Delay
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Posts posted by Delay
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1 hour ago, TwoCalories said:
I know this is probably an incorrect picture with the caption, but the caption makes this picture so much funnier.
No one said it was intentional, right?
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@eggrobin Can I just take a moment and thank you for not just mentioning what bugs were fixed but exactly how they were fixed? You're dealing with all of this very transparently and I'm all here for it!
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5 minutes ago, TLTay said:
They've had nearly a year to produce something meaningful
So we're just gonna ignore the bug fixes, dev chats, re-entry effects, new parts, science, etc?
Stuff that's worked on and not yet in the builds we have access to?
Don't get me wrong, this game is hateable, but please do it right.
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8 minutes ago, The Aziz said:
In Beamng
I was more thinking Wreckfest, but you make a good point with BeamNG. Scalability would probably be a problem with that approach.
What I personally view as a big problem would be how to make soft-body physics play nicely with the part-by-part construction in KSP and docking/undocking.
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I can't really think of a good way to phrase it, so...
Something something soft-body dynamics? Could that potentially work? I mean, it's a discipline that specifically deals with deformable objects and there are games that use it to plausibly simulate local damages and flexing (Strangely they're all vehicle simulations/racing games)...
Yes, I do not have any expertise. So this doubles as an opportunity for me to ask why such an approach is infeasible should that be the case.
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32 minutes ago, Adiri said:
Will fix it and upload it to github soon
I'm confused, didn't you already fix the RAM after I reported the same issue?
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@JonnyOThan It's an old issue that dates back a while.
On 11/18/2021 at 2:58 PM, Delay said:Not sure if you're aware of this already, but I noticed this while playing around with black-and-white filters.
Re-entry effects are not affected by TUFX and remain red, which looks a bit weird. -
@JonnyOThan
Is it possible to have the reentry FX be affected by TUFX as well? Right now they're not; if you turn down the color saturation all the way the whole scene is grayscale except for the bright orange plasma. -
Banned for being hangry
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33 minutes ago, Razor235 said:
Which is probably why it wasn't happening to begin with.
Hey, let's not be that harsh, I mean... they did at least roll out a somewhat functioning prototype, right?
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2 minutes ago, PDCWolf said:
Try as hard as one might, KSP2 will never be its own separate thing from KSP1.
This isn't about the game's name or gameplay though. This is inherently about how the game is coded. So it's kinda ironic that given KSP 2 has bugs KSP 1 doesn't, they are in fact not the same.
Look, all I'm saying is that just because KSP 1 never had a performance problem after a bug fix (which I'm uncertain of in the first place) doesn't at all imply that this couldn't be the case for KSP 2.
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2 hours ago, Alexoff said:
I don't remember this happening in KSP1.
Well, it does happen right now, in a product that isn't KSP1. Aside from the nature of the game as a space sim I don't see how "but it didn't happen in this other game" could be relevant here.
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8 hours ago, kerbiloid said:
If the things are that bad, why tobacco is still farmed?
Money.
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6 hours ago, kerbiloid said:
How does it prove the world-wide hurricanes, tornadoes, and tsunamies 10kya?
It doesn't have to; we're living with that reality right now!
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3 minutes ago, kerbiloid said:
The coastline has enough evidences of the sea level.
You know that wasn't the point and disregards everything said afterwards.
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3 minutes ago, kerbiloid said:
What do the models say about the 10kya ocean level raise by 100 m? Why no trace of hurricanes and tsunamies?
Okay, so our estimates of sea levels, temperatures and atmospheric composition 10,000 years ago were wrong. I'll grant you that. That does not undo what we see today.
So why do you bring this up instead of watching the news?
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20 minutes ago, kerbiloid said:
The estimation of the far past condition is extrapolation by 100 000 years, when your empiric data are just from 100 year long range.
This means almost random set of values.
This is not relevant to the Exxon study you were responding to.
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5 minutes ago, kerbiloid said:
Before you build a model, you should collect raw data.
After building the model, you can extrapolate.
And while building the model, you are intrapolating, the extrapolation is much less accurate, unless you have a straight line.
That is to say, a scientific experiment or observation is either model-creating or model-fitting. Either we use our data to create a new model or we use it to corroborate an existing one.
As far as climate change is concerned (as well as our activities being the primary driving factor), we typically find the latter. Anthropogenic climate change is the scientific consensus, as are the consequences we face for not doing enough to stop it.
If even Exxon's paid scientists cannot find a way around this conclusion, believing it to be absurd is frankly ludicrous.
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2 minutes ago, kerbiloid said:
Chart 3: Model-based.
ALL science is model-based! That's what makes science so effective for predicting real-world phenomena!
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1 minute ago, tater said:
We can certainly get a general sense of things, it's making temperature graphs to 0.1°C that bugs me.
So you don't want to answer the question at all beyond this?
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@tater So what can we possibly determine about the distant past, preceeding humans (much less accurate scientific equipment) by hundreds of thousands or millions of years?
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I recently played Mirror's Edge. The original game. Not the sequel.
Actually I streamed my very first playthrough of it and I was very lucky that a (former?) speedrunner of the game occassionally helped me a bit. I was a bit... just a bit stupid at times, but I got through the game okay.Unfortunately it's really not that long - I took around 5 hours. But it's a very lovely experience even almost 15 years later. The graphics are still absolutely stunning and beautiful and I've fallen in love with the soundtrack.
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10 minutes ago, Adiri said:
probably wont finish the burnout sadly.
Are they still in the works or have you abandoned that idea?
I'm sure everyone can wait a little longer if it means you get more time to rework stuff. -
55 minutes ago, Adiri said:
That looks stunning! Can't wait!
Thread to discuss negative things in a very general way, just see where it goes y'know?
in The Lounge
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@SunlitZelkova After reading all of that I'm kinda curious of what you think about Lemmino's take from 4 years ago...
I know it's not... "right" to post videos here or whatever (though the thread's nature doesn't rule it out, does it?); I just can't help but wonder.