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siimav

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Posts posted by siimav

  1. On 9/16/2024 at 12:04 AM, Steigleder said:

    I have searched into the RO configs and forums and have not found anyone mentioning that the extended or advanced burn indicators disappear with RO.

    This is disabled on purpose because the burn indicators depend on dv calculations and unfortunately stock doesn't really understand RF engines.

     

    16 hours ago, Xnekron said:

    I'd really like to see ROEngines and Real Fuels with real-sized configs as stand alone mods, since they are necessary if you want to play with real sized system and build real sized rockets as well. Now it's impossible to use just them, without installing whole RO

    I would just look elsewhere. There are other mods (like SMURFF) that adjust the performance of stock parts to work with RSS.

  2. 7 hours ago, Gupyzer0 said:

    Wouldn't it be better to move CC to a newer post?

    Not really. Sure, the title of the topic could be fixed then but all the knowledge would get split between 2 different threads. Besides that, CC is maintained by an organization now, not me personally. The model of only a single person being able to modify the thread doesn't fit well at all.

  3. 3 hours ago, Ooglak Kerman said:

    @siimav A feature recommendation if you please
    Behaviour to rename a .txt file to a .cfg  (RenameTextFile)

    Example use case:  enable a MM patch to add a resource or module to a part upon successful completion of a contract or parameter.

    It is understood that a game restart would be necessary.

    I'm sorry but that sounds like a terrible idea. I refuse to do anything that would affect MM patches after the game has loaded. There's always a better way.

  4. 1 hour ago, Xavier513 said:

    Sure, try this simple craft plz:

    KIU-Pack/test-fairing.craft at master · vaporz/KIU-Pack (github.com)

    Just load the craft, hit space to stage, then watch the craft dropping on the ground:

    with auto-strut on, the fairings will disconnect,

    with auto-strut off, the fairings remains connected.

    I can reproduce in my save every time.

    On my install the fairing sides stay attached even when dropping at absurdly high altitudes. Only way I got them to detach was when decoupling the i-beam while the fairings were attached and even then not on every try.

  5. What's Changed

    • Fix incorrect cc.req.CompleteContract.cooldown in localization by @IO5 in #33
    • Fix Rendezvous Parameter check not honoring disableOnStateChange=false by @IO5 in #34
    • Fix ArgumentNullException when using Expression and OrbitGenerator Behaviour together by @IO5 in #35
    • Make usage of expressions in Contract Requirement possible by @IO5 in #36
    • Fix vessel not getting dissassociated on contract completion by @IO5 in #37
    • Fix HasCrew crewOnly attribute throwing harmless warnings by @siimav

    Full Changelog: v2.8.0.0...v2.9.0.0

     

  6. What's Changed

    Full Changelog: v2.6.6.0...v2.7.0.0

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