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Mecripp

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Everything posted by Mecripp

  1. You would need a plugin to do that there are 2 plugins for something like that but pretty sure one is for jet engines will try and found the names of them Edit- here is one Edit- and here there both alittle outdated
  2. Could you repost your mod some where can't found it on curse anymore ?

  3. Yes it's pretty big you said small like the MK2 parts ?
  4. When going to Spacedock and click think its on changelog you can pick one this might take you there https://spacedock.info/mod/599/Chaka Monkey Exploration Systems
  5. If @Stone Blue if you can post it would be great has I have lost it at the this time.
  6. The models are not broken the landers work just fine the rovers on the other hand are yes the wheels need fixed but just landers work fine with just alittle work.
  7. First did you ask to use them or does the license let you use them ? And if so to all what's the problem are them not in a format that you can use ? EDIT- If I'm think of the right mod it's Creative Commons CC BY-NC-ND 3.0 license and the way I take it you can't use them ?
  8. Was looking for the Debug tool think the name was you made can you look link it please and thanks.

    1. sarbian
    2. Mecripp

      Mecripp

      Thank you so much  top one was it :) happy kerbal now

       

  9. Fine with me or just edit there cfg
  10. Unless I'm missing it you need to add @PART[JSatFrame] { vesselType = Probe } And if it was me I would do @PART[JSatFrame] { vesselType = Probe MODULE { name = ModuleProbeControlPoint minimumCrew = 1 multiHop = True } @MODULE[ModuleCommand] { hibernationMultiplier = 0.00125 } @MODULE[ModuleKerbNetAccess] { %DISPLAY_MODES { %Mode = Terrain,#autoLOC_438839 //#autoLOC_438839 = Terrain } } MODULE { name = ModuleScienceContainer reviewActionName = #autoLOC_502201 //#autoLOC_502201 = Review Stored Data storeActionName = #autoLOC_502202 //#autoLOC_502202 = Store Experiments evaOnlyStorage = True // i.e. can nearby regular vessels also do this, or EVA only storageRange = 1.3 canBeTransferredToInVessel = True canTransferInVessel = True } }
  11. RemoteTech along time ago had dish's that track the target but haven't seen any else do it
  12. Do you have any control looks like you should if not you might try changing the category = Pods and think you will have to add MODULE { name = ModuleSAS SASServiceLevel = 1 //<-------- to what ever you want } and unless i'm missing it I don't see vesselType = Probe
  13. You could add hasHibernation = True //<---- or just this hibernationMultiplier = 0.004 @PART[*]:HAS[@MODULE[ModuleCommand],#CrewCapacity[1]]:Final { @MODULE[ModuleCommand] { %RESOURCE { name = ElectricCharge rate = 0.04 } hasHibernation = True hibernationMultiplier = 0.00125 } } Not sure what the multiplier is doing
  14. You can also check out this for EC on pods and look at the Electric lights plugin
  15. If you just want to make them use EC you can try this @PART[*]:HAS[@MODULE[ModuleCommand],#CrewCapacity[1]]:Final { @MODULE[ModuleCommand] { %RESOURCE { name = ElectricCharge rate = 0.04 // This can be what ever you want to set it has } } } but killing them pretty sure your going to need a plugin from one of the LS mods
  16. Why would you need both ? and Mods using HotRockets art assets Realplume
  17. Most of it will still work but the wheels on the rover are broke very sad wish some one could fix them.
  18. You might try changing MODULE { name = TRReflection shader = Reflective/Bumped Diffuse colour = 0.6 0.6 0.6 interval = 1 <--------------------- Here to maybe a 4 or 8 meshes = Sphere } MODULE { name = TRReflection shader = Reflective/Bumped Diffuse colour = 0.1 0.1 0.1 interval = 1 <--------------------- Here to maybe a 4 or 8 meshes = Cylinder_521 }
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