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KSP2 Release Notes
Posts posted by coyotesfrontier
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On 9/24/2020 at 10:48 PM, NateDaBeast said:
Kopernicus updated in the last hour and it appears to have messed with Beyond Home because for me now it just loads stock KSP
EDIT: I tried it with the Kopernicus release right before the latest update and it works fine so its definitely gotta be something with the new release.
Also does anyone get lower FPS when near say Ash or Lua, but other planets FPS drop isn't as bad.
Ok, do you have PlanetShine installed? It appears to be causing the massive FPS drop on Lua and most other planets.
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On 9/24/2020 at 10:48 PM, NateDaBeast said:
Kopernicus updated in the last hour and it appears to have messed with Beyond Home because for me now it just loads stock KSP
EDIT: I tried it with the Kopernicus release right before the latest update and it works fine so its definitely gotta be something with the new release.
Also does anyone get lower FPS when near say Ash or Lua, but other planets FPS drop isn't as bad.
Same, Rhode is fine but Lua (and most other planets) is a massive FPS drain. Probably a mod interaction issue, as I don't have issues when playing with only BH and few other mods.
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This is exactly what I've been looking for! Amazing!
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On 9/21/2020 at 11:34 PM, Cattette said:
It's quite astounding that i never seem to be able to escape that particular Hatsune Miku map no matter the community im active in.
He's obssessed
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8 hours ago, korwynkim said:
Here is a detailed interview with one of the authors about the possibility of life on Venus: https://youtu.be/vnLqUiaWXnA
A few of the topics covered:
- Correlation of phosphine with the unknown UV absorbers
- Implausibility of contamination from Soviet probes
- It would have to be "life as we don't know it" even if it uses water based biochemistry or has DNA
- Possibility of silicon based life using sulfuric acid as a solvent
- Photosynthesis isn't limited to fixing carbon
- Whether oxygen is required for complex multicellular life
- Whether we could tell if life on Venus and Earth shares the same origin
Also, going through past data from the ExoMars TGO orbiter suggests there is little to no phosphine on Mars: https://orbiterchspacenews.blogspot.com/2020/09/russian-spectrometer-did-not-detect.html
The segment on panspermia is very interesting, especially the idea that life on Earth came from Venus. The origin of life on Earth has always dumbfounded scientists, as simple life appears to just have appeared suddenly in the fossil record with little evidence of precursor forms, if I remember correctly. Earth life coming from Venus seems to be a perfect explanation for this problem.
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3 hours ago, Okhin said:
10 years to have most of governments on the world working together ?
Nope, can't do it :p
Not even because they won't agree to work together. They probably would. Some of them at least. But then, you need to have commitees up and running to decide who does what, what protocols to use to share science, who will be in charge of what, which people will go up (because not all of them would, so you need to chose who will survive, and I do not think it can end well). And given how much bureaucracy you need to decide how much salmon Canada will exports to the EU per year, I do not believe anything can be done on a planetary scale at this point. Not in ten years.
After that, the most effective plan I can think of, will be to be in charge of a country with enough power to be able to seize aluminum, steel and fuel in abhorrent quantities and to launch whatever the biggest ship I have at this time, as often as possible, like once a day. I cannot convert the industrial line to produce only rocket part. That part alone would probably takes 10 years. So I have to do with current capabilities (I can probably boost them a bit), but I'll end up launching one, maybe two starship-like a day. That's not a lot, and already feels like a lot
The closed loop environment is way harder than it seems. Hydroponics are nice, but you need a full fledged ecosystems, able to recycle everything back to nitrate, oxygen and water, while protecting yourself from radiations and stuff. And you need enough people to breed without too much inbreeding too. Or genetics patching facilities (hey, let's go down the eugenics way at this point). You better have nailed it down, because if the environment fails, then all you have a space tomb. WHich is kind of cool too, but still. Vat grown food still needs intrants.
And the closer you'll get to the date of impact, the less people will agree to help you back on earth. Because most of them won't make it to the surface. Organized crime will probably be emerging from lottery rigging to get people ion the list and sell tickets, corruption will sky rocket with politicians and program employee wanting to save their families, and in the end you'll be less and less effective.
So, my personal plan, would probably to lean back and enjoy the last ten year on Earth, beofre having the best party ever while everything else collapse and explode in fire.
I was thinking you'd have control of every government on Earth, somehow. I've edited the topic to indicate this.
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Let's say an interstellar object is discovered heading straight for Earth's position in exactly 10 years from now. Due to its size and extremely high speed, its impact will melt the Earth's crust and kill all life. You have control of every government on Earth, and your job is to create a plan to save as many people as possible. Additionally, you must ensure that humanity is able to be self-sufficient once in space, and not rely on supplies that will eventually run out. While you have unlimited funding, you are still limited by resource availability. Go!
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I'm not sure how I feel about this having an ARR license. It makes sense in the case of Beyond Home, but for an API/framework mod like this that's just code without any assets, it seems excessive and will only cause problems. And if @Gameslinx vanishes without a trace like so many mod authors often do and the links die, then the planet packs that use it will be in a terrible situation.
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You'll want one with more then 8gb of RAM, and a dedicated graphics card. Though laptops with that usually cost more then $800...
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3 hours ago, wumpus said:
Good luck showing that life emerged on Venus: it isn't a place I'd expect to find any fossils.
You don't need fossils to prove Venusian life didn't come from Earth. If the biochemistry and/or nucleotides are different, you can make an assumption that it evolved independently.
3 hours ago, wumpus said:Panspermia across solar systems would be different from panspermia across planets. Unless you want to posit that the missing dark matter is extra globs of life being flung through the universe where we assume there is only hydrogen gas. I can't imagine how much mass it would take to typically seed a galaxy with life (especially if it has to get to a solar system with the first few hundred million years).
I'm talking about life on Venus coming from Earth, nothing to do with intersteller panspermia. If life on Venus is proven to come from Earth, it can't prove much about the rarity of life, as it still only came from one planet in the Solar System's case.
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Assuming we're able to conclusively prove life exists on Venus, how will this affect Earth culturally? World religions are going to have to respond to it, and we'd have to rethink our place in the universe. This also might depend on the nature of the life. If it turns out to have appeared completely separately from Earth, this means that life must be extremely common in the universe, giving an even greater cultural impact. If it turns out to have come from Earth via panspermia, there'd be a lesser effect as it wouldn't prove much about the rarity of life.
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Can anyone here estimate the probability that this turns out to be correct, and there actually is life on Venus?
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3 hours ago, sevenperforce said:
It was leaked.
Yeah, that's it. Probably shouldn't have posted it, I should have thought about it more.
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Bizarrely, the announcement seemed to have been predicted in a 4chan thread last Friday. I can't post the thread here as 4chan is very much a NSFW site, but I can DM anyone who wants to see it.
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Is there any reason why the EVA time is so low at 1 hour, when most real life spacewalks are much longer? Especially considering it's the same even with the Kerbal's helmet off.
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KSP's aerodynamic model is quite realistic nowadays, there's not really a pressing need for FAR like there used to. However, if you want absolutely accurate aerodynamics, try FAR out, as the performance penalty is only very slight.
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Sorry for the delay, here's what I'm taking about. There are transparent areas on most of the 2.5m NFA engines (the Broadsword has a slight mismatch, and the Cutlass is normal).
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3 hours ago, aeroeng14 said:
Anyone else having issues with the HVR-TWO heavy lift fan from NFA? When I place it in the editor window (VAB or SPH) on a single existing part, like a fuel tank, I cannot reselect it again. Clean KSP 1.9.1 install. KSP Log File. All other NFA parts work fine. I'd submit a pull request but don't know how to exactly do that.
Same issue with me. Also, there's a transparent region on both nuclear engines that shouldn't be there, I'll post pics in a min.
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4 minutes ago, KeaKaka said:
All mods for 1.10.X should be down compatible to 1.8.X .
Not in this case, there are a few broken things if you use 1.10 ReStock in 1.9 or 1.8.
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Speaking of patches, I've created a variation on the patch that turns the ReStock engines into cryogenic ones. Instead of just converting them from LFO to LH2/O, it adds an LH2/O alternate mode instead, preventing you from losing out on the engine's stock functions (For example, with the original patch, the 3.75m size class no longer has any LFO engines. With this, the engines retain their LFO abilities but now can also optionally burn LH2/O). The patch has RealPlume compatibility, but no compatibility for the Skiff's ReStockPlus equivalent, the Caravel:
https://drive.google.com/file/d/1jIzI05qojgHedQLhj7HNhxakCi7cEnBM/view?usp=sharing
License is public domain, not sure if licenses are required for simple patches
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Ah sorry, I got confused
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2 hours ago, hemeac said:
Glad that patch was helpful. There isn't a patch for NFLV. Nertea modelled the current batch off of Kerlox engines, so I would guess a LH2 patch is out of scope. The patches in Cryogenics only converted engines that were based off LH2 engines. If that is not a concern to you, I've posted a general guideline, on how you can create LH2 patches. I don't think there is any "automagic" way to convert and have them balanced, so I think the approach will require individual testing for what works for you. Plumes will still work, but will technically be incorrect as this won't convert the effects to appear as hydrolox flames.
@PART[insertpartnamehere]:AFTER[NearFutureLaunchVehicles] { @mass = 2.09 // If you want to change the mass of the engine, here is where you would do it @MODULE[ModuleEnginesFX] { @maxThrust = 250 // This is the thrust in kN in a Vacuum. Thrust at sea level Kerbin is based on the atmosphere curve, specifically the relative efficiency of the engine at sea level compared to the vacuum. Thus in this example, thrust at sea level would be 120/465 = 25.8% the level in a vacuum, or 64.5 kN @PROPELLANT[LiquidFuel] // This changes LiquidFuel to LqdHydrogen and modifies the fuel ratio to be in balance with other cryogenic engines { @name = LqdHydrogen @ratio = 1.5 } @PROPELLANT[Oxidizer] { @ratio = 0.1 } !atmosphereCurve {} // This deletes the existing atmosphereCurve // This is a general curve that is similar to what is in place in Nertea's cryogenic engines. Looking at those specifically may be a better reference than the extra Restock patch atmosphereCurve's. Those look to be unbalanced in very dense atmospheres. atmosphereCurve { key = 0 465 // The first number references the pressure (in this vacuum), the second references the specific impulse of the engine key = 1 120 key = 4 85 key = 12 10 // It is generally good practice to have a very low specific impulse at high pressures } } }
You mean LCH4 (Liquid Methane)?
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13 hours ago, Nertea said:
lolno that was really not true.
I don't think they look that bad, here's a comparison with the equivalently sized ReStock LFO tanks:
The tops and bottoms do look kind of rough, but you aren't going to be seeing them that often.
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@linuxgurugamer perhaps you could take over development?
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
in KSP1 Mod Releases
Posted
No problem!