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KSP2 Release Notes
Everything posted by Mecripp
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Couple more things on the engines where you see MODULE { name = ModuleAnimateHeat ThermalAnim = EmissiveAnimation2 } and change it to MODULE { name = FXModuleAnimateThrottle animationName = EmissiveAnimation2 // this also maybe EmissiveAnimation3,EmissiveAnimation,LR91_Anim responseSpeed = 0.001 dependOnEngineState = True dependOnThrottle = True } EDIT- and you didn't have Frizzank in the credits has some of these are his work
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Give this a try https://dl.dropboxusercontent.com/u/72893034/ProbeControlRoom/ProbeControlRoom.zip Thanks to @Tabakhase@Albert VDS Nils277 JPLRepo License: CC-BY-NC-SA-3.0 If you goto KSP/GameData/ProbeControlRoom/Spaces/MissionControl You will found a MissionControl_JSI_Patch fold MissionControl.cfg_Stock zip folder and MissionControl_ASET.cfg folder pick one and have fun Thanks to all that helped
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Horizon Aeronautics - Development Thread
Mecripp replied to stubbles's topic in KSP1 Mod Development
The license was in the download which pretty sure, It's also in the downloads i have posted -
[1.2.1] Probe Control Room [Discontinued]
Mecripp replied to icedown's topic in KSP1 Mod Development
That's fine i will keep my work to my self and friends feel free to not respond to my post but still give credit where it's do -
[1.2.1] Probe Control Room [Discontinued]
Mecripp replied to icedown's topic in KSP1 Mod Development
LOL then why wouldn't you use the screens that come with the mod in the first place ? And as i post all 3 screens types and first i thank it's very rude of him not to credit JPLRepo for pointing out the problem so we all get to use this mod again give credit where it's do and has i posted in one of this threads he is using a older files for the mod so if you was going to fix it would you use the newer files ? -
OMICRON - Flying Space Car Development Thread
Mecripp replied to Climberfx's topic in KSP1 Mod Development
O my kerbal, I know it looks like a great work of art but my kerbals hands want it now lol like a little kerbal and a rocket store EDIT- But not trying to rush a kerbal ether -
The trusses had there owe docking ports they look just a small piece of the truss and i always launch the middle truss on the Z1 segment
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Mecripp replied to Tiberion's topic in KSP1 Mod Releases
Look at the cfg you will see module = Strut Change it to module = Part -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Mecripp replied to Tiberion's topic in KSP1 Mod Releases
Did you try this one https://dl.dropboxusercontent.com/u/46506740/NovaPunch2_09.zip -
Pretty sure you can't change the license of a mod that's not your work with Concave and zzz you more then likely ok there public domain but Wayland is https://creativecommons.org/licenses/by-sa/3.0/deed.en_US and not sure on B9 plugin
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The Vulcain 2 engine ? http://www.arianespace.com/vehicle/ariane-5/ Or the whole launcher
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[WIP] Hellas Sat Aerospace - Tiangong and Shenzhou
Mecripp replied to onlinegamesz's topic in KSP1 Mod Development
This going on a 2 year old thread that's dead you might try here for something newer EDIT- If it's the station your looking for you might try this https://kerbal.curseforge.com/projects/chinese-tiangong-science-space-station?gameCategorySlug=ksp-mods&projectID=238211 -
This one you can goto all 3 desk If you want to try https://dl.dropboxusercontent.com/u/72893034/ProbeControlRoom/ProbeControlRoom.zip Thanks to @Tabakhase@Albert VDS Nils277 JPLRepo icedown License: CC-BY-NC-SA-3.0 If you goto KSP/GameData/ProbeControlRoom/Spaces/MissionControl You will found a MissionControl_JSI_Patch fold MissionControl.cfg_Stock zip folder and MissionControl_ASET.cfg folder pick one and have fun Thanks to all that helped
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[1.2.1] Probe Control Room [Discontinued]
Mecripp replied to icedown's topic in KSP1 Mod Development
Really why are you stuck on ASET ? What about the stock JSI ? yes if they want ASET yes ask away and there is a stock screens that come with them but looks like they need alittle work but stock JSI working good has if you looked I have all 3 kinds in the download i posted but the MM could use alittle work. -
[1.2.1] Probe Control Room [Discontinued]
Mecripp replied to icedown's topic in KSP1 Mod Development
Check here and a older v 1.1.0 here https://www.dropbox.com/s/9zjobe3jl3ampuk/ASET_Props_1.1.zip And if you want to use some ASET Avionics Pack here EDIT- And the seat switching is working pretty much like it always has EDIT2- And Nils277 also fixed the flag plates on the wall -
[1.2.1] Probe Control Room [Discontinued]
Mecripp replied to icedown's topic in KSP1 Mod Development
Don't mean to sound like a broken record but you are still using old files has you can see i'm at the other desk also and that was thanks to Nils277 for doing that for the mod and also think it would have been nice to thank JPLRepo also Give this a try https://dl.dropboxusercontent.com/u/72893034/ProbeControlRoom/ProbeControlRoom.zip Thanks to @Tabakhase@Albert VDS Nils277 JPLRepo License: CC-BY-NC-SA-3.0 If you goto KSP/GameData/ProbeControlRoom/Spaces/MissionControl You will found a MissionControl_JSI_Patch fold MissionControl.cfg_Stock zip folder and MissionControl_ASET.cfg folder pick one and have fun Thanks to all that helped -
Glad to is this back up and running
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Well it did turn out alittle easier then i thought it would be has you and TheKurgan pointed out just had to rename the TransformName and change the MODULE in the cfg and the localRotation = 0, 0, 0 and worked
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looking at vernorEngine and a engine there the same ?