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Mecripp

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Everything posted by Mecripp

  1. RPM was also use for the window on landing
  2. I'm guess you did install ? And here is a Newer one for KSP 1.2.2 https://github.com/icedown/KSP-ProbeControlRoom/releases/download/1.2.2.4/ProbeControlRoom-1.2.2.4.zip
  3. LOL yes don't we all wish we had a reset in real life then there are some that like a cost for the fail mission just like in life
  4. LOL you are a shame less wolf it's not that you cover alot of FASA or even there about the same there are your textures which are good but have there look and then there is FASA with there texture and look that are just not the same and there are alot of mods that just don't fit together ya'll each have your own look and style well better just stop there lol
  5. You could make it that Electric makes RocketParts should be pretty easy
  6. Think his is a RO set not stock
  7. Not that hard to write a MM it might not work the way you want but you will get better at it give it a try for all your Tweakscale needs here try something like this Click on that little spoiler thing if you didn't get it have fun and hope it helps
  8. Look in KSP/GameData/Squad/Parts/Prebuilt You will see a KerbalEVA.cfg and a kerbalEVAfemale.cfg open one of them you will see something like
  9. Looking at it and it might be @PART[*]:HAS[@RESOURCE[LqdHydrogen],~MODULE[ModuleCryoTank] { MODULE { name = ModuleCryoTank FuelName = LqdHydrogen FuelTotal = #$../LH2$ // in % per hour BoiloffRate = 0.05 // in Ec per 1000 units per second CoolingCost = 0.08 } }
  10. Try this link https://kerbal.curseforge.com/projects/hgr-1-875m-parts?gameCategorySlug=ksp-mods&projectID=222583
  11. It should it's just parts not much has changed from 1.2.1 to 1.2.2
  12. You might check this thread
  13. Sadly none can the License:All Rights Reserved so at best all anyone can do is release patches for mods with that License
  14. The easiest way to me would be to just edit the path if you don't then you will run in to what patch is running first and last.
  15. You might try @PART[*]:HAS[@RESOURCE[LqdHydrogen],[~ModuleCryoTank]:Final { MODULE { name = ModuleCryoTank FuelName = LqdHydrogen FuelTotal = #$../LH2$ // in % per hour BoiloffRate = 0.05 // in Ec per 1000 units per second CoolingCost = 0.08 } }
  16. Not really a bug but looks like the file is missing maybe looked all over for it and can't find it but if thats the case not really a bug just not all the files where put in might have to find a file to point it to and see
  17. Yes but first would help to know what all mods you had then and have now ? Might just be a bad old cfg EDIT- Think KW added something like 3 struts but think also that Kosmos and CMES also added struts and who knows what else
  18. Sounds like something they do here but use more less 2 plugins 3 if you count MM
  19. You can click on the link he has posted and see really nice job at putting it all together Here is his link if you missed it http://imgur.com/a/Sqybh Here are some EDIT whoops that didn't work right lol
  20. Give this one a try https://dl.dropboxusercontent.com/u/72893034/BargainRockets.zip
  21. First be sure that the path to the sound file and 2nd you might try just adding alittle on the top pitch 0.2 or maybe 0.1 and EFFECTS { running_closed { AUDIO { channel = Ship clip = RealPlume/Felger_FX/RS25loop volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 1.0 1.0 loop = true } } engage { AUDIO { channel = Ship clip = RealPlume/Felger_FX/RS25ignite volume = 1.0 pitch = 1.0 loop = false } } }
  22. The Grill has fuel just not much that i didn't change RESOURCE { name = LiquidFuel amount = 3.6 maxAmount = 3.6 } RESOURCE { name = Oxidizer amount = 4.4 maxAmount = 4.4 } and most of the parts didn't have a tech so i just put them all at start
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