-
Posts
251 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by Biggen
-
-
We can’t even get simple stuff fixed like falling through the ground, missing orbital lines, docking ports, overheating in fairings, etc… You guys think these devs can come up with a City builder like design embedded within KSP2 with trade routes and economies? lol. Sure
-
This whole thing just pees me off the more I think about it. F the whole studio…
-
No way a space agency would pay millions of dollars to acquire the IP rights to KSP2. Then they would have to dump in several extra millions to finish development. They are not a software dev company.
If we are throwing silly ideas around maybe I should email my local garbage pickup company see if there are interested in acquiring ksp2. What about my corner gas station too? Local supermarket?
-
9 hours ago, rajatsharma said:
Thanks for the update, Nate! Excited to hear about the upcoming v0.2.2.0 update addressing user experience issues. Looking forward to the improvements and eagerly anticipating further developments on the Colonies update. Keep up the great work!
1 post? Nice burner account you have there whoever you are.
@Nate Simpson hasn't even logged in since April 26. He is gone.
-
I somehow missed that entire eclipse thread.
People are antsy because there still doesn't seem to be much happening on the dev side. We get an April fools post and then a post about the silly eclipse?! Basically two fluff posts.
Where the heck is the actual GAME content?
-
22 minutes ago, Deddly said:
Reminds me of back in the day when they would show off a new part and half the comments would be filled with complaints that it was a waste of dev time that should have been spent on bugs instead.
Dev time isn't some kind of generalised resource pool that can be apportioned at will for any project. Artists do art, programmers do code, QA do testing, community managers take care of the community.
C'mon people. Do you really think the game got delayed because of a joke, or are these responses themselves an April Fools thing?
It’s a waste of time no matter who is doing the. The artist could be designing new parts. Programmers could be fixing programming logic, etc… Instead we have some half assed attempt at a joke instead of real work being done.
Someone spent the better part of a day typing all that up and doing the graphic work in the OPs post. Is this really how you want devs to spend their time?
-
This is a lose-lose for the devs. If it's a joke then someone spent a collosal waste of time typing all that non-sense out and creating graphics for the post. If it's not a joke, is this is really what they have been working on?!? What about the damn bugs?? No one cares about metric vs imperial!
Who comes up with this crap?
-
14 hours ago, Jeffery Kerman said:
what if i dont use CKAN?
Why would you not? Makes installing and removing mods simple.
-
Bases and stations for me was bugged. It keep giving me the same exact contracts over and over again. Reported it in the official thread but got no response.
-
Alright. Thanks guys. I’ll give it a try.
-
So I set a prob to Eve with multiple parts of Scansat and it mapped an anomaly with a question mark after some time. However, I'm on Eve now at the question mark and nothing is there save for some volcanic rocks. What am I missing to actually find and see the anomaly?
-
Just fix the bugs. I don’t really need or care for weekly/ monthly reports on what the team is doing. Just fix the darn bugs already before colonies.
-
11 minutes ago, Fizzlebop Smith said:
There was a series of exchanges, where my feedback was received poorly & viewed as personal attacks for reason.
After the mod author reported one of my comments they removed all their comments that may have been viewed poorly by others.
The author is no longer active on this platform but maintained the spacedock updates.
They were so upset by my feedback they decided to stop updating detailed change logs so that I could not follow the progress.
My feedback is apparently borderline hate speech.
The mod has received a decent amount of downloads but due to the Authors method of engaging with the community has since withdrawn from Reddit as well due to a series of feedback exchanged that were viewed as personal attacks.
I sent an email via support on spacedock regarding 1.9 but haven't received a reply.
As much as I want this mod to succeed the author has a difficult time engaging with the community in a meaningful way.
"Google KSP2 stans Steam Discussion"
Due to the feedback. The author is now on a personal mission to personally attack any and all who have negative feedback regarding KSP2 in general.
It completely blows my mind
Yeah, I ignored and blocked him based off his attitude comments in another thread. I had just forgotten about him already. I'm sure i'll forget about him just as easily again...
-
The way this thread was edited by the mod, it looks like you are talking to yourself for half of it! lolAh, never mind. I forgot I had ignored that mod dev.
-
Two weeks of planning?! Are they planning to circumnavigate the globe by sailboat or planning to summit Mt. Everest?
Goodness. This seems like paralysis be analysis.
-
Right now the challenge is playing around all the bugs. No way a person who has never played KSP 1 could play KSP2. You have to have so much knowledge of stuff right now just to be successful.
-
8 hours ago, SomeRandomGuy said:
If you want to influence development, you have to get on the discord, so you can get stuff like this in.
https://imgur.com/a/NYw2qSdThe discord link is broken. Says "unable to accept invite". I posted in that thread back in January it wasn't working and all I got was crickets from the devs.
-
I honestly can't hardly even be bothered to do low gravity bodies like Bop or Pol because the low time warp is just horrendous to deal with. This really needs to be fixed in my opinion.
-
#20 "Works as intended"?? If that means it works poorly then you guys nailed it. Seriously. It's a big problem not to be able to create nodes outside of another bodies SOI. This should be at the top of the list not the bottom.
At any rate, I am glad to see other items getting some love. I've had to shelve KSP2 currently and go back to KSP1 because the bugs were just getting on my nerves. A lot of what I have issues with are on that list so I think that is good news.
-
This bug was rare for me until I started getting to the outer planets. Then it was happening all the time. Editing that JSON file to fix it sucks after about the 4th or 5th time.
-
Is this mod functioning as it should? I seem to be getting the same contracts over and over like "Launch a Mun station" or "Launch a Minmus Station" even though I've already done both of them. I literally just completed the "Launch a Kerbin station" and when I went back to mission control the same contract was there again for me to do!
Then I was looking through the contracts that I'm not being offered and it says I have "unmet" requrements. However, the unmet requirements are wrong as far as I can tell. For example, the "Add a mobile processing lab to a station" says I have two unmet requirements: Must have a station without a mobile processing lab (I don't have any stations with MPLs) and May only have three offered/active Bases and Stations contract at one time (I don't have any active and have three offered).
So I guess I'm confused why it's telling me I don' thave certain requirements which as far as I can tell I do and why I'm getting the same exact "Launch a station" contracts over and over again.
-
Been a member here since 2017 and I finally had to add a member to my ignore list for the first time. Congrats @KSRe-dev on that accomplishment!
Yup, you called it @Scarecrow71. Ridiculous how poor the communication has gotten. How big is the team that is actually working on KSP2 exactly? Seems like it's only a couple of people.
-
Man this mod is amazing! It's so nice not to have to click on things a million times to do science.
-
Their discord link doesn't even work. If you click on it, it says something about "no invitations left" so you can't even connect to it.


Comments that are not about being nicer to each other, moved from another thread.
in KSP2 Discussion
Posted
I like a good fight.