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  • About me
    Very blue
  • Location
    Outer Kerbin's SOI
  • Interests
    Slowly moving on a 6° circular orbit, being landed on, granting science and planning to crash on Kerbin.

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  1. Hello and welcome to my narrated 1.12 Let's Play with New Horizons! For those who don't know this mod, it can be found here: Like Alternis Kerbol, it has the quirk that Kerbin, which is still the planet we start on, is not a primary, but a moon of a gas giant. Here, Kerbin is orbiting Sonnah, a rather chill blue gas giant with quite a set of rings, and five satellites in total: -Mun -Aptur, a pseudo-subsatellite outside of Kerbin's SOI, but in a 1:1 resonnance with it -Kerbin -Eli, a mid-size moon -Serran, a habitable moon with an atmosphere resembling Kerbing, but with no life. The system contains all bodies from vanilla KSP, but remixed, along with some crazy destinations, such as Titanus, a super-Earth, and Ernus, a very dense planet that's pretty much Moho after it drank its weight in red bull. Now, without further ado, here are the rules! Anyways, now that's out of the way... Let's roll. Chapter 1:This has made a lot of people very angry and been widely regarded as a bad move.
  2. I've been doing a custom "very hard" New Horizons playthough. I plan on maybe doing a semi-narrative LP on it, if people are interested.
  3. I'm having a glitch where, if Kerbin isn't a primary, the contracts to visit the other moons of the system do not appear.
  4. Cramming two goos, one thermometer, one barometer, one OKTO, one parachute, two small reaction gyroscopes, one antenna, one OKTO, one battery bank and a KER chip in a 1.25 bay in a way that doesn't look like garbage is difficult, but possible.
  5. Drogues? Why use a drogue when you already got a perfectly good cargo bay?
  6. Okay, I have come back from my holidays, and it seems that setting friction to its maximum mostly fixes wheels, otherwise it's like I'm driving on buttersticks. This means this elcano will come to an end successfully, I think.
  7. As we wait for wheels to be fixed... here's the Ike run! It seems however that I had forgotten to take the final "ring of flag" shot. If needed I may try to reconstitute the path I took.
  8. I tweaked nearly every single options including those relevant to steering and it's still nigh-impossible to turn, what am I missing?
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