Jump to content

Mecripp

Members
  • Posts

    5,211
  • Joined

  • Last visited

Everything posted by Mecripp

  1. Foundation some what works it does hold you down but even after you release you are still stuck down
  2. 2nd page 3 from bottom @linuxgurugamer got the ok to pick @Kommitz work up
  3. There in that one folder there the same texture as the radial tanks ( both tanks use same texture ) that's why I said you could same space by maybe putting both MU in one folder with one texture
  4. 7.2 says for RO but think the size is the same unless you have RO installed https://github.com/KSP-RO/FASA-RO/releases I would think it might have a rescale cfg but think that comes with RO all the other downloads are 5.44
  5. Are you using FASA 5.44 or FASA 7.2 ?
  6. All the texture for them parts are in IFIRadialTank folder there is a texture folder and there wasn't any part using the tankimgA1 texture they was both using the tankimgA2 texture or did I up the wrong folder ? EDIT- and foundation is MIT And is it easy to recompile ? Do you have to know alittle about code ?
  7. Not happy with them there a pain lol https://www.dropbox.com/s/feqvwq08g9sb8ea/IFILS-Add_Textures_DDS_2.zip?dl=0 And I ask you about a plugin getting updated sometime back but you said it was missing something think I found a download with it if you can find time can you see if this can be updated ? https://www.dropbox.com/s/q26e5raf4v4zuen/Foundations.zip?dl=0
  8. I don't see how but you could download unity the free one and add some seats or what ever and set it up for the kerbals to spawn there
  9. Here any search engine would have found it just a heads up https://unity3d.com/ And there is a new thread
  10. You can't use Mission Control on man missions but you can on probe's
  11. There was one in Bobcats american pack but its old and outdated
  12. That was my bad thought you was talking about the zzz part tanks then had to go out of town for a couple of days but will look at getting them other tanks done
  13. There is a texture folder in the round tanks folder that has all the different textures
  14. And you do know you can goto the other desk also ?https://www.dropbox.com/s/5cm16istif9nl3p/screenshot4.png?dl=0 https://www.dropbox.com/s/ard0dn0xjki9fci/screenshot5.png?dl=0https://www.dropbox.com/s/ih63tbjifb4m0pt/screenshot6.png?dl=0
  15. He added a short video of how easy it is with unity sorry that went to the main thread maybe video here
  16. Your welcome and not bugging me and you can edit this file ( ShuttlePayloadTechnologies.version ) if you don't want the warning {"NAME":"Shuttle Payload Technologies","URL":"http://ksp-avc.cybutek.net/version.php?id=328","DOWNLOAD":"https://github.com/MrMeeb/Shuttle-Payload-Technologies/releases","VERSION":{"MAJOR":1,"MINOR":3,"PATCH":1,"BUILD":0},"KSP_VERSION":{"MAJOR":1,"MINOR":3,"PATCH":1},"KSP_VERSION_MIN":{"MAJOR":1,"MINOR":3,"PATCH":1},"KSP_VERSION_MAX":{"MAJOR":1,"MINOR":3,"PATCH":1}}
  17. https://github.com/Angel-125/WildBlueTools/releases https://github.com/DMagic1/DMModuleScienceAnimateGeneric/releases grab them 2 in use them
  18. The 2 plugins you will need to get from other places and to get all the parts you need 2 other mods will look for you a link for newer plugins
  19. Hope some one that knows something about texture can help but here is want I got https://www.dropbox.com/s/1yu4en5q2e9bi5v/IFILS-Add_Textures_DDS.zip?dl=0 and on a side note if it still works in 1.3.1 you could safe more space by MODEL { model = IFILS/********/*****/ texture = *******, *******/********* }
  20. You might try and PART { name = decoupler_interstage_base_0_625 title = AID-X1 author = Katten manufacturer = test description = MODEL { model = Kube/Parts/Coupling/decoupler_interstage_base_0_625 } rescaleFactor = 0.625 node_stack_top = 0.0, 0.5, 0.0, 0.0, 1.0, 0.0, 0 node_stack_bottom = 0.0, 0.4, 0.0, 0.0, -1.0, 0.0, 0 node_stack_decoupler2 = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0 // added a 2 to the end of decoupler maybe try 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0 mass = 0.01 module = Part category = Coupling heatConductivity = 0.12 skinInternalConductionMult = 4.0 emissiveConstant = 0.4 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 breakingForce = 70 breakingTorque = 70 crashTolerance = 20 maxTemp = 1200 TechRequired = start entryCost = 10000 cost = 1000 subcategory = 0 attachRules = 1,0,1,1,0 bulkheadProfiles = size1 tags = } PART { name = decoupler_interstage_decoupler_0_625 module = Part MODEL { model = Kube/Parts/Coupling/decoupler_interstage_decoupler_0_625 } rescaleFactor = 0.625 node_stack_decoupler = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0 // <--- this should be making it decoupler the wrong way making it want to eject too the core not away maybe 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0 node_stack_bottom = 0.0, -0.5, 0.0, 0.0, -1.0, 0.0, 0 buoyancy = 0.5 fx_gasBurst_white = 0.0, 0.0650517, 0.0, 0.0, 1.0, 0.0, decouple sound_vent_large = decouple TechRequired = start entryCost = 1200 cost = 600 category = Coupling subcategory = 0 title = AID-X1 manufacturer = description = attachRules = 1,0,1,0,1 mass = 0.05 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 breakingForce = 50 breakingTorque = 50 crashTolerance = 9 maxTemp = 2000 // = 3400 fuelCrossFeed = False stageOffset = 1 childStageOffset = 1 bulkheadProfiles = size1 tags = #autoLOC_500741 //#autoLOC_500741 = break decouple explo kerbodyne separat split MODULE { name = ModuleDecouple ejectionForce = 200 explosiveNodeID = decoupler } MODULE { name = ModuleToggleCrossfeed crossfeedStatus = false toggleEditor = true toggleFlight = true } } and last somethings look hollow but aren't but for that would have to see the model what i mean between the 4 legs or poles is it hollow or just look hollow this has been a problem with KSP on decouplers that look hollow but aren't what does the collider look like does it cross the center ?
×
×
  • Create New...