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I would be content , if they just fix the damn docking ports and staging stack. (stop merging the stages after docking)
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Release KSP2 Release Notes - Update v0.2.1.0
DaveLChgo replied to Intercept Games's topic in KSP2 Dev Updates
You copy the uncompressed files into your existing game folder. There isnt really an update function. -
T2 interactive layoffs
DaveLChgo replied to Majorjim!'s topic in KSP2 Suggestions and Development Discussion
Replacing the foundation of a house after its been built.... thats a good one. However, we need a better metaphor because replacing the foundation after the house has been built is done all the time, now-a-days. -
Im late to comment on this but had to chime in. Building in orbit is a must. But its not quite getting the first half free. As all of the fuel and building materials would still need to come from somewhere. Be it the surface or a captured asteroid.
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Apollo 18 ! No wait..... I mean, Skylab !
DaveLChgo replied to DaveLChgo's topic in The KSP2 Spacecraft Exchange
Thanks for the feedback. Glad you liked it. -
Agree about the mouse move for fairing creation... Fairings need to ALSO be mouse driven. Not saying to get rid of the arrows for those inclined to use them. But creating a fairing via mouse movement and mouse clicking for the next section is soooo much faster. Also just build the fairing even when there is clipping. Give a warning or highlight red sure... but to just delete the fairing with no warning is giving us a middle finger without even telling us your giving us the middle finger. It took me weeks to realise why the fairings were not working. Now, I just build the fairing without the payload.... hide the fairing.... add the payload.... show the fairing and adjust the payload if or where needed.
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Agree with leaving the manuver node calc unlocked / available even without enough fuel for it. Cause If im short delta v I can try to make up the difference using monoprop. But without even being able to know?? Hurts the game.
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I kept tweeking my Saturn V. ( available here ) I kept tweeking my Skylab ( available here ) Then I thought Saturn 1B !! Pairs nicely with the skylab crew rotations! Afterall you wouldnt expend a whole Saturn V just to get to orbit. Milkstool included ! Enjoy. Please goto my Saturn V page (link above) if you need to know staging information for S-IVB and above.
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No real need to program this. Just add the C4 part into the part tree. (explosive charge) Then the designers can set the charges to the abort button via the actions menu. Regardless if there is a Kerbal on board or not. Admit it some of you would utilize this! So we really should ask the devs to include a C4 charge in the part tree.
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Apollo 18 ! No wait..... I mean, Skylab !
DaveLChgo replied to DaveLChgo's topic in The KSP2 Spacecraft Exchange
Thanks for the feedback! Glad you like it. -
I kept tweeking my Saturn V. (available here ) Then I thought .... Skylab! (available here) And here we are. I enjoyed building this one, figuring out how to make a quasi accurate frame was a bit tricky. I modelled this one as if the shielding stayed intact on launch and didnt mess with the solar panels. But for true accuracy just remove the port arm. I look forward to when we get movable hinges back on the menu. You know that character on 'FreeGuy' that couldnt put his arms down? Thats this version of skylab at the moment. Hope you enjoy it! Let me know how it goes. Check for a pic of the staging stack on the Saturn V page. Hope it helps.
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Good evening all. Some nice feedback and interesting discorse. When talking about aircraft not spacecraft. Positive G's and Negative G's are very very different. In relation to the pilot Blackout (positive G) and Redout (negative G). Real life aircraft have had G meters for decades. They show positive and negative. The example below has 3 hands. The current G hand would push the max positive hand and max negative hand. This way the pilot can see after the fact how many Gs were applied to the airframe. And to re-iterate the point, the G meter in game has a negative scale. But it doesn't get used. This isnt the argument of should negative G's be shown in space. That's not the example shown. Its the suggestion to the devs to make the G meter while in atmosphere work properly. Since a plane typically does not fly sideways, side to side Gs usually are not an issue. But then again this is Kerbol... So OK you're right, we also need a working lateral G meter!!!
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Launch Plume and Launcher Glow
DaveLChgo replied to DaveLChgo's topic in KSP2 Suggestions and Development Discussion
Amazing comment!! So glad for the contribution. -
Good morning, Minor instrument tweek I would hope. Fly a plane and pull back on the stick, plane goes up. Positive Gs and G meter goes up. Push down on the stick, plane goes down. Negative Gs and the G meter still goes up instead of down. Fast forward to the 3 minute mark and watch the G meter. It goes up when push down on the nose. And then goes up again when pulling up on the nose. Thanks for your time.
