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MechBFP

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Everything posted by MechBFP

  1. Seriously people, don’t except the game to work flawlessly with several hundred mods that haven’t even been verified to be compatible yet. Scattter for example is NOT compatible with 1.9.
  2. So... I wonder what will happen if I put a blade at exactly 45 degrees from the center of mass? Both cyclic and collective? Actually never mind. My question doesn’t make sense in hindsight.
  3. Very nice. Thanks again SQUAD! The “Science Vessel” bug killing the map view was messing with a surprising amount of newbies. Good to see it fixed.
  4. Tellumo It’s not currently released for 1.8.1 yet but it’s in the works as per the official thread. https://forum.kerbalspaceprogram.com/index.php?/topic/152136-ksp-145-galileos-planet-pack-v1631-03-aug-2018/page/276/
  5. I also recommend GPP. Some of the planets are really cool. One planet requires a space plane with jets to get back to orbit as rockets literally don’t work on it (near sea level that is).
  6. It sounds like you do have mods installed, and that is why CKAN is detecting them. You didn’t uninstall them correctly in the past. You have to manually go into the “Kerbal Space Program/GameData folder” and delete everything that isn’t “Squad” or “SquadExpansion”. Then relaunch CKAN.
  7. I am afraid you will have to be more clear and detailed on what exactly the problem is, as your description of the problem is too vague to understand.
  8. These drag values are likely accurate but probably a bit too high across the board now as well. That plane design is fairly draggy for such a small engine though so if the drag values are off, it’s not by much.
  9. I tend to use the large pistons from the Breaking Ground DLC and make my lander have really huge landing legs. I then place my rover underneath my ship and then just adjust the pistons so the rover is lower to the ground before undocking/decoupling it. EDIT: Kinda like this but with pistons instead.
  10. There is a mod that can help in the planning and in flight.
  11. Wait for KSP2 then I say. Or go play Battletech or Mechwarrior 5. (I might be a little biased.)
  12. Another thing that helps is to warp to SOI exits/entrances and cross the threshold in normal time, before engaging warp again. That will also prevent your orbit from getting moved around.
  13. By golly you have found the one and only other use for radiators aside from mining and flying close to the sun.
  14. Something like this might be a good choice. https://kerbalx.com/Raptor9/LV-3A-Bullfrog-Titan-3M
  15. Glorious. One of my biggest annoyances I never bothered to look into fixing.
  16. Oh wow, this bug has been around forever. I would just open a new ticket and reference the old one. They are NEVER going to bother looking at a ticket from such an old version.
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