cantrbe
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KSP2 Release Notes
Everything posted by cantrbe
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Solar Panel Help.
cantrbe replied to Bauks's topic in KSP1 Technical Support (PC, unmodded installs)
Reinstalling is probably the easist fix,and you dont have to lose your saves over it! Just navigate to your KSP directory, open the folder named 'Saves' and just copy your save folder (folder is called whatever your ingame save is) and copy and paste it into your newly downloaded KSP's 'Saves' folder. -
Easily Customized Sound Track
cantrbe replied to The Yellow Dart's topic in KSP1 Suggestions & Development Discussion
Agreed, Definitely! Maybe chatterer could add it? -
Question about Steam and 64 bit KSP
cantrbe replied to alexio12345's topic in KSP1 Technical Support (PC, unmodded installs)
That's odd, I would've thought it would have been updated as well. Unity 5 (a newer version of unity is coming out soon, (it should be out by late March), and by then KSP Should be running natively at 64 bit (can't wait, unlimited mods!!!). Anyway, glad to hear it's not crashing, but there's no way to get the update until SQUAD releases it... You could try running 32 bit KSP in OpenGL instead? It helps it run more smoothly and I saved almost a gig of ram by doing It! Check out this link:http://forum.kerbalspaceprogram.com/threads/84203-Less-memory-usage-by-using-OpenGL for more details. Glad I coud help -Cantrbe -
Question about Steam and 64 bit KSP
cantrbe replied to alexio12345's topic in KSP1 Technical Support (PC, unmodded installs)
Hi, KSP may run better in 64 bit mode, but is generally more unstable. This is because KSP is built on the Unity 4 engine, which, currently, is 32 bit. The warning is simply telling you the game is prone to crashing, regardless of mods - almost clockwork. However, if the lag when running 32 bit is Unbearable, and you're comfortable with the regular crashes, then 64 bit is fine. Also, 64 bit Ksp IS 32 bit KSP, just tweaked a little, so versions should still be up to date. Happy rocketeering! -
Unity 5 Possible Release date
cantrbe replied to Alshain's topic in KSP1 Suggestions & Development Discussion
Don't know if I'm too late for this thread - but the only indication we have for a release date is GDC (March 2-6). That's when it was announced earlier this year and for UT not to have released it by then would not be their proudest moment. -
Custom hardware control/switch panel - simpit WIP
cantrbe replied to Mulbin's topic in KSP Fan Works
It's beautiful!! I've been wanting to do this for ages, just never had the time. Do you think it would be possible to implement a LCD with a JSI functionality or something to that effect? Maybe somewhere to change/add manoeuvres or calculate transfer windows?