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coyotesfrontier

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Everything posted by coyotesfrontier

  1. I'm guessing it's not a part of the lab at all, and both of the two parts Nertea showed above are independent from it.
  2. @Nertea, sorry if this is a bad question, but what are your thoughts on 1.12 being KSP's final update?
  3. Jesus christ, leave him alone. He does all this stuff and you people never stop heckling him for more.
  4. Could we see a single bed and a double bunk bed prop in the future? I'm trying to spruce up the habitation module IVAs, but the lack of bed props aside from the triple bunk really limits what I can do.
  5. I don't think Nertea likes screenshots of his mods before initial testing release...
  6. They look more like fabric now, as opposed to some sort of shiny white rubber.
  7. @linuxgurugamer, could we see the implementation of pressure and engine mode controllers in the future? Right now, engines can only have one configuration per engine, which causes problems with newer versions of RealPlume as well as Waterfall, where most engine's plume color varies with atmospheric pressure. As well, many engines have different plume colors for different fuel modes, such as the VASIMR engines from Near Future Propulsion.
  8. A "Wet Venus": A rocky planet with more then 30atm of pressure and a temperature of more then 200 degrees celcius, but oceans of water as well, kept in liquid form by the immense pressure.
  9. Hello, I'm trying to add a Sabatier reaction to the stock ISRU, but I don't know how to find the proper ratio. KSP's density system is extremely difficult to wrap my head around. Here's the setup I have now: https://pastebin.com/TMwdkZ0H Obviously this is completely incorrect, I was wondering how I could find the proper values.
  10. @Nertea, I made EngineLight configs for the new methalox engines: https://pastebin.com/ADQjGKye
  11. You'll also have to download the dev version of waterfall for the engine exhaust to work, same process as with cryoengines.
  12. For most aircraft that might be a problem, but rockets are a different story
  13. The chart isn't entirely accurate, as the bottom row is comparing two boosters with a sustainer. It's a shame there aren't any mods with hydrolox booster engines, they're pretty rare in real life but that hasn't stopped people from putting other rare engine types into KSP.
  14. Oh, wow, awesome! Last time I checked the mod just did engine effects. Thank you!
  15. @Nertea, is there any particular reason you're including the control wire mount on the Raptor, when you don't usually include them in your engine models? Also, what's the naming scheme like for these engines? We have aquatic mammals for the kerolox engines and volcanos for the hydrolox ones, I can't think of a middle ground between the two. Maybe dinosaurs to fit in with the raptor, or just birds like the old methalox engines in NFLV?
  16. Is there any mod that muffles sound effects when in vacuum? Many realistic space movies and games have this, but Kerbal doesn't.
  17. Looks like I found my new desktop background... (Also, can you share me your TUFX config? It looks amazing!)
  18. Most of the metals on the periodic table are a boring grey. Gold is one of the few with a different color, making it very valuable along with its rarity. However, gold's coloration only appears unique in the visible spectrum. In other wavelengths it loses its uniqueness, and other metals take the crown of having a unique color. The eyes of aliens would only be able to see in the wavelength outputted by their star, which would be different then what human eyes see. Therefore, a different metal then gold would have a unique coloration to their eyes, and be valuable. I'm curious to see what metal would have a special color to aliens that have evolved under the light of a class-M red dwarf, but I'm not sure how to do the calculations.
  19. Sky-high thrust and efficiency, sounds like a torch to me.
  20. Can we get lights for the Atlas domes in the next update @RoverDude? It really bothers me that they don't when all of the other crewed parts do.
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