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KSP2 Release Notes
Everything posted by Mecripp
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Is there a link to all the parts even the ones that don't load ? If not you can PM me a link with the parts that don't load will try and take a look at them EDIT- I had some old Download
- 53 replies
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[1.2-1.7] Blender (2.83+) .mu import/export addon
Mecripp replied to taniwha's topic in KSP1 Tools and Applications
You import the MU. in blender and export it has a DAE and some think use OBJ and for animation parts FBX then import it into Unity and set things up -
[1.2.X] Horizon Aeronautics - Zenit 3SLB Redux
Mecripp replied to Delta_8930's topic in KSP1 Mod Releases
You see the white around the flag on the HA3SLStage3Shroud part and i found a bug to fix -
[solved] new KSP Config settings explained
Mecripp replied to RaendyLeBeau's topic in KSP1 Modelling and Texturing Discussion
Don't think the wiki was started by squad think it was started by some one that just wanted to help people it would be nice if it got updated but the way it is it can help and hurt has some of it don't work any more. -
[1.2.X] Horizon Aeronautics - Zenit 3SLB Redux
Mecripp replied to Delta_8930's topic in KSP1 Mod Releases
@CobaltWolf did ksp change the flag holder settings a some point ? The flag don't cover all what it did how can that be fixed ? -
Has anyone been able to add this as Props in a pod ?
- 27 replies
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- station screens
- kerbal hacks
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(and 1 more)
Tagged with:
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[0.23] [Horizon Aeronautics] Zenit-3SLB [v1.2] updated 3/9/14
Mecripp replied to stubbles's topic in KSP1 Mod Releases
I don't mind and posted one that should still work for 1.1.3 has some one wanted -
OMICRON - Flying Space Car Development Thread
Mecripp replied to Climberfx's topic in KSP1 Mod Development
@Climberfx O Kerbal you are going all out -
You might check out Has some nice parts
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Or is there anther engine you want ? and on the edit if you don't know how you just open the cfg with something like notepad look for MODULE { name = ModuleEnginesFX engineID = ClosedCycle runningEffectName = running_closed thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 180 <------------ HERE heatProduction = 133 fxOffset = 0, 0, 0.25 EngineType = LiquidFuel exhaustDamageDistanceOffset = 0.19 PROPELLANT { name = LiquidFuel resourceFlowMode = STAGE_STACK_FLOW_BALANCE ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer resourceFlowMode = STAGE_STACK_FLOW_BALANCE ratio = 1.1 } atmosphereCurve <--------- You could add or change atmosphereCurve also { key = 0 305 key = 1 275 key = 9 0.001 } }
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You could just edit to what you like ?
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Like the RAPIER or you don't like that one ?
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[0.23] [Horizon Aeronautics] Zenit-3SLB [v1.2] updated 3/9/14
Mecripp replied to stubbles's topic in KSP1 Mod Releases
For KSP 1.1.3 try this one https://dl.dropboxusercontent.com/u/72893034/DDS/HorizonAeronautics_V1.31_DDS.zip -
[0.23] [Horizon Aeronautics] Zenit-3SLB [v1.2] updated 3/9/14
Mecripp replied to stubbles's topic in KSP1 Mod Releases
Quick little update HorizonAeronautics_V1.32 added tags change tech and cost and category for KSP 1.2.1 https://dl.dropboxusercontent.com/u/72893034/help/HorizonAeronautics_V1.32.zip Does have the smoke screen plugin Licence : BSD 2-Clause License and Procedural Fairings Licensed under CC BY terms (attribution) and AnimatedDecouplers haven't added it's MODULE to the part but when i get alittle time plan on it https://github.com/Starwaster/AnimatedDecouplers All credit to @stubbles for the mod Attribution-NonCommercial CC BY-NC credit for the plugin goto sarbian for SmokeScreen Starwaster for AnimatedDecouplers e-dog for Procedural Fairings And all to may have helped happy launching -
I have all the parts in game now need to work on all the cfg's and see what don't work but will put Chaka Monkey on the top of the list to get it fixed up and hoping to get back in touch with @YANFRET
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Black NavBalls in customized RPM screens.
Mecripp replied to p14082003's topic in KSP1 Mods Discussions
Think that's a texture problem the fix was to copy over the NavBall texture or more then likely convert it to a png -
ASET Avionics Pack v 2.1 (for the modders who create IVA)
Mecripp replied to alexustas's topic in KSP1 Mod Development
A modder or some one would have to write a patch to add Alex's prop to a internal of what ever pod your using. Like this mod this one is whole new pod with them Edit- @Murican_Jeb hope it helps -
ASET Avionics Pack v 2.1 (for the modders who create IVA)
Mecripp replied to alexustas's topic in KSP1 Mod Development
what patch are you using to add them or mod ? -
Realistic Satellite/Probe/Lander Parts Mod
Mecripp replied to fallout2077's topic in KSP1 Mod Development
Kerbals this thread is about a year old and looks pretty dead you might try has some great looking parts for probes and also this thread hope it helps -
Pretty sure there are 2 service module one is for Taurus and if you wanted to change the size and don't want to use tweak scale you can edit the cfg like this MODEL { model = AerojetKerbodyne/Parts/ESA/ServiceModule scale = 1.0, 1.0, 1.0 <------- added this line } scale = 1 <--------------------- Add this line rescaleFactor = 1.0 <----------- change this to the size you want
- 625 replies
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You could use the batterys out of Ven's mod
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I change them all but did see not all bells are showing the heat not sure why have tried a couple of ways to write it will have to ask around and look in to it EDIT- Mean some only 1 bell is showing heat