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KSP2 Release Notes
Everything posted by Mecripp
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RPM was also use for the window on landing
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LOL you are a shame less wolf it's not that you cover alot of FASA or even there about the same there are your textures which are good but have there look and then there is FASA with there texture and look that are just not the same and there are alot of mods that just don't fit together ya'll each have your own look and style well better just stop there lol
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Think his is a RO set not stock
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[SOLVED] Mod Search Struggle (Mod Part Quest)
Mecripp replied to EpicCybertronian's topic in KSP1 Mods Discussions
Might check -
[Old Thread] KRE - Kerbal Reusability Expansion
Mecripp replied to EmbersArc's topic in KSP1 Mod Releases
Not that hard to write a MM it might not work the way you want but you will get better at it give it a try for all your Tweakscale needs here try something like this Click on that little spoiler thing if you didn't get it have fun and hope it helps -
Look in KSP/GameData/Squad/Parts/Prebuilt You will see a KerbalEVA.cfg and a kerbalEVAfemale.cfg open one of them you will see something like
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- kerbonaut
- underwater
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[1.0.2]HGR 1.875m parts(v1.3.0 released)
Mecripp replied to Orionkermin's topic in KSP1 Mod Releases
Try this link https://kerbal.curseforge.com/projects/hgr-1-875m-parts?gameCategorySlug=ksp-mods&projectID=222583 -
It should it's just parts not much has changed from 1.2.1 to 1.2.2
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You might check this thread
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- landing gears
- 1.2.2
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[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Mecripp replied to DasPenguin85's topic in KSP1 Mod Releases
Sadly none can the License:All Rights Reserved so at best all anyone can do is release patches for mods with that License -
The easiest way to me would be to just edit the path if you don't then you will run in to what patch is running first and last.
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Not really a bug but looks like the file is missing maybe looked all over for it and can't find it but if thats the case not really a bug just not all the files where put in might have to find a file to point it to and see
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Yes but first would help to know what all mods you had then and have now ? Might just be a bad old cfg EDIT- Think KW added something like 3 struts but think also that Kosmos and CMES also added struts and who knows what else
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Sounds like something they do here but use more less 2 plugins 3 if you count MM
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You can click on the link he has posted and see really nice job at putting it all together Here is his link if you missed it http://imgur.com/a/Sqybh Here are some EDIT whoops that didn't work right lol
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- engine
- driveshaft
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First be sure that the path to the sound file and 2nd you might try just adding alittle on the top pitch 0.2 or maybe 0.1 and EFFECTS { running_closed { AUDIO { channel = Ship clip = RealPlume/Felger_FX/RS25loop volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 1.0 1.0 loop = true } } engage { AUDIO { channel = Ship clip = RealPlume/Felger_FX/RS25ignite volume = 1.0 pitch = 1.0 loop = false } } }
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Bigger solar panel or solar panel cluster tracking sun
Mecripp replied to huberthm's topic in KSP1 Mods Discussions
You might check out this thread