Axilourous
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Everything posted by Axilourous
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[1.4.x - 1.7.x] Scott Manley Head Pack Continued!
Axilourous replied to Heirloom's topic in KSP1 Mod Releases
You can't forget to make the lights make a shape of Scott Manley's head with the part it lights up -
You win, you were first reply
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Very interested
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So, for the mod I am making, I am trying to make a 2 stars, but I have noticed that it uses a lot of textures compared to planets, does anyone know how to make each of those textures?
- 1 reply
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- kopernicus
- star
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(and 3 more)
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Dude, I love your art! I just read thru all 4 pages and not one of them I didn't like! Currently, I have cyanide as my background, and I think my favorite is Quark. Can I use that as my YouTube profile picture? I know you said that it was okay to use(just say so) but I like to ask anyway in case you changed your mind or something.
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Oh okay, that does make sense actually, thanks for answering. What I meant with the comments was that the words were green, not red, comments are red usually... #Comment '''Comment thats not red''' 'Not a comment' #^ can be used like vessel.resources.amount('LiquidFuel') ^ They are different, I don't know if that's just just the forums, or if its actually not working... @artwhaley, I don't need to control them at the same time, Just be able to switch and use the part that BurnTogether adds. BurnTogether adds 1 part, you put that part on all the ships you want to follow you(plus yourself), then if you right-click, there are options, like Set As Leader, or Set As Follower(There are others.) I want to know If you can a.) Switch Vessels with a script, and b.) access that part to make myself a Leader, and others as a Follower. also, here is the link to BurnTogether if you want to know more, or I just failed at explaining:
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Thats really nice, I didn't even think about using def things, and its really cool how you guys kept cleaning up the same code, it looks really nice! Also can't wait to see that github thing! But I do have a problem, I still can't connect, on this computer. The other works just fine, but this one keeps saying it actively refused it, and yeah, i did have my server started and all that. Also, I think I found a mistake or two in that code, you set v = conn.sc.active_vessel, but later, you refer to v as vessel instead(I think that wouldn't work)...It starts at staging logic, and goes until the end. And the other one is that you multi-line comments seem as if they are registering as if they are just in single thing(--> those 'Hi' ). That could fatally break the code and send your rocket to the kraken. EDIT: Oh, and does this work with BurnTogether, like could I use code to set a ship as a leader, and the rest as a follower? Also, I got connections working now!
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[1.2.X] [Kopernicus] Total Rebuild
Axilourous replied to The White Guardian's topic in KSP1 Mod Development
Its perfectly fine, definitely finish school before updating the mods, I'm sure we could wait. Also, Total Rebuild looks great! It does work on 1.3, and even though my computers are potato, its worth the lag to have EVE and all that!(not scatterer though, that would kill my computers...) -
[1.2.X] [Kopernicus] Total Rebuild
Axilourous replied to The White Guardian's topic in KSP1 Mod Development
Do you mean 1.3? or 1.1.3? I am wondering for 1.3 and am about to test it. -
Okay, new problem... so I have a 3 stage rocket, it is simple, It go up, it come down. But to decouple a stage I have to restart the program... I figured it might have something to do with the fact that I have 2 while loops, doing the same thing. So I decided I should instead of while (ves.resources.amount('LiquidFuel')>0.1): I should try using the while(ves.resources_in_decouple_stage(1[False])>0.1): But I can't seem to get it working, it says it can't have subclasses, what are subclasses? Would this code work? and how do I use it correctly? The API isn't exactly helping much... EDIT: Fixed! I did not use the stuff I said above, but instead, I used while(vs.thrust>1): and it worked out good, it will usually do that while loop, when its thrust is <1 It goes to the next loop, stages, and stops completely... I decided to try moving the second while loop into the first, so it looks like: while(vs.thrust>1) *stuffs* while(vs.thrust<1) *more stuffs* It worked perfectely! I even have it showing my velocity, speed, and LiquidFuel in my python shell thing, updated every 4-6 seconds! But, I like to know when its about to decouple, from the shell thing, so my newest question is, how do I get it to show the LiquidFuel of a certain stage? I also trying to get solar panels to deploy, how do I activate action groups, or deploy the solar panels?Also, as I did not figure out my questions above, feel free to answer them! You don't have to tho Jeez, after I completely loose fuel, It spams me Stage Separation every 2 seconds, lol. EDIT2: Figured out solar panels, maybe...
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Thanks, I'll check out that second book as I'm not to good with programming, and only know the basics of C#, HTML, and Java(I would've used C# or Java, but I couldn't get them working, and I found I like python better ) I figured out why it wasn't accepting LiquidFuel! It was supposed to be while(ves.resources.amount('LiquidFuel')>0.1): #Correct^ while(ves.resources.amount(LiquidFuel)>0.1): #Incorect^ Lol, glad that you showed me that line of code of yours
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Okay, so I am on a new computer, and it now works perfectly fine, almost. It says there isn't a resource called LiquidFuel(I was just basing it off of how SolidFuel was named.) Anyone know what its called? Also, @artwhaley and @Kerbart, thank you for the help and encouragement. This is actually my first time using Python, so you guys helped a lot, despite the fact that on my other computer, I still have that connection problem, I can figure that out on Monday though.
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Okay, so I have already done everything you said, and the one I haven't done, I just finished, but it still has the error, it looks a little different though. Error: ============== RESTART: C:\Users\***\Desktop\launch_rocket.py ============== Traceback (most recent call last): File "C:\Users\***\AppData\Local\Programs\Python\Python36-32\lib\site-packages\krpc\connection.py", line 21, in connect self._socket.connect((self._address, self._port)) ConnectionRefusedError: [WinError 10061] No connection could be made because the target machine actively refused it During handling of the above exception, another exception occurred: Traceback (most recent call last): File "C:\Users\***\Desktop\launch_rocket.py", line 3, in <module> conn = krpc.connect(name='launch_rocket') File "C:\Users\***\AppData\Local\Programs\Python\Python36-32\lib\site-packages\krpc\__init__.py", line 24, in connect rpc_connection.connect(retries=10, timeout=0.1) File "C:\Users\***\AppData\Local\Programs\Python\Python36-32\lib\site-packages\krpc\connection.py", line 25, in connect raise NetworkError(self._address, self._port, str(ex)) krpc.error.NetworkError: [WinError 10061] No connection could be made because the target machine actively refused it (address=127.0.0.1, port=50000) So, from what I know, it looks like my KSP install is saying no to my code.
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Rename the file, or Rename the name='Rocketything' thing? What about the client, do I did install it before the problem happened, but where do I put that krpc 0.3.9 folder, Should it also go in GameData, or get deleted, or just leave it? I just know that conn = krpc.connect(name='Rocketythingy') is the problem...
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I have a python code for a simple rocket, it is called krpc.py. When I try to run it, it says there is no such thing as the connect. I have code. import time import krpc conn = krpc.connect(name='Rocketything') vessel = conn.space_center.active_vessel vessel.auto_pilot.engage() vessel.auto_pilot.set_pitch_and_heading(90,90) vessel.control.throttle=1 countdown=10 while(countdown>-0.1): print(countdown) countdown=countdown-1 vessel.control.activate_next_stage() while(vessel.Resources.Amount(SolidFuel)>0.1): time.sleep(1) print('Booster Separation') vessel.control.activate_next_stage() while(vessel.Resources.Amount(LiquidFuel)>0.1): time.sleep(1) print('Parachutes Deployed') vessel.control.activate_next_stage() vessel.auto_pilot.disengage() while vessel.flight().surface_altitude > 0: time.sleep(1) print('Landed') Error: File "C:\Users\***\AppData\Local\Programs\Python\Python36-32\lib\idlelib\run.py", line 460, in runcode exec(code, self.locals) File "C:\Users\***\Desktop\krpc.py", line 2, in <module> import krpc File "C:\Users\***\Desktop\krpc.py", line 3, in <module> conn = krpc.connect(name='RocketyThing') AttributeError: module 'krpc' has no attribute 'connect' >>> anyone know why it is doing that? It is preventing me from launching my rocketything EDIT: With the python client thingy that I installed, do I put that in GameData?
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[0.90] Clockwork's Spare Parts (v1.00 15th Jan 2015)
Axilourous replied to Clockwork_werewolf's topic in KSP1 Mod Releases
I know this is really old, but does this still work? I saw a review on youtube and it looked like something I need, but it doesn't seem as if it has been updated since 2015... so is this mod still useable? Ima test it just in case. -
From what it looks like in the github link, it looks as if the new one is not alpha, but then again, you would know based on the fact you seem to be helping to update Telemachus... Well since I didn't say it earlier, good luck with updating these two! Oh, one more thing. If I installed these, would they still work anyway, even with those bugs, or would it just not work/murder everything?
- 48 replies
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can't find it... lel nice!
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ehmmm, I wish I could do that, but that isn't it... where do you see it?
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Things that NASA never said at a press conference.
Axilourous replied to FlamedSteak's topic in Forum Games!
lol "Flight K-79 has taken off succesfully, but 2 minutes into the flight the pilots jumped out and an asteroid hit Space Plane K-79" -
Things that NASA never said at a press conference.
Axilourous replied to FlamedSteak's topic in Forum Games!
"Jake got stranded on the Moon, luckily we have Extraplanetary Launchpads installed, so we can build a rescue vehicle in orbit. The only problem is it would cost to much to do that, so we decided to make it a Moon colony." -
Advanced Kopernicus: textures from PQSMods
Axilourous replied to The White Guardian's topic in KSP1 Mod Development
So, has anyone found my anything about my problem about color? Like I showed a few months ago, My planet is a blue color, in scaledspace(real color), but as I get closer, it turns into a grey. Does anyone know why this is happening? Cfg + Logs -
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