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Mecripp

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Everything posted by Mecripp

  1. Think this was the last time, I played around with it https://www.dropbox.com/s/imhicp77ias43b7/bahaConstellationv1.25Standard.zip?dl=0 https://www.dropbox.com/s/sktb65ct4s1f73c/bahaConstellationv1.31RSS.zip?dl=0 All credit to BahamutoD https://creativecommons.org/licenses/by-sa/2.0/
  2. changing that when you have solar panels on you would have to watch where you placed them RESOURCE_DEFINITION { name = ElectricCharge density = 0 unitCost = 0 hsp = 0 flowMode = ALL_VESSEL transfer = PUMP isTweakable = true } RESOURCE_DEFINITION { name = SolidFuel density = 0.0075 unitCost = 0.6 hsp = 920 flowMode = NO_FLOW transfer = NONE isTweakable = true } If you try that you would want flowMode = STAGE_PRIORITY_FLOW or flowMode = STACK_PRIORITY_SEARCH EDIT- And making it like SolidFuel would just be a battery full you couldn't get any out or in
  3. Have you seen And you might look at And try and use Near Future Electrical and play around with Capacitors ?
  4. Why not just kill ModuleAlternator with a MM ? And if have to make it a small battery if it needs a charge ? Edit- whoops had to edit that it came out all wrong
  5. Tried many thing and none worked and remember there have been alot of sound plugins and looking back they all kind of just stop getting worked on here is one
  6. Why you say that just look at a stock engine that don't use ModuleEnginesFX
  7. AIES Aerospace which looks like got nuked in the last forum's bug but you still can get off of curse and also Horizon Aeronautics and also Launchers Pack - SpaceX Pack V.4.1
  8. If some one was going to add this plugin to other old mods is there a tool we can use to get the settings we need to change or how can one come up with them ?
  9. O Kerbal that wasn't in the folder i linked will see if i have anther that he might have put it with the download
  10. Could some one recompile this for 1.2.2 ? Edit- I see the downloads don't work any more so here is a link to it https://www.dropbox.com/s/ef9urttgyoy1xjk/Foundations_Plugin.zip?dl=0
  11. So you made a model And ran it through unity ? Or are you using a mod's fairings ?
  12. @Stavell @oliezekat Changed textures to dds and restructured parts folder all credit to Stavell Released Under GPL3 License. https://www.dropbox.com/s/oz6zvq032ttsdgc/IFILS.zip?dl=0
  13. Looks like a part from But think you just have your MM wrong but would have to see the cfg of the part
  14. What i mean is if both textures are the same you could put both MU files and cfg's you would have to change the name of one part.cfg to part2.cfg or just make it one cfg, I will try and make the changes and see will get back to you.
  15. Sorry for bold letters and you mean the shaders need a plugin ? and Thats good thinking but don't think that works in flight but maybe on the right track what all can you add DeployFxModules = 0 But Module place would matter or maybe use Firespitter think it can change textures in flight ?
  16. @Avera9eJoe Sorry if this has been asked but is there away that we can add the reflection to windows that don't block the cabin lights ? Do the new shaders you talk about do they need to be set in unity ? Or we just need the files in GameData ?
  17. The textures look the same ? Why would you do that ? Won't it load them now 3 X or just 2 X ? If there the same why not just put all in one folder then you only have one texture loaded then.
  18. You have outdated files and what all pods do you see them on ?
  19. @SSTL_Pete @akron akron parts are top of the line you should check them out. As for the camera real depends on what they are looking to do yes scanscat or docking camera.
  20. All good love the work you do and Dmagic's just his parts don't fit into my game and I like to try and keep the plugins down also so there is less chance of error's that way and squad needs to give you a job with parts like this thanks for sharing
  21. Well if you know where your GameData folder is you click one folder past it where the log is it's back in KSP main folder
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