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Mecripp

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Everything posted by Mecripp

  1. Why not just add this to a part you want to use like a probe core ? MODULE { name = ModuleScienceContainer reviewActionName = Review Stored Data storeActionName = Store Experiments evaOnlyStorage = True storageRange = 1.3 }
  2. Here take a look Attachment rules attachRules defines how this part attaches to or allows attachments from other parts. Though documented in some part files, the documentation is minimalist and difficult to understand, so here's a little clean-up and expansion. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,1 The rules correspond to the numbers below - 1 is allow, 0 is prevent. The tags are: stack - Can your part be stacked on others? SrfAttach - Can your part be placed onto a surface? allowStack - Will you allow other parts to be stacked on your part? allowSrfAttach Can other parts be placed on the surface of yours? allowCollision - A special one: Can your part be placed if part of it is intersecting another part? and here are looking at the cfg's for the winches name = KAS_Winch1 attachRules = 1,0,1,1,0 and name = KAS_Winch2 attachRules = 1,1,1,0,0 Looks like one will but one won't unless you edit the cfg for winch 1
  3. The problem is with the wheels and back on page 6 I posted a patch for the parts it still works the bumpers nodes are wrong they go on you just have to rotate them or you could make a MM like this post or edit it
  4. Looking great can't wait to see it all in game
  5. You might look at this mod it has that plane in it
  6. You might try looking at Or one of his mods hope it helps
  7. You don't need a plugin you can make any part a science storage part.
  8. That might take some work but you might take a look at for now
  9. Have you looked at all the stuff RPM's does ? See the far left screen thats rpms docking screen well thats alittle small but if you goto RPM's page 2nd picture
  10. ScanSat mod, I think is what that's for with RPM's hope it helps
  11. I only problem, I can think of for MAC users is the textures sizes used by some mods will not load or crash on a MAC from what, I see or hear and if you wanted to use anther OS, I use Linux for KSP
  12. Looks good any chance getting a working download ?
  13. Here is a download link with the new DLL https://dl.dropboxusercontent.com/u/72893034/help/OLDD.zip All Credit to DennyTX License: CC BY-SA 3.0
  14. You can try something like this should add tweakscale to all parts SCALETYPE { name = TweakScale freeScale = false scaleFactors = 0.25, 0.35, 0.5, 0.7, 1.0, 1.4, 2.0, 2.8, 4.0 scaleNames = 25%, 35%, 50%, 70%, 100%, 140%, 200%, 280%, 400% defaultScale = 1.0 } @PART[*]!MODULE[TweakScale] { MODULE { name = TweakScale type = TweakScale defaultScale = 1 } }
  15. If you are still having problems you could look at NearFutureSolar plugin, I think it is , You can do alittle more with it hope it helps
  16. Did you take out the alpha channel ? Here is a green one if you want to see https://dl.dropboxusercontent.com/u/72893034/test%20parts/Removed/srbsmokeG.png.zip
  17. You can make a MM to add MODULE { name = ModuleScienceExperiment experimentID = crewReport experimentActionName = Crew Report resetActionName = Discard Crew Report reviewActionName = Review Report useStaging = False useActionGroups = True hideUIwhenUnavailable = True rerunnable = True xmitDataScalar = 1.0 usageReqMaskInternal = 5 usageReqMaskExternal = -1 } MODULE { name = ModuleScienceContainer reviewActionName = Review Stored Data storeActionName = Store Experiments evaOnlyStorage = True storageRange = 1.6 }
  18. Yes you can make a MM to take out MaxQ=**** and all is good don't know why you would try or want to make a plugin to do something that MM can do
  19. Edit the antennas cfg and take out %MaxQ = ******** sure do what you want
  20. Try here There are plugin for gimp and other programs that will let you edit dds , I convert then to png and edit them and back to dds and on the testers folder alittle more info would be nice has to what mod ? Is it a mod that has FS texture switcher cg's ?
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