm guns, and a sh*t ton of harpoons and a few other treats for the little kerbals to enjoy kill everything with i tested it against my medium attack craft, and it didn't last 2 min. on guard mode @Komander Faul @SpannerMonkey(smce)
-
My new creation, im happy at where its at so i won't change it. but its a medium attack craft, armed with a 76mm autoloader, a 20mm vulcan turret, a heat seeker missile turret, 2 quad anti ship missile pods on each side, and a ton of radar(i still need to add a flir pod)
-
does that work on 1.2.1 with the newest bda release? *edit* i downloaded it, and im now launching ksp, and i will test it out and build a new ship *check out my last one, on the last page*
-
whats everyone's fav/ best ship or ship related build that uses parts from sm marine or LBP?
-
Thanks, just downloaded boomsticks(i forgot about it, because i haven't played it since 1.0.5)
-
But does anyone know any good BDarmory weapon mods other than NKD and naval weapons?
-
whats that? (im new to forums) (facebook?)
-
but how do you insert photos on pc? i just send links to my steam screenshot's
-
links don't work for me btw
-
for a few reasons, but the top 2, are that it looks good, and without it, it did a backwards titanic(i added a ballast tank over changing the water in the hull because it looked really cool. it sits perfect. in the water now. i will post a few more pics tomorrow)
-
well, i guess i made a Titanic http://steamcommunity.com/sharedfiles/filedetails/?id=835758414#_=_ but here is my mostly finished project http://steamcommunity.com/sharedfiles/filedetails/?id=835758528#_=_
-
i use both, and many, many other mods(mostly weapon and structure mods) but none of them fit my fancy(no offence, i do like them, i just don't like how they look on the ship) does anyone recommend any good ship weapon mods other than naval weapons, and NKD, i need one with a good arty gun, kinda like the mk. 45
-
i am working on another ship, its using only dg10k parts(other than guns) so happy with it, but the masts are lacking a little bit. i will post a screen shot shortly
-
do you think you would be able to make a bridge/superstructure like the one on the ship above? the superstructures in-game are kinda limited, and it's hard to shape them to look like that(i actually gave up with my current destroyer project) i also have another request: a LHD carrier hull, so i can make a USS Wasp
-
i use it in my hyper planes, they can go over 8000m/s and can go to space, and adding fuels changes the center of mass, and the planes have to be in the perfect balance
-
well when ksp first updated to 1.2 i couldn't launch in 64 bit mode, but i guess when they released 1.2.2 they fixed that and now i can't access the cheats menu to add infinite fuel, its f12 right?
-
well i don't have anything that i can unzip it into, and i got it working now, i just had to launch it in 64 bit mode my current project other than the cruiser is a carrier, its over 600m long, and im using the carrier parts pack for arresting wires one thing i noticed is that the main carrier hull can't connect to the carrier hanger hull
-
i have changed nothing since yesterday, and how do i post a log? im trying to launch in 64 bit mode
-
i can't launch ksp now, every-time i try to launch it, it stops on the mk. 3 cockpit and stops responding, i have tried to wait it out, but to no prevail
-
i noticed those
-
it looks good, and i do see Yamato in there, with all the AA guns and the position of the turrets. i tried to make a yamato, but i failed with the superstructure, and the size of the hull didn't scale to the turrets(i use tweakscale)
-
i like replica's or realistic looking ships the one im making is not a replica, but it looks like it would be used by a navy