Loonybin0
-
Posts
6 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Posts posted by Loonybin0
-
-
Here's the thing: I have done your steps 1 & 2, saved the cfg and started ksp, and this is what I see
:
That's why I tried my own steps before - because I couldn't get the original parts to go away. Any ideas?
-
2 hours ago, sardia said:
Does installing the pork jet parts work? And no, I don't know where to get it. I'll take a look.
Yes, sorry that I didn't say this, but the new parts do show up after installing the mod, But I would like to fully replace the originals with them
-
38 minutes ago, fourfa said:
this might help?
If you follow the link for 3) Replacer, full integration, you'll see why this advice is not helpful. My first post quoted a post that quoted those instructions.
-
On 1/23/2017 at 9:17 PM, sardia said:
Try just installing the parts folder without deleting the original parts. You'll need another cfg file to hide the extra parts.
Would you mind directing me to where I could find such a cfg file, and would it go in the overhaul folder or the squad folder?
-
On 11/21/2016 at 3:21 AM, storm6436 said:
Hey, minor question if you don't mind me asking here. Downloaded the mod, created the cfg using the data above, and started a new game... And the old parts are still there side-by-side the new. Any ideas on where I can look to figure out why?
Okay, so what I thought was the answer was that you just copy and replace each cfg file with its new version, but apparently not. What I did:
- Installed the mod to C:\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program\GameData (http://wiki.kerbalspaceprogram.com/wiki/Tutorial:Installing_Addons#Steps for very basic instructions)
- Added a new pork-replacer.cfg file with the code given in the post to C:\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program\GameData\PartOverhauls
- Opened the .\Kerbal Space Program\GameData\Squad\Parts\Engine and .\Kerbal Space Program\GameData\PartOverhauls\Parts\Engine\JebsJunkyard folders
- Copied and replaced the cfg files from the PartOverhauls side into the corresponding folder on the Squad side (eg. copy file liquidEngineLV-T30.cfg from .\Kerbal Space Program\GameData\PartOverhauls\Parts\Engine\JebsJunkyard to .\Kerbal Space Program\GameData\Squad\Parts\Engine\liquidEngineLV-T30 and replace the identical cfg file in there)
- Repeat the last step for all the new parts
THIS DOES NOT WORK
I started ksp and opened up my saved game (that I've spent numerous hours on) to find that, as soon as I got to the KSC screen, a bunch of error messages popped up, all saying something like
"Vessel SpaceFriendShip was not loaded because it had the following parts missing:
liquidEngine3
fuelTank.long"Nearly half of all the ships I had in flight vanished. Clearly I have misunderstood the provided directions.Could someone give very explicit steps for how to go about replacing the stock parts with the new ones?
Until then I'm just reinstalling the old files and playing with the normal parts. Thanks.
What happened to the Porkjet parts?
in KSP1 Discussion
Posted
Two things:
That is a picture. I'm not sure why you can't see it, but you can try: https://goo.gl/photos/LmPT71zcsLb4E1X76.
However, it doesn't matter because:
This is the first mod I've needed Module Manager for. This is no doubt a noobie mistake that will have you rolling your eyes, but every other mod I've tried (not many) worked fine without it. What I ended up doing was downloading CKAN, and using that to install both the Part Overhauls mod and Module Manager. Problem solved - full part replacement seems to be working. Thanks for your patience.
One final question: The new stock parts are backwards compatible, but I'm guessing the other ones like "pug" and the shelled versions of the stock parts are not?