siimav
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KSP2 Release Notes
Posts posted by siimav
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12 hours ago, Sky Kerman said:
I installed it with ckan, on the right version, and everytime I load it gets stuck here. https://imgur.com/xXbJSes
Those errors won't happen if you follow the install guide to the letter: https://github.com/KSP-RO/RP-0/wiki/RO-&-RP-1-Installation-for-1.10.1
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v1.11.5 for KSP 1.10
Changes
- Sspx update #1606
- Add support for ROSolar Blanket Panels
- Add tooltips to KCT recovery dialog
- Add reminder about Deep Space avionics
- Add support for new ROTanks parts
- Add support for Photon Corp RSRM and RSRMV
- Remove support for ProcFairings pre v6
- Optimize RP0ThermoChanger
- Boost noPlaneFundMult to 1.2
- Add support for FWC-SRM engine config #1621
- Move D2 1-engine skirt to same node as interstages #1627
- Add Model 304, move LH2 fuel gate #1617
Bug Fixes
- Fix pad mass and size limits showing 0 for upgraded saves
- Fix the cost of lvl 1 pad
- Fix GUIStyle memory leaks in KCT code
- Move return parameter on all sample return contracts inside vesselGroup #1590
- Fix D2 RCS, AJ10-133, and Vostok Antenna being orphans
- Fix SSPX Storage Module config #1619
- Correct part name for ROC-D2Interstage3 #1624
- Correct typo: Prototype Spaceplaces #1626
CONTRIBUTORS
Thank you to everyone who contributed to this release: @siimav, @Tagir-1, @StonesmileGit, @pap1723, @NathanKell, @DRVeyl, @arrowmaster, @von-Kerman
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v14.10.0 for KSP 1.10
Config Changes
- Sspx update #2561
- Set LMDE / TRW-201 to unlimited ignitions
- Correct X-405, Stentor sea-level thrust #2580
- Fix TR107, RS76, RS84 OF ratios #2583
- Increase TinyTim reliability #2584
- Fix Junkers cockpit and X-15 (1.25m) cockpit IVA EyeOffsets #2570
- Add RO Support for ROTanks KatnissTanks
- Add support for Photon Corp RSRM and RSRMV. Waterfall configs only
- Fix R-4D-11 TF config #2582
- Add PhotonCorp RealPlume configs for RSRM and RSRMV
- Increase J57-P-8 temp limit #2589
- Engine config for Filament Wound Casing RSRM #2587
- Add tagging system for ModuleCargoPart #2591
- Basic configs for KSP 1.11+ kerbals #2537
- Add support for RMM #2585
- Add P&W Model 304 #2581
Bug Fixes
- Fix the "don't show again" button on the PR warning
- Fix Photon Corp WaterFall glow clipping
- ROWaterfall: fix auto-config for derived MEC
Other Changes
- Remove support for ProcFairings pre-v6
Contributors:
Thanks to: @von-Kerman, @Tagir-1, @NathanKell, @ilmcamam, @Capkirk123, @al2me6, @pap1723, @StonesmileGit, @DRVeyl, @lpgagnon, @siimav
Thanks to all who have given support in issues, comments and discord discussions. Your contributions are greatly valued!
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- Add support for the stock EVA construction feature, thanks @SimilarNumber
- Improve robotics support. Note however that since the new KSP1.12 docking port doesn't fire onRoboticPartLockChanged event, it will stay locked forever.
- Enabling the Debug setting now lists all extra joints KJR created and draws them onscreen
- Fix typo that caused duplicate joints to be created to root part
- Make CheckMultiJointBetweenParts() check existence of a joint in both directions
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I'm curious if anyone has tried SimilarNumber's changes. Does it work as advertised?
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1 hour ago, serg1983 said:
Hello!!!does anyone know how to make the moon seem big from the earth, be bright and illuminate the earth at night?now it looks barely noticeable , very small and not realistic
Hold alt and scroll up (or down, IDK) on the mouse wheel to decrease the FoV.
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35 minutes ago, Sparrowhawk said:
I'm having a problem with Kerbal Construction Time using RP-1. When I roll my sounding rocket out to the pad, I have the option of recovering to the VAB to fix failed engine ignition. However, once the mission has ended and the rocket parachutes back down I am unable to recover the vessel to either the SPH or the VAB via the KCT menu. I don't have a screenshot of it to share but the menu looks similar to this one from an unrelated reddit post, even when the vessel is still active, ignoring the craft that is under construction:
Working as intended. https://github.com/KSP-RO/RP-0/wiki/New-FAQs#why-can-i-recover-to-the-sph-but-not-the-vab
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5 hours ago, SimilarNumber said:
I've made some changes that attempt to fix the EVA constructions causing phantom forces on ships, as well as recompiling against the latest KSP dll files.
Seems to work fine for me, but I'm not guaranteeing anything.https://github.com/SimilarNumber/Kerbal-Joint-Reinforcement-Continued
I'm glad that someone took a stab at addressing the EVA construction issue. I noticed that you're using "RunVesselUpdateJointLater" wrong though. As-is the code will not go beyond the WaitForFixedUpdate because you didn't feed the IEnumerator to the StartCoroutine method.
If the code works and you're willing to clean it up to have only the relevant changes, then I would be happy to incorporate it to an official release.
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@BasileusButyn Remove the Persistent Thrust mod
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3 hours ago, AmericanRocketryRambler said:
also, does the launch pad upgrade let your rocket be bigger? My orbital rocket is 35.3 meters and the cap is 33.
Yes.
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9 hours ago, Omnipius said:
I'm having a very bizarre problem with LR89 engines. When I try to fire them, the fuel gauge comes up, the throttle, thrust, and temperature readouts in the detail menu ramp up, but mass flow and ISP stay at zero. No fire, no actual thrust generated. Meanwhile, the LR105 and LR101s fire up just fine. I thought maybe it was the Atlas booster decoupler, but same issue when directly connected to the tank. I checked and the part is fully researched and owned. I haven't found any errors or exceptions in the log either.
Is there something I'm missing or is this broken?
Uninstall PersistentThrust
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v1.11.3 for KSP 1.10
Changes
- Write number of killed kerbals to career log.
- Move Apollo Block III+ HS to command from EDL.
- Move LMAE version of Apollo Block III+ SPS back to 1970 rocketry from 1976.
- Increase rewards for Mars/Phobos sample return.
- Increase rewards for space station contracts.
- Lower rewards on SCANsat biome contracts.
- Adjust ScanSat body categories and rewards (#1585)
- Set Kerbal G Tolerance Multiplier to 1 for all difficulty presets.
- Decrease entry cost for LR87/91-AJ-9-Kero.
- Add kOS disk space to upgrade part description (#1579)
- Add Reputation and Hype to career logging (#1584)
- Increase cost of ROE RD-215, RN RD-216 (#1582)
- Add J57-P-8 and RD-9B to tech tree (#1588)
- Disable the new 1.12 stock contracts
- Add EVA chute and jetpack to the tech tree.
- Enable AutoStrut in the start tech node.
Bug Fixes
- Restore the previous behavior where the user was warned for unmet facility requirements but still add vessel to build queue.
- Fix bug in ModuleUnpressurizedCockpit causing incorrect asphyxiation behaviour.
- Fix bug where split VAB and SPH queue caused long rollout times.
- Fix KCTVesselTracker losing data for undocked vessels. This allowed recovering VAB-built vessels to SPH and vice versa.
CONTRIBUTORS
Thank you to everyone who contributed to this release: @siimav, @NathanKell, @Amselfass, @bongotastic, @lpgagnon @TwistedGiraffe @Capkirk123 @StonesmileGit
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v14.8.0 for KSP 1.10
Config Changes
- Decrease RD-0212 mass and Isp, increase thrust (#2535)
- Restore the thermal rebalance values that got lost at #2452
- R-4D fuel ratios and fuel changed (#2531)
- Un-hide restockplus RSRM (#2545)
- Fix scale of KTDU417 with restock (#2547)
- Slightly increase thrust on LR87/91 AJ-9-Kero
- Change title and description on LR89 series engine
- Fix transfer for speculative Kero LR87/91
- Decrease AltairIII fuel amount (#2552)
- Add engine configs for the RL-10A-4N and RL-10A-4-1N extendable-nozzle variants, used by Atlas II and III.
- Add support for new ROEngines parts.
- Add J57-P-8, RD-9B (#2548)
- Adjust size and CoM offset of jet engines (#2548)
Bug Fixes
- Fix KTDU425 rated burn time not being displayed (#2534)
- Fix detection of Persistent Rotation Upgraded.
Contributors:
Thanks to: @lpgagnon, @al2me6, @siimav, @ZombieZilla, @undeadfake, @Capkirk123, @NathanKell
Thanks to all who have given support in issues, comments and discord discussions. Your contributions are greatly valued!
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@MagnusLL RP-1 v1.10 is known to be save-breaking. I'm guessing your save is started with a version before that.
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Requires RO v14.7.0 or newer.
Changes
- Add ServiceModule tags to ROTanks SM parts
- Add NoResourceCostMult tag to ROCapsules CST SM
- Add missing comms tech nodes to the year mapping file that controls year-based research rates
- Fix getting tech research rate bonus for 1 more year than intended
- Possible fix for avionics getting momentarily locked on launch pad
- Write research rate and year-based multiplier for completed tech to career log
- Prevent maintenance adding funds when subsidies are higher than costs
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Yes, all of that is intended.
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Requires RO v14.7.0 or newer.
New Features
- Adjust research rate per-node based on how much the node is ahead or behind the current date (#1560)
- Add vessel merging and engine refurbishment cost (#1551)
- Reset Kerbalism experiment samples on KCT-recover
- Add various tooltips to KCT and RP-1 (#1545)
- Add tooltips with part titles to courses (#1562)
- Allow using the highest under-research airlaunch level in sims
Parts
- Deprecate XLR43 and move the engine configs to NAA-75 and LR89 engines. The XLR43, aka NAA75, was North American Aviation (Rocketdyne)'s development of the earlier XLR41, itself an improved US copy of the A-4 engine. Due to confusion on our part, its configs were originally split between an XLR43 part, the NAA75-110 part (aka Redstone/Jupiter-C/Juno I engine), and the Atlas booster engine part (LR43/LR89). This has been rectified where the two NAA75s (XLR43-NA-1 aka NAA75-65, and NAA75-110) share the same model, and the spaghetti-tube improved version (XLR43-NA-3, then LR43, then LR89) share the LR89 model. If you are using the XLR43 part, you should swap it out for the correct non-deprecated part. Doing so will be free. (See #1552 for the ECM changes related to this.)
- Adjust ECMs for mid-late capsules
- Fuel Cells now have an appreciable entry cost
- Star 13E now has sane ECM
- Fix AJ260s not having ECMs
- Pods, landers, and service modules no longer have their costs inflated by their batteries.
- Make the Mk1-3 pod ECM not much cheaper than Apollo (200k vs 250k, where Apollo's pays for other stuff too)
- Move Apollo heatshield back from lunar landing to lunar HS
- Support more kerbalEVA part variants
- Adjust Soyuz ECMs, configure RN Soyuz (#1554)
- Adjust some engine and solid ECMs (#1552) - in addition to the XLR43 changes, the LR87 series now shares some development cost with the Navaho (XLR43/LR79/LR89/etc) line; a typo was corrected for early RD107/108 config upgrades; and the STAR shared entry cost was fixed to eliminate the spurious STARComposite ECM.
- Configure NFExploration dishes #1563
Contracts
- Add optional reward to XPL and XPSS contracts for horizontal landings with <10° descent angle (#1555)
- All Return Home contracts require the vessel to stop before completing the contract
- Fix the last tier commsat contract rewards being lower than intended
- Adjust reputation reward for early contracts (#1559)
Miscellaneous
- Add aniline mix to KCT resource multipliers (#1550)
- Ease jump to simulation UT in 1d steps when Principia is installed. This alleviates extreme memory usage. (#1549)
- Add a more descriptive stuck-in-sim error message
- Disable Kerbalism vessel-wide uniform EC consumption by default
- Log the facility the vessel was built at for launch events
CONTRIBUTORS
Thank you to everyone who contributed to this release: @Capkirk123, @siimav, @NathanKell, @StonesmileGit, @bongotastic, @al2me6, @ryanc55, @lpgagnon
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Config Changes
- Updated Space Shuttle System Configs (#2522)
- Update SOCK Aero to match latest changes to SSS
- Configure NFExploration dishes (RA-only) (#2524)
- Merge & Deprecate XLR43 (#2513)
Contributors:
Thanks to: @giuliodondi, @StonesmileGit, @lpgagnon, @Capkirk123
Thanks to all who have given support in issues, comments and discord discussions. Your contributions are greatly valued!
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Changelog
- Fix wrong atmospheric pressure being shown in CelestialBody KBApp @NathanKell
- Set default surface/orbital navball transition altitude for all bodies @al2me6
- French body names by @eggrobin in #244
- Fix the bad tangent in Venus pressureCurve @siimav
- Add comets to Custom Asteroids config by @Starstrider42 in #226
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16 minutes ago, Matuchkin said:
I have installed Procedural Fairings for 1.10.x, from CKAN, with RO.
It appears that the fairing bases have now been adjusted to limit themselves to the diameter of what they were attached to, with the user unable to increase their diameter further. This renders it impossible to use the mod. I hope this issue can be fixed soon.
Please refer to https://github.com/KSP-RO/ProceduralFairings/issues/30#issuecomment-877918419
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3 hours ago, alien_wind said:
2. in general if I want the best rp-1 experience what is the best supported/most stable version of the game to play with?
Only KSP 1.10.1 works properly right now. Please follow the install guide here: https://github.com/KSP-RO/RP-0/wiki/RO-&-RP-1-Installation-for-1.10.1
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31 minutes ago, LHACK4142 said:
I installed it, and am having great fun, but how do I ignite the engines that say "Ignitions remaining: Ground launch clamps"? The stock TT-18A doesn't seem to do anything.
Did you ignite the engines is a separate stage prior to detaching clamps?
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In the meanwhile, there's been a few small releases...
KCT
- Fix copied Build List vessels losing their memory of whether the VAB or SPH is building them (fixes Recover to SPH being available for VAB-built vessels when it should not be).
Contracts
- X-Planes High (Difficult) contract gets a slight reward boost.
- Improve difficulty level handling of X-Planes High contracts.
Miscellaneous
- Updated loading screen tips.
CONTRIBUTORS
Thank you to everyone who contributed to this release: @siimav, @norcalplanner
KCT
- Add a new Location button to configure the default launch location of a KCT launchpad (for KK integration). This prevents having to Select Launchsite on every vessel individually, though the default location can still be overridden that way.
Contracts
- Experimental Rocketplanes contracts now regenerate every day like other contracts.
- Increase the X-Planes Low contract reward.
Science and Tech Tree
- Use the new Conic Cockpit model for the X-2 Upgrade.
Parts
- Deprecate Restock battery parts; use Service Module tanks instead since they vary with materials science level.
- Include science part assets from DMagic Orbital Science (like we do for BDB and Coatl Aerospace assets) rather than depending on that mod. (That was the last non-1.10 dependency.)
CONTRIBUTORS
Thank you to everyone who contributed to this release: @siimav @NathanKell
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3 hours ago, Omnipius said:
RP-1 v1.10+ shows as conflicting with Dynamic Battery Storage in CKAN. Is there a reason for this? Might there be a work around for allowing Near Future Electrical and Kerbal Atomics? I'm trying to do a sort of alternate-history career.
The reason is that DBS conflicts with Kerbalism which is now a dependency of RP-1. Technically NFE doesn't require DBS to work. No idea about Kerbal Atomics though.
RP-1 Realistic Progression One for KSP 1.12.3
in KSP1 Mod Releases
Posted
While it's good that you used CKAN for installing RP-1, you appear to have installed additional mods that are not compatible. Research Bodies is definitely among them. Please follow the install guide on properly setting up an RP-1 install and seeing what additional mods are supported.
https://github.com/KSP-RO/RP-0/wiki/RO-&-RP-1-Installation-for-1.10.1