-
Posts
5,211 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Mecripp
-
[1.2.1] Taurus HCV - 3.75 m CSM System [v1.5.3 - July 1, 2014]
Mecripp replied to bsquiklehausen's topic in KSP1 Mod Releases
They load up just fine for me did you change the folder path or install it wrong ? Path should be KSP/GameData/RSCapsuledyne- 786 replies
-
Horizon Aeronautics - Development Thread
Mecripp replied to stubbles's topic in KSP1 Mod Development
Look 5 post up -
Looking great can't wait to see this in game
-
[0.25] Engine Ignitor (Workaround for some bugs V3.4.1: Aug.31)
Mecripp replied to HoneyFox's topic in KSP1 Mod Releases
Maybe your looking for this thread which would be the newer one out ? -
[1.12.x] Probe Control Room Recontrolled
Mecripp replied to linuxgurugamer's topic in KSP1 Mod Releases
Brainstorm is good that's how things come about -
Here is 2 parts changed over just in case I missed something after changing the cfg alittle I didn't see a change but let me know if this fixed the problem on them and then I will try to get the others https://www.dropbox.com/s/bd6vuywlnbepzzm/BrickModTestPARTS.zip?dl=0 If @Bottle Rocketeer 500 can't get around to it or me i'm sure some one can and thanks for all you do @linuxgurugamer for KSP
-
[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
Mecripp replied to MrMeeb's topic in KSP1 Mod Development
Page 10 , Six post from the bottom did you update all plugins in this mod ? And think that's the wrong log file you posted should be a KSP.log think- 282 replies
-
- space shuttle
- sts
-
(and 1 more)
Tagged with:
-
[1.12.x] Probe Control Room Recontrolled
Mecripp replied to linuxgurugamer's topic in KSP1 Mod Releases
What would happen if you had 2 parts that had 2 different IVA ? And then you lose me on the window in this IVA why would you do that its to look like you controlling a probe from far away lol to funny IMA the other there are so many IVA's out there writing a MM to cover them all and pick what ever you wanted would be a lot of work now if you picked a part of a mod that you wanted to use that could be done now but more then 1 IVA pretty sure you would have to find a way to load and unload IVA's depending on what one you picked from because looks like KSP loads all parts of a craft up and if there was more then one IVA to pick from wow the memory load I would think, On that not many would use or could -
[1.12.x] Probe Control Room Recontrolled
Mecripp replied to linuxgurugamer's topic in KSP1 Mod Releases
Don't think it will work like you want so far as picking what IVA you wanted at anytime but the work around you could pick a IVA you wanted to use but just a guess maybe your thinking that the probe control room is seating at KSC which that was the point of the mod but in game it's right where the probe is at that's my guess how there getting around the physics range problem it's just a little code magic lol that you see the probe in space in not the room floating around doing all the stuff -
I think so far has up to date this is about it
-
You mean with the smoke like that ? Or just plumes more real like you have And you have which RealPlumes is just hotrockets but they have added the edited files and you can call it more less by a name for set FX
- 1 reply
-
- 1
-
-
Soloar panel issue
Mecripp replied to brandandon's topic in KSP1 Technical Support (PC, unmodded installs)
I did read all the post here and have played this game for sometime now and know of the other solar panels and don't look like you was the one to start the thread and was asking in the first place so why you replying to me I don't know as i'm sure they can make up there own mind know where did I say they had to use it so not to be rude but thanks for your some what useless reply to me have a great day -
Soloar panel issue
Mecripp replied to brandandon's topic in KSP1 Technical Support (PC, unmodded installs)
If you wanted them to retract and are running ModuleManager *.*.* you could write a MM like this @PART[solarPanels3] { @MODULE[ModuleDeployableSolarPanel] { %retractable = true } } @PART[solarPanels4] { @MODULE[ModuleDeployableSolarPanel] { %retractable = true } } It has been sometime that I write MM's patches but pretty sure that's it hope it helps -
[1.12.x] Probe Control Room Recontrolled
Mecripp replied to linuxgurugamer's topic in KSP1 Mod Releases
Thanks for this @linuxgurugamer this is a great mod to play with but why you have when he wasn't the originally person ? When it was Tabakhase 53 but thanks to all who have worked on it don't get me wrong -
You just add MODULE { name = ModuleGimbal gimbalTransformName = ******* //<----- The name of what you want to gimbal this can be the thrusttransformer or the bell gimbalRange = * //<--- and range 1 throught 5 lets say } and you could have just copied what ever you posted in the thread if some one dont have a google account its asking for stuff hope it helps
-
[1.3.X] Lionhead Aerospace landers and probes pack continued v2.0
Mecripp replied to Jhorriga's topic in KSP1 Mod Releases
No i'm no good at wheels but will try and play around with it -
[1.3.X] Lionhead Aerospace landers and probes pack continued v2.0
Mecripp replied to Jhorriga's topic in KSP1 Mod Releases
@Jhorriga I also used TextureReplacerReplaced and the one before it and see I have one of them, I added the MODULE for it to the cfg's I posted I can try and take them out and just make a cfg for it to be add if the have them mod installed if needed if there is any problems and you need help with let me know you can pm if you want -
[1.3.X] Lionhead Aerospace landers and probes pack continued v2.0
Mecripp replied to Jhorriga's topic in KSP1 Mod Releases
Unless I posted the wrong file it was the one I used last time I played ksp which was 1.2.2 or 1.3.0 who can keep count EDIT- Whoops might have posted the wrong one look at file installs last time played 1.2 I had these https://www.dropbox.com/s/qmy4u41ptq2qjm1/Lionhead_Aerospace_Inc_v1.42.zip?dl=0 -
@akron Would it be to much to ask if we could get a transform maybe named Cam on the parts that are Camera's or some type of viewing lens ? So we can use the parts with a plugin like docking cam or JSI and list go's on or a download to the models before they are made in to MU ?
-
[1.3.X] Lionhead Aerospace landers and probes pack continued v2.0
Mecripp replied to Jhorriga's topic in KSP1 Mod Releases
Thank you very much -
[1.3.X] Lionhead Aerospace landers and probes pack continued v2.0
Mecripp replied to Jhorriga's topic in KSP1 Mod Releases
@Jhorriga I'm Mecripp forgot my password on other account had to make new one this was the last time, I updated Lionhead probes think it was ksp 1.3.0 Link removed wrong file feel free to take a look and use anything you need -
Engine not moving ship [1.3]
Mecripp replied to UbuntuLinuxKing's topic in KSP1 C# Plugin Development Help and Support
Did you add a thrust transformer to your model ?