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KSP2 Release Notes
Posts posted by MechBFP
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A certified "Good news, everyone!" moment.
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Steam broke something, if you look on SteamDB you can see that the change that broke this also broke about 9,400 other applications.
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12 minutes ago, purpleivan said:
Just posted a premature message to the Steam discussion for KSP2, as I thought that the forum had already died.
I came her for the first time in months and found that beyond the most recently updated pages, nothing was accessible. Then I dug around and found out about the develpment team getting canned by Take Two (been in that kind of boat myself re publishers, more than once) and saw posts on Reddit about the forum site possibly closing at any moment, dated a couple months ago.
All that came together as me thinking that the forum had disappeared, followed by desparate attempts to grab copies of the finished versions of stories I'd posted here over the years. I assumed that me being able to find and download them, was due to Google having a cache of them, but instead it was just the site coming back to life again.
Ya it has been having issues for over a month now. If you just keep refreshing it eventually works again.
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34 minutes ago, PDCWolf said:
Out of all the linkedin profiles, the only profile that had jumped from IG to PD (and then got laid off anyway) was Nate. If any other person went through what you said, they haven't reflected it publicly on their profiles.
Also, Paul has already replied to some stuff. You can check it here: https://www.reddit.com/user/WatchClarkBand/comments/ The only two relevant things he confirmed is He was fired 18 months ago (January '23) and that T2 has nothing to do with him hosting the AMA (which should put @Alpha_star's suspicion that we could ask him about the future of the game to rest)
You have the linked in profiles of the entire dev team? And have checked them all?
Wow that’s impressive.
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26 minutes ago, Scarecrow71 said:
Categorically and unquestionably false. The entire studio has been laid off, with no remaining employees. The WARN notification literally stated the studio was shut down. No amount of copium/hopium will make this not true.
Secondarily to that, and to one of your other points in this statement - with no studio and no employees, there is nobody there to work on KSP2. Which means it is not being developed any further. Again, no amount of copium/hopium will change that.
It's an AMA, so you can ask him anything you want. The problem is that he was pushed out during the very early stages of EA, which means he will have no knowledge of anything that has happened since he was fired other than what all of us know. And that's assuming he isn't under some wild NDA preventing him from talking about anything.
The expectations weren't set by the community though. TT/PD/IG set high expectations for the sequel, and Nate did a wonderful job of over-hyping an alpha-level tech demo. We followed what we were told/given. If anyone is to blame for setting too-high expectations, it's the company.
KSP1 is not being further developed. Period. At all, by anyone, at this time. Unless the IP is sold to another studio, we won't ever see KSP2. Believe me when I say that I hope I am seriously wrong on that, because this franchise has so much potential to be as big as GTA, if only TT would recognize that. But for now, it isn't being developed.
It cannot be overstated, or stated enough, that there is no more IG, and there are no employees from IG that have been retained. Period.
The WARN notice was simply them being given notice about being laid off. We have no idea what happened to everyone after that. Obviously a number of people did indeed get laid off and left Take Two/PD based on their posts online. Some others may have had success bidding in internal job offerings and are still at Take Two as a result and only they know what they are doing now.
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2 hours ago, Mickel said:
So I wasn't imagining it... now I can remove the thing from the drive and add 10% to my free space.
ps... what is the safe way to remove it without leaving a trail of loose ends? It didn't appear in the apps & features list.
The launcher is like 25MB. Really no point, just ignore it.
Otherwise just backup and then manually delete Steam\steamapps\common\Kerbal Space Program\Launcher_Data and Steam\steamapps\common\Kerbal Space Program\Launcher.exe and see what happens. -
32 minutes ago, Dew169 said:
The KSP1 dlc’s were in their own subforum prior to KSP2’s arrival in the forum. Under option3, are they going to broken out too?
I personally don’t see the need. Useful when they first came out but I don’t think there is enough discussion surrounding them to warrant it. They would just be mostly dead.
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8 hours ago, Lisias said:
And you really think this is a valid, sounding rocket for a engaging problem solver game?
This thing would not be stable even on space, what to say on launch?
We had gone from a (bad) extreme to the other (yet worst) one.
You quoted me, but are you talking to someone else?
I literally didn’t say anything except “before fix” and “after fix”. -
3 minutes ago, Superfluous J said:
And I agree with him on that.
Every rocket ever shown to me that was called a "wet noodle" I'd have sent back for being undercooked by like half.
And most of the rockets that showed it the worst should never have flown anyway.
Did I think they were too wobbly? Probably. I don't actually know because I never played until For Science came out and the wobble was "fixed."
Do I think they're not wobbly enough now? Kind of.
Before fix:
After fix:
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“Believing in facts” is a poor use of language in this case given the context. It is necessary for people to accept and acknowledge facts, but belief has nothing to do with it.
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1 hour ago, Gorby1 said:
Oh ok just casually dropping a (final) update as if everything is normal... it's so bizarre to me that there's still no real statement about the future of the game. Even something as simple/vague as "We don't want to declare it dead but we're still deciding what do to with it" wouldn't be inappropriate to me.
Ya that is my primary issue with this. It’s like “Thanks… I guess?” I really couldn’t care less about this patch.
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They literally just released a patch? Lmao.
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I didn’t expect anything and this is still a let down.
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5 minutes ago, Scarecrow71 said:
This just makes the argument for using internal network resources, not Steam.
I am not sure what makes you think IG is somehow doing branch management correctly when *waves hands around*.
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1 hour ago, HebaruSan said:
That wouldn't need to go onto Steam. They could just put an internal build on a laptop.
Getting the last batch of fixes that they had in the pipeline into the public release might make the product a bit more attractive to a buyer, though. Slight bump in reputation, less clean-up for them to do after purchase.
Sure, they don't need to go on steam, but given they have numerous people work remotely and they need everyone to have access to the latest updated branches, it makes little sense to not use Steam when it is already working when they have precious little time left.
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15 minutes ago, TLTay said:
I read somewhere that these were automated uploads of development builds
They aren't, or they are using a random number generator to determine the timeline when the thing runs.
Given that they are trying to sell the game/studio to someone else, I think it is pretty obvious all that work is being done for that sole purpose. I.E. Creating a showcase/tech demo type of thing to show potential investors.
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Not expecting this as a potential outcome would be foolish of course. For any game it’s always a potential. This one certainly was in rough waters more often than it wasn’t however.
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51 minutes ago, NH4Cl Enthusiast said:
No, the question is did Nate have assurances other than someone at T2 saying so when, as you all have admitted, such verbal promises from T2 are worthless? If he knew what you know that they can't be trusted, then he knew if T2 decided to stop the funding they could and would, then him trusting that word and relaying it to us as assurances is dishonest. He gave us info he knew was rotten.
Edit: I find this argument bizarre. I said I trusted Nate when he said they were funded and consider it was a false promise. Now I'm being told he's not a liar because I should have known not to trust him?
I think you need to grab a dictionary and look up the definition of what a liar is, because you clearly don’t understand the word.
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5 hours ago, NH4Cl Enthusiast said:
They really did a nasty on you But honestly kerbals are still really cool so even if you had that tattoo done it wouldn't be so bad!
I have to say I've been surprised and enlightened about how brutal the industry is, on my field something like this could never happen. From that perspective though, given that this sort of blindsiding is the industry standard, given that Nate knew how the funding works and how precarious everything is, it doesn't make his statements any less of a lie.
He convinced us (people who don't need to know how the industry works) that funding is secure and development will continue. Reality was that funding was there but not secure and development continued only until T2 decided unilaterally that it suddenly doesn't anymore. This is where the lie was - he made a promise with no grounds and no way to keep it. I was under the (admittedly naive) assumption that he had some sort of binding legalese to promise that the studio will be funded until 1.0 is finished with all the features of the roadmap.
I want to add another point about Nate just so I get it off my chest. I've read several times that he was the blue sky dreamer but seriously where the heck is that blue sky? Just to begin with the parts were almost entirely copy-paste, part progression path was copy-paste, craft building mechanics were copy-paste, no ground-breaking technical improvements but lots of issues instead, no integrated mod support, no kerbal customization, no resources, no integrated craft file sharing or in-game "store" or anything, no multiplayer, no new planets, no colonies, no interstellar, nothing that hasn't been present via mods or discussions for years already, science was copy-paste with a minor change and almost everything else was just scrapped. I guess the cartoons were nice? There's no blue sky with cotton candy clouds, rainbows and kerbals in rocket powered hot air balloons dropping candy on marshmallow fields. There's just a glitchy placeholder skybox downloaded from the free section of the asset store.
Saying Nate lied because you decided to make an unfounded assumption about the situation is probably one of the worst excuses I have seen on here yet.
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9 minutes ago, m4ti140 said:
For KSP this is actually wonderful news, anywhere is better than T2 for the IP.
What I'm afraid of is that this might kill The Outer Worlds 2. Considering this is basically T2 outsourcing to Microsoft, they will probably not sell it, they'll just kill it.
Huh, never met anyone who actually like the first one enough to actually want a sequel.
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9 minutes ago, PDCWolf said:
KSP2 might've just ruined everything for PD or at least been the straw that broke the camel's back
For someone who has historically complained about wishful thinking, you are still just full of the stuff.
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Little surprise. They create a new division, run it like any of their own divisions, finds out indie development is completely different from those other divisions.
*shocked Pikachu face*
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11 hours ago, Meecrob said:
I see what you are getting at, but I cannot help but laugh at the idea that the bar we are holding For Science! up to is that the InstaScienceTM system worked, lol. I mean, it better not be a disaster after removing 90% of the science system.
Well that is a silly exaggeration
Good news. The forum software license has been renewed for 6 months.
in Announcements
Posted
The fact that is was only renewed for 6 months is definitely telling. You don't renew something on a 6 month term in a company unless getting rid of it is in the cards as an option.
Unless of course someone paid out of pocket for it as a gesture for the community, in which case big kudos to them.