Jump to content

The Flying Kerbal

Members
  • Posts

    391
  • Joined

  • Last visited

Posts posted by The Flying Kerbal

  1. On 11/28/2022 at 8:41 PM, linuxgurugamer said:

    No logs, no support

    If it's only in 1.12.4, would also need info on how you start the game

    When you say Logs, do you mean a file called KSP-AVC in the Logs folder?  I've never really looked into these files before, so while it sounds like a silly question, I really don't know the answer.

    And what do you mean, by, "how you start the game"?  I click on the KSP icon on the Desktop, and away it goes? :confused:

  2. Ok guys, a quick question:  If a spacecraft, rover, or even Jeb himself, enters a hole at one of the Munar poles, is it automatic death and destruction?

    The reason I ask is because, having only tried this for the first time tonight, every time I attempted it, my probe exploded.  I tried this four or five times, F5 being invaluable for this, and while I might have touched the sides a few of the times, I would lay money on that I didn't on the last try.  I then cobbled together a rover, and tried driving it over the edge, but it shared the same fate as its flying brothers.

    The funny thing is, I'm almost certain, somewhere on these forums, someone posted an image of a rover floating in space, having dropped through the one of the Munar "poholes"  I even remember the article said very strange readings and information were appearing on the KER display which were also visible in the screenshot.

    So is it possible to survive dropping into one of these holes, or is it certain doom, and my memory of the other guy doing so is wrong?

    Thanks everyone.

  3. As a proud Monarchist, I am totally devastated by the loss of our Queen.

    A wonderful lady, she was the last living world leader to wear her country's uniform during WW2.  She saw fifteen Prime Ministers entering No10, with one - Harold Wilson - doing so twice. 

    She met thirteen of the last fourteen US Presidents, from Harry Truman to Joe Biden, with President Johnson being the only exception.

    She is a great loss to our nation, the Commonwealth, and, of course, her own family.

    Sleep well ma'am, your rest has been well earned.  ;.; 

  4. On 3/20/2022 at 7:42 PM, bobjonesisthebest:D said:

    this mod still works in 1.12.2. can confirm

    A simple question, but one I've never figured out... exactly how do you use the RSR HQ pod?  It won't attach to anything in the VAB, or at least I can't make it do so, it weighs ten tons, so it takes a pretty hefty booster to lift it, and it's terminal velocity on Kerbin is low enough so you can land it without parachutes?

    I'm so pleased to see I'm not the only one who still uses this brilliant mod, "Fly Safe"... or at least as safe as you can when piloting pieces of scrap metal!

  5. Not in any way hyped about KSP2, and I urge caution to everyone who is.

    Some people are setting such high standards for this game, it can only fail to meet them, even if it does turn out to be a truly amazing experience, and only disappointment can follow.

    So I suggest everyone just calms down, takes a deep breath, enjoys the videos when they are released, and wait until they actually have a chance to see the game proper, before deciding it's gonna be the greatest thing since KSP1.

  6. On 9/19/2021 at 4:43 PM, rudemario said:

    Hey there!

    I know this probably isn't the best place for this question but I only get this issue with Astronomer's.

    Using reflections with TextureReplacer, only a portion of the clouds show up.

    I'm not sure how reflections work in KSP, or how they interact with the game.

    Is there some atmospheric FOV setting that the shader involved in cloud rendering uses in Astronomer's maybe? Limiting reflection FOV render range for performance?

    Maybe these reflections for Astronomer's are just loaded through Scatterer and the problem might actually lie with some setting in there?

    Any ideas at all would be really appreciated while I try to figure out a fix.

    Thanks so much!

    25AYDZy.png

    I can't help you with your question, but maybe you could help me with mine.  Do you have a pink square appearing on or around your rocket as you launch it?  Once the rocket reaches a certain height, the square flies off.

  7. I'm a career mode man.  I know some people don't like the contract system, but actually I don't have any problems with it.

    Science mode is quite good too, it's sorta like NASA during the heights of the Space Race when Washington was shovelling money at them, and all they had to do was develop the technology to get a man on the Moon before Moscow.  However I just don't get the same buzz out of it as I do in career.

    Sandbox I use to try things out for my career game, a bit like a simulator I suppose, but I don't enjoy it in anything even close to how much fun I get out of career.

    So to answer your question, career for me, and probably not in a multi-player game.

  8. 16 hours ago, The Aziz said:

    I'd say yes for cameras, but maybe... Infrared?

    They could be configurable so you could set them to take photos, use infrared, etc. in the VAB maybe?

    Someone said in another thread the developers have claimed planets in other solar systems in KSP2, will not be visible until discovered through gameplay.  I just have this childish obsession with the idea of the scientists at the KSC (and the players at their monitors), eagerly watching the first grainy images of a new world being received from some far distant probe.  I suspect when Luna 3 transmitted the images it took of the far side of the moon, they would have been transmitted back, line by line, with the eyes of those receiving them out on stocks as the clapping and cheering brought the house down!  That's what I'd like to see in an early career of KSP2 (KSP1 too if someone would create a mod).

    Of course more sophisticated cameras would become available as more technology became available, so we'd end up getting images like what the real world gets today.

    @ linuxgurugamer: Thanks for posting the links to the camera mods.  That Neptune Camera looks very interesting indeed; I think I'm going to go take a closer look at that one!

     

  9. 13 hours ago, The Aziz said:

    I'd say I like the idea, but in real world, photos give the least scientific data of all instruments on any spacecraft. You won't learn much from a picture of a rock.

    What you say is true, and yet in the early days - and indeed even today - cameras play a huge part in space exploration.

    In addition to science, they could also enhance reputation, just think of all that publicity when the first images of Pluto (for example) came back to Earth and hit our TV screens.

    I've said for a very long time, KSP need cameras. It never got them as stock, but maybe we'll see them in KSP2?

  10. Have you ever accepted a contract, and as soon as you did you just knew it was gonna be trouble..?

    Today I got a simple rescue mission, a Kerbanaut by the name of Lemdas had managed to get himself stranded in an inclined orbit around the Mun.  Val was next on the flight roster, so off she went in a two seater capsule.  Lemdas was stuck in a 16.5 degree orbit, and while getting into a similar orbit was no trouble for Val, once the rescue was over, she was too low in fuel to change the orbit's incline to return to Kerbin along the equator (as I always try to do).

    Even before the launch, I had a bad feeling about this one, but so far all had went well, now all that had to be done was survive re-entry and land somewhere safe.

    Re-entry was no problem, the parachute deployed but the mountains below didn't look too inviting.  Val landed on as close to a vertical face as I've seen in the game.  The capsule started tumbling down the cliff, exploded and killed both Val and Lemdas instantly.

    Don't think I'll play anymore KSP tonight...;.;

  11. I wonder why it is that there are no videos on Youtube - that I'm aware of - showing how to accurately and with consistency, land on the launchpad at the KSC?  Even Scott Manley, who did an excellent tutorial on how to do a precise landing on the Mun, didn't pick up that hot potato.

    There are videos showing vessels landing at the KSC, but in the majority that I've seen, the player freely admits it "took two or three attempts" to pull it off.

    This is something I worked on really hard to try to learn, going so far as to dedicate an entire weekend to it.  I cheated a vessel into a 75km LKO, set up a manoeuvre which descended all the way to the surface, and then did a quicksave.  I then tried landing at the KSC.  When I failed, I reloaded, moved the manoeuvre node in the required direction, and then tried it again.

    Doing this, and sooner or later I was bound to put my vessel down at the space centre, though I don't think I ever got it back on the pad, and all was good.  Then I tried adjusting the orbit out to 85km, and was disappointed to discover I was more or less back where I was when I first started, missing the KSC and having to fiddle about with the manoeuvre node until I once again found the spot necessary to land back at base.

    The people posting here who have learned to do this: maybe one or more of you could put a tutorial on YT showing the rest of us how it's done, because I freely admit, it beats me!

  12. I've been playing KSP since 1.2.2.  I've come back to Kerbin from the Mun, Minmus, other planets and their moons, and of course LKO times too numerous to count, and have always aimed to land at the KSC.  And yet, in all those tries, I've only ever managed to touchdown in the vicinity of the base exactly two times.

    And remember, KSP2 won't just be for people who have played KSP1 for years, but for newbies too.  So unless there's an auto button to have the landing perform by computer control, I for one won't be landing on pads or platforms.

  13. What I would like to see in KSP2 as stock, are cameras which can be attached to spacecraft, and launched to photograph moons and planets, as happened - and still happens - in the real world.  Related to this, I would also like celestial bodies to be hidden in general, obviously something like the Mun is kinda obvious, until they are discovered through exploration and research.  In KSP1 there is a mod called Research Bodies which seems to do this, although I've never got it to work for me unfortunately.

  14. 1 hour ago, WelshSteW said:

    Given the absolute horror show that is the stock alarm clock, I hope they don't put any mods into the stock game. Leave it to people who can do it properly.

    Perfect idea, I can't get my head around having the author of KAC - who works for them - downgrade his fantastic mod to make it the pile of rubbish they now supply as stock.

    A little less time spent destroying mods, and a little more sorting out bugs might have made 1.12 a better release?

  15. 13 hours ago, noname_hero said:

    Regarding KAC...

     

    I kinda dislike the new stock alarms compared to KAC, so I'm still using KAC even on 1.12.2.  CKAN installs it just fine, despite thinking it isn't compatible with 1.12.

    Yeah, KAC totally outperforms what was added to the game as stock in 1.12.  I have no idea what the developers were thinking when they decided to add SAC, but to have the original developer of KAC downgrade his mod and give us this... it has to be a joke!

     

    I have really tried to get used to SAC, but I've now given up on it, and am more than happy to use the KAC we all know and love so well.

  16. In the Demo, I once had to bail Val out of a capsule after the parachute exploded during reentry.

    In those days, Kerbals were Kerbals... none of these new fangled parachutes or any of this nonsense that makes things safer.  No, she waited until the speed of the falling vessel had dropped below 300m/s, and then just jumped!  Although she landed on her mouth and nose, after a few seconds she just got up, brushed off the dirt, and returned - by foot! - to the KSC.  They don't make Kerbals like that anymore!

    I don't think this would work in the modern version of the game, but I've never really tried it again.  Who knows, high altitude free falling might even become the Kerbin national sport!

    On 8/19/2021 at 1:38 PM, Ihavegeniusidiotduality said:

    killing jeb in a catastrophic mun colission going 200 m/s bc I didn't bring enough fuel.

    I can confirm this one works...

×
×
  • Create New...