TheFlyingKerman
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Everything posted by TheFlyingKerman
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Err... I did not expect such difficulty, is it because my flight profile is different? For my 22t chemical ship: I start the rocket engine at 16000m. Speed: 815m/s (on Panthers alone). Note that I am also climbing at over 300m/s. Drag: 26.1kN, a little higher than half of your MK1 design. 22000m Speed: 976m/s Drag: 10.7kN. The spaceplane reaches 1200m/s at 28600m. Drag: 4.2kN
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Any Tips for Spaceplanes?
TheFlyingKerman replied to CerpPad's topic in KSP1 Gameplay Questions and Tutorials
That is the most efficient use of a spaceplane... The spaceplane can then carry a transfer stage as cargo that goes everywhere. -
Tips for a Jool suicide ship
TheFlyingKerman replied to MagicFireCaster's topic in KSP1 Gameplay Questions and Tutorials
You may use the usual HG-55 or 88-88 antenna. Just retract it when entering the atmosphere. When you reach the lower atmosphere, slow down using a parachute, then extend the antenna to transmit. That said, for transmitting science you what signal strength >83% so that you get the maximum 40% science bonus. So a RA-100 relay in orbit is very useful, and in addition build a huge array of RA-100 on the Kerbin side. Another tip for the mission is that you need plenty of battery, at least 2000EC, because there is little solar power at Jool orbit and none when inside the atmosphere. An RTG is the recommended power source but it is still too slow. -
Race to the north pole and back
TheFlyingKerman replied to l0kki's topic in KSP1 Challenges & Mission ideas
A causal flight with my Panther contract survey plane. 35:30 IMO there should be different groups based on the engine used. -
SSTO and plane or rocket giveway 1.4 required
TheFlyingKerman replied to EdwardB3020's topic in KSP1 The Spacecraft Exchange
I've got this low tech SSTO - just Panthers and Reliant. It is designed to carry cargo (you get contracts deploying satellites) but it should be easy to replace the aft cargo bay with passenger cabin and add docking port and RCS. https://kerbalx.com/TheFlyingKerman/HKA-4BII-SSTO If you want to fly planes, I've also got this https://kerbalx.com/TheFlyingKerman/LKA-1CIII These are built using an older version of KSP but should work with the latest version.- 17 replies
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On one hand we see people complaining science collection being to mechanical. The biomes are always the same and one just move form one to another and do the same clicking. On the other hand the survey and part test contracts seem to be less popular. Interestingly they are the more sciency contracts - for the survey contract one is supposed to do science at places with special scientific interest, part tests are supposedly related to developing space technology. It seems greatly increasing the science award for these contracts, so that they become a valid way of collecting science, would address both complaints. I did some tests with 10x science for surveys and 5x for part tests and it seems to work quite well. It would be even better if science multiplier also applies.
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Duna communications network
TheFlyingKerman replied to Opsium's topic in KSP1 Gameplay Questions and Tutorials
Because Duna has the same side always facing Ike an alternative is to have a relay orbiting Ike, assuming you confine your operation to that part of Duna (which is more interesting). -
I have completed the last challenge.
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The Jool atmospheric science challenge
TheFlyingKerman replied to TheFlyingKerman's topic in KSP1 Challenges & Mission ideas
That would work. Maybe I should have required stock rocket engines only. -
Mars 'impossible" to terraform
TheFlyingKerman replied to TheGuyNamedAlan's topic in Science & Spaceflight
Better terraform the Earth first, if that is really possible. -
The Jool atmospheric science challenge
TheFlyingKerman replied to TheFlyingKerman's topic in KSP1 Challenges & Mission ideas
I cannot connect to steamcommunity... How deep did you go? I'll add you to the leaderboard. -
The Jool atmospheric science challenge
TheFlyingKerman replied to TheFlyingKerman's topic in KSP1 Challenges & Mission ideas
Nobody dares taking up this challenge?? -
Minimal Mun/return for kids
TheFlyingKerman replied to Hotel26's topic in KSP1 Challenges & Mission ideas
It would make more sense if the munar lander does not re-enter the atmosphere. This design is closer than a direct ascend one. As for cutting things down: I'd discard the Terrier before entering the atmosphere. Then one parachute is enough. There is no need for the mono-propellant tank because the pod carries some. In general the engines are a bit overkill. Maybe spark for the lander, Terrier for the upper/transfer stage and Skipper + SRB for the boaster stage?