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Bej Kerman

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Posts posted by Bej Kerman

  1. 10 hours ago, Tris_The said:

    You['re] not contributing to this post

    Lol ok.

    10 hours ago, Tris_The said:

    P.S. No Unity as a game engine does stem a portion of the issues its not a great engine.

    Most people who hate Unity as a game engine fixate on bad examples of its use and don't notice when it's put to good use. I can say wildly exacerbated RAM issues is not a universal problem with games based on Unity.

  2. 39 minutes ago, Iapetus7342 said:

    Shift the blame to Unity's development team, not Harvester, Squad and Private Division.

    KSP's bad architecture isn't Unity's fault.

    31 minutes ago, Mr. Kerbin said:

    Are you saying I shifted it, or we need to shift it? 
     In any case, I was not blaming anyone, merely saying that KSP was meant and built on to be 32 bit. By the time it was 64 bit, it was too late.

    The game's RAM usage not being optimised when there's a ~4gb RAM ceiling imposed by the original 32 bit architecture is even worse.

  3. On 10/2/2024 at 10:46 PM, RoninFrog said:

    What is this engine????

    Crap! :D

    Just kidding. It's useful in exceedingly rare circumstances. You've found the old version of the engine, kept in the game and hidden so that the approx. 2 craft that used it still load in and work.

    I remember in older versions, you could even find the part used for naturally generated asteroids hidden in the advanced parts list.

  4. 11 hours ago, Lisias said:
    On 10/6/2024 at 11:39 AM, Iapetus7342 said:

    Going to agree with Bej here, we don't know if they're running Tweakscale and Restock or if they're running all 290 of my installed mods.

    And I think both of you missed the point. I want to quote the OP on this:

    On 9/29/2024 at 7:22 AM, Tris_The said:

    First it means don't B!#@h about there being to many mods that isn't the problem never has been the game runs perfectly fine with several hundred mods. The problem is KSP is doing something most other games avoid which is loading the entire game repository into ram.... its why your latest COD game can be over 200Gb and not use well (ill do a quick guesstimate in comparison the the game content to cache ratio of KSP) 168Gb or so in RAM. So while people are trying to back up the statements of you have to many mods or its simulating an entire solar system understand that's not how it works. KSP is storing ALL of the game files in RAM to be swapped in and out of the game instance and simulation runs on CPU "~most likely" and the data is stored in a sub 100Mb file. KSP needing any more resources outside of the capacity of the game itself is unfounded.

    Again, we DON'T NEED to know the OP's mod list to answer this guy. He's talking about an architectural decision made on KSP that, besides IMHO had server the base game well over the years, is starting to bite our collective arses nowadays with VRAM hungry add'ons being published by modders.

    There's no difference between  installing 10 mods with 10MB each, or installing 5 with 20MB each, or installing a single one with 100MB - the net result is you consuming 100MB of VRAM.

    In all cases, if you by some reason are exhausting your VRAM, no matter the add'ons you have installed, you will need to experiment with the Graphics Settings to recover your sweet FPS.

    And I need to remind you that even Browsers eat VRAM nowadays, and I'm pretty sure it's the reason the OP listed the other processes running on the rig at the time of testing - note the OP said Chrome is unstable - this means that it's also starving while playing Youtube - something that I managed to mitigate on the stunt I mentioned before :

    On 9/29/2024 at 7:22 AM, Tris_The said:
    Programs tested with running

    - Chrome (Unstable - especially YT)
    - Discord (Stable - Can even Stream)
    - SignalRGB (Unstable - Theme Engine crashes clogs rendering instruction sets even bugs out CKAN
    - OBS (Stable maybe - didn't test much)
    - Ableton (Stable - I use this for Mic and audio input)
    - Focusrite Scarlett drivers (Unstable - un-syncs device audio clock I get BSODs in ARMA3 because of this guy)
    - Task Manager - (started to skip update repaints)

    May I ask you both to reread the OP's post?

    Okay. But when I came in here, you were arguing at Iapetus: KSP 1 modded runs better than KSP 2, actually.  Is the point you were making to Iapetus, then, that KSP 1 is  better performance wise compared to suboptimal modern games like KSP 2, as long as you turn its 13-year-old graphics engine down as far as it'll go?

  5. 10 hours ago, Lisias said:

    Well, since lowering the settings helped them to get better framerates, it's probable that the set of mods is not that different!

    4 hours ago, Lisias said:

    But it means that they are not that different  neither! :)

     Wouldn't it be easier to just concede there is no point in this argument if neither of you know what mods the other is running? FYI, "Modded KSP" isn't just one big modpack. It's a term that's borderline useless compared to just saying which mods you've installed and could be causing issues.

    (It's also easy to blame low VRAM on the user for running max settings on a 13+ year old game, but to be fair, it could just as easily be some daft modder who made an 8k texture for a tiny RCS thruster)

  6. On 7/1/2024 at 7:38 PM, rebel-1 said:

    And what is the gratitude for? The project is a complete failure. An absolute failure! What should I thank them for? I am ready to thank the developers of Battletech or HomeWorld 3 again and again.

    It's just a game.

    On 7/4/2024 at 5:52 PM, Fizzlebop Smith said:

    I do not have the certainty of the Eternal optimist. Life sucks. That fact has predispositioned me to doubt and cynism.

    I feel relieved that it's over. The graphic overhaul of KSP2 initially had me quite excited.. the subsequent for science press releases claimed it was the answer to all I ever wanted.

    After completing the majority of missions.. I was lost.

    It's 110-115°F and  I work through the moee mild temperatures. My evening are spent reading or gaming. 

    KSP2 had me rudderleds for a bit in terms of gaming tastes. It had failed to deliver on the gameplay loop I most enjoyed.. & many of the immersion features which made the KSP1 experience so satisfying.. were not merely absent, but purposefully Omitted.

    I do not know all the intrinsic minutiea of KSP1 developement, or be able to give detailed accounts of what's going on behind the hood. Do not work in Aerospace & hate flight simulators... but Kerbals are my bag.

    My bipolar has dipped into a depressive episode I cannot loveing shake. Until the day after WARN.

    For some reason I came home after work with a new mind for a mod build. Spent days curating the list.. fired it up and have been playing KSP1 again.

     

    That.. is why I am happy KSP2 is dead. My weakness has been overlooked. My first love has forgiven my fleeting moments of infidelity and accepted me back with open arms.

    KSP1 .. I missed you.

    I mean this in the most sincere way possible, you could turn away from the computer for a bit instead, then maybe game-related drama wouldn't be so upsetting.

  7. 9 minutes ago, Aviator01 said:

    While it did not exactly state that KSP 2 is dead, KSP 2, being the sequel, has every reason to be above KSP 1 in the forum if it is still in active development. The fact that they will most likely be putting it below the KSP 1 forum is a very strong indication that it is dead.

    Well no, the moderators only knows as much as you and me what the game is going through. If the mods figure the game is dead, then plans to rearrange the forums aren't going to be the biggest clue that the game's keeled over.

  8. 23 minutes ago, R-T-B said:

    You really aren't using the right modpacks then.

    Okay, well which modpack do you want me to use that gets the game running within this geological epoch and alleviates its memory leakage and allows the game to run competently with very large vessels?

    24 minutes ago, R-T-B said:

    There is nothing limiting this mod in KSP1

    Well, except for KSP1. And maybe the fact that the mods inside large modpacks always end up conflicting with each other in terms of vision and code.

  9. 3 minutes ago, Scarecrow71 said:
    29 minutes ago, Bej Kerman said:

    I didn't realise I was supposed to be playing a comedian for you.

    Which is why I'm still waiting for people, such as Lisias making claims about how the game can be fixed with some tweaks, to come back with footage of the game not sucking on a technical level.

    My guess is that, because I called you out first, they are waiting on you to answer the question before they do.  And considering they could use the argument "Well, we've got mods that fix this stuff, so it can be assumed you can add that code to the underlying code", you are really up against it here.

    If there's a mod that fixes inefficient fuel flow calculations or how bad the game is with high part counts, I'd like to see it already.

    4 minutes ago, Scarecrow71 said:

    Again, I assert that you have no reason other than you simply don't believe it can be done.  If that's the case, just admit it and let's all move on.

    Did I not already do that?

  10. 3 minutes ago, ColdJ said:

    You are just feeding a brick wall. You will never get a satisfying response so better off ignoring. Every time you reply they win a little victory for themselves.

    But Scarecrow said it was to my detriment :P

  11. 2 minutes ago, Meecrob said:
    1 hour ago, Bej Kerman said:

    I take it he's not accepting your offer of 2 vintage bottle caps and a yo-yo.

    You figured it out all on your own, did you now? You deserve a star :rep:

    Any chance of you answering a question or are you going to continue to be unfunny?

    I didn't realise I was supposed to be playing a comedian for you.

    1 minute ago, Scarecrow71 said:

    That street runs both directions, Bej.

    Which is why I'm still waiting for people, such as Lisias making claims about how the game can be fixed with some tweaks, to come back with footage of the game not sucking on a technical level.

  12. 11 minutes ago, Scarecrow71 said:

    As I've stated before, I've never made the claim that it can be.  I even quoted myself where I responded to you indicating that I'm not saying it can or can't be.  YOU made the claim that it cannot be fixed.  The burden of proof for that claim is on you.  It doesn't rest with anyone else.  If you make a claim, you need to back it up.

    At this point, I'm just going to live with the assumption that you are being intentionally obtuse and trolling the thread.  Which is fine; I will simply believe that you are incapable of reading comprehension, are not interested in having a legitimate discussion where you answer to your own statements, and that you are simply here to cause trouble because you want others to feel as bad as you do.  I will, to your detriment, continue to ask you to answer the question of providing proof, and I'll state again that I haven't made the claim that it can be fixed (even though you've proven multiple times that you either don't read my posts OR that you are intentionally ignoring what I've written because you cannot admit when you are wrong).

    The burden of evidence is on all the people who came before me saying they could spit-polish the game if given access to the source code.

    13 minutes ago, Scarecrow71 said:

    I will, to your detriment, continue to ask you to answer the question of providing proof

    Oh dear.

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