Jump to content

Aeoncypher

Members
  • Posts

    13
  • Joined

  • Last visited

Posts posted by Aeoncypher

  1. 4 hours ago, dboi88 said:

    Ok i've tested and tested and can't find anything wrong, it could be it was something that I happened to fix in the last release, or there could be something else. I haven't had time to check with all the mods in the list but i've checked everything i thought could cause a problem.

    js38qmn.gif

    I mean come one, where else is Bill going to hang his coat?

    I don't mind nitpicks, i've added it to the list of things to fix before the next release. 

    Cheers

    Latest Release v0.1.7

    v0.1.7 Change Log

    • Minor career fixes.

    Well thanks for looking into man, Sorry to waste some of your time snice you couldnt find anything :/ Ill test it when i get home from work and see if that update had fixed it for me. Keep up the great work.

  2. 1 minute ago, dboi88 said:

    Hey, thanks for trying it out. Yes the cost isn't actually the freighter hull, it's the insanely expensive fuel. If you empty the tanks you will see the true cost of the part.

    I'm unable to reproduce the problem with the craft spinning, are you using any other mods? and could you send me a saved game to investigate?

    Thankyou for the kind words

    Ill remove everything but required stuff and try it again just to eliminate any variables

  3. 8 hours ago, Jasseji said:

    yes, i was playing mostly with the last value to reduce torque displayed in KER, will try with your edit

    cargo loads and reentry will be a b**ch i believe, as they are shifting the last value down and then the thrust vector is again above the CoM.

    Try also adding gimbal to the engines:

    
    MODULE
    	{
     		name = ModuleGimbal
     		gimbalTransformName = thrustTransform
     		gimbalRange = 0.5
    	}

     

    Gimbal Helped quite a bit. I had to add a bit of thrust to the vtol engines themselves for it to work with payloads. Im unsure if thats a factor of one of my other mods or not though

  4. 9 hours ago, Jasseji said:

    Atmospheric or non-atmo ?

    mostly in atmo. In orbit tca can mostly keep it in check But sometimes it loses balance and shifts when im burning in space

    Edit: i moved the COM back a bit more changed it to CoMOffset = 0, -3.5, 0.06 and its stopped flipping on vertical take off with TCA Going to test more see if it works with cargo loads and reentry

×
×
  • Create New...