siimav
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Posts posted by siimav
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Just no. This still applies:
1 hour ago, siimav said:I refuse to do anything that would affect MM patches after the game has loaded.
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3 hours ago, Ooglak Kerman said:
@siimav A feature recommendation if you please
Behaviour to rename a .txt file to a .cfg (RenameTextFile)Example use case: enable a MM patch to add a resource or module to a part upon successful completion of a contract or parameter.
It is understood that a game restart would be necessary.
I'm sorry but that sounds like a terrible idea. I refuse to do anything that would affect MM patches after the game has loaded. There's always a better way.
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What's Changed
- Add support for generating waypoints centered on vessels by @siimav in #47
- Fix various issues with showing generated waypoint markers
- Eliminate many double or triple dictionary lookups
Full Changelog: v2.10.0.0...v2.11.0.0
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RP-1 itself. You can't get those without having RP-1 + ProcParts/ROTanks installed.
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Anyway, I pushed a speculative fix for auto-strut joints breaking more easily than they should.
https://github.com/KSP-RO/ProceduralFairings/releases/tag/v6.6.1.0 -
1 hour ago, Xavier513 said:
Sure, try this simple craft plz:
KIU-Pack/test-fairing.craft at master · vaporz/KIU-Pack (github.com)
Just load the craft, hit space to stage, then watch the craft dropping on the ground:
with auto-strut on, the fairings will disconnect,
with auto-strut off, the fairings remains connected.
I can reproduce in my save every time.
On my install the fairing sides stay attached even when dropping at absurdly high altitudes. Only way I got them to detach was when decoupling the i-beam while the fairings were attached and even then not on every try.
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@Xavier513 Do you have a craft file that consistently runs into this issue? Preferably without using parts from those Chinese part packs. If so then please send that to me.
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Can the weak fairing side connections be replicated with a stock-ish install? So preferably just ProcFairings and possibly KJR installed.
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@moyashiiis that with the PF version that was released a couple of days ago? Or an earlier version?
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It would certainly help to not have an RP-1 version that is outdated for 7 months now.
https://github.com/KSP-RO/RP-1/pull/2237/files -
25 minutes ago, Ooglak Kerman said:
At what point was that attribute added?
2.0.0, I believe
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@Ooglak Kerman you can add
QuotecheckOnActiveContract = false
to AcceptContract to prevent it from failing a contract that is already accepted. Unfortunately it's one of those new attributes that aren't documented in the wiki.
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12 hours ago, French Countryball said:
when i use this w/ RP1, i cant use the hangar or the VAB. When i dont use FAR with RP1, i cant get programs to get contracts. Is this something on my part? If so how do i fix it?
Your install is brokem. Please follow this guide for installing RP-1: https://github.com/KSP-RO/RP-1/wiki/RO-&-RP-1-Express-Installation-for-1.12.3
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@mnbvcxzWhat you actually should do is update RO to the latest version. It has a fix for the issue you encountered.
@gilflo That's how it's supposed to work https://github.com/KSP-RO/RealismOverhaul/blob/83f59f14add1d98d27e50e5d327c293e5a83d799/GameData/RealismOverhaul/Engine_Configs/LE5_Config.cfg#L199
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@linuxgurugamer I created a revised version of default shape configuration here: https://github.com/B9-Procedural-Wings/B9-PWings-Modified/pull/24
As you suggested - it's now global instead of per-part. -
No plans. That would be a horrendous amount of work.
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@texashopkins Issue is fixed in the latest ContractConfigurator release.
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What's Changed
- Fix incorrect cc.req.CompleteContract.cooldown in localization by @IO5 in #33
- Fix Rendezvous Parameter check not honoring disableOnStateChange=false by @IO5 in #34
- Fix ArgumentNullException when using Expression and OrbitGenerator Behaviour together by @IO5 in #35
- Make usage of expressions in Contract Requirement possible by @IO5 in #36
- Fix vessel not getting dissassociated on contract completion by @IO5 in #37
- Fix HasCrew crewOnly attribute throwing harmless warnings by @siimav
Full Changelog: v2.8.0.0...v2.9.0.0
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2 hours ago, linuxgurugamer said:
I merged 22, but 23 has conflicts with it. Can you please review and fix? Ping me when it's done
Thanks. The conflicts have been resolved now.
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What's Changed
Full Changelog: v2.7.0.0...v2.8.0.0
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What's Changed
- Fix fake failed parameters breaking on tracked VPG vessels. by @siimav in #30
- Fix Duration getting reset when wrapped inside Orbit by @siimav in #29
- Add update frequency attribute to parameters that rely on polling by @siimav
- Don't clobber loading screen tips when RP-1's installed by @NathanKell
- Update build actions to strip excess dlls by @NathanKell
Full Changelog: v2.6.6.0...v2.7.0.0
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18 hours ago, Mark L said:
I'm getting the following error message when I load my save file and advises to post here for further information. I just click OK or Ignore and it seems to load without problems. Does anyone know what might be causing it?
Bad install most likely. What the error is saying is that you're missing a part with the name 'BioCapsule'.
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
in KSP1 Mod Releases
Posted
Not really. Sure, the title of the topic could be fixed then but all the knowledge would get split between 2 different threads. Besides that, CC is maintained by an organization now, not me personally. The model of only a single person being able to modify the thread doesn't fit well at all.