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Everything posted by infinite_monkey
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Logspam when in VAB
infinite_monkey replied to infinite_monkey's topic in KSP1 Technical Support (PC, modded installs)
Nope, but I didn't play KSP in almost a year... Did you check out the mod list I provided? Let's see what we both have installed -
Gorgeous! Whenever I try to build larger space stations though, after a while (many launches for building it, and than many supply missions), they are all messed up, every part is shifted in some direction. Does that happen to anyone else? Is Kerbal Joint Reinforcements or some other mod to blame, or is this just KSP?
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SOL: State of the Project and Release?!#??
infinite_monkey replied to G'th's topic in KSP1 Mod Development
Technical question: where do huge textures go? VRAM or RAM? -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
infinite_monkey replied to Ger_space's topic in KSP1 Mod Releases
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Yeah, I have no idea what I'm doing here... @Apollo13?
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
infinite_monkey replied to Dunbaratu's topic in KSP1 Mod Releases
I see. Do you plan something compatible with the kOS language? Or your own, or an existing one, like Lua?- 1,354 replies
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
infinite_monkey replied to Dunbaratu's topic in KSP1 Mod Releases
Why would you do that before KSP 2 is out? Maybe there is a built-in scripting engine?- 1,354 replies
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[1.12.1] JNSQ [0.10.0] [23 Sept 2021]
infinite_monkey replied to Galileo's topic in KSP1 Mod Releases
Did you try to restart the game without installing/uninstalling anything? I had a similar problem, not sure if it was KK or something else, but it's broken after installing and fixes itself with the second launch. -
Are there any comparison screenshots between KSRSS reborn and this mod?
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
infinite_monkey replied to tony48's topic in KSP1 Mod Releases
Wait, is the size 2.7 (as everybody in the recent posts says) or 2.5 (as the dV map in the first post says)?- 1,837 replies
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SOL: State of the Project and Release?!#??
infinite_monkey replied to G'th's topic in KSP1 Mod Development
Please someone make real Mars look like this -
[1.12.1] JNSQ [0.10.0] [23 Sept 2021]
infinite_monkey replied to Galileo's topic in KSP1 Mod Releases
But why is a problem everyone has not on the first page? Why isn't the patch included in the download? -
Unfortunately, Strategia is very broken, especially (but not exclusively) for Kerbalism. And it seems the author is not actively developing it anymore.
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SOL: State of the Project and Release?!#??
infinite_monkey replied to G'th's topic in KSP1 Mod Development
Are the city lights based on real images, city maps or just made up? -
[1.8x - 1.11x] Kerbal Weather Project (KWP) v1.0.0
infinite_monkey replied to cmet24's topic in KSP1 Mod Releases
@cmet24 What is the time resolution for the climate weather data? I suppose half resolution means double the overall time for the same amount of data? Or maybe there's a possibility for compression, when data doesn't change very much? I.e. instead of 5 entries with wind speeds between 10.5 and 11.5 m/s, just make 1 entry for 11 m/s and specify a start and end time? -
SOL: State of the Project and Release?!#??
infinite_monkey replied to G'th's topic in KSP1 Mod Development
But this is needed for map view anyway, isn't it? -
SOL: State of the Project and Release?!#??
infinite_monkey replied to G'th's topic in KSP1 Mod Development
I know what it is in real life, I just haven't seen it in KSP in any mod, and didn't think it was possible. Looks fantastic! -
I don't about the internals of KWP and what the resolution is, I'm talking about this (screenshot from the original thread) - "total cloud cover" is some 36%: We probably don't need 1 or 5 years of weather data. For the clouds, it just needs to nicely wrap around, and should not be in resonance with launch windows, so we still have different weather (and clouds) for every launch. Maybe 7 days, or 29, or whatever.
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SOL: State of the Project and Release?!#??
infinite_monkey replied to G'th's topic in KSP1 Mod Development
Wait, what's that greenish/turquoise hue around Australia? Variations in how the ocean looks? Maybe a special biome? Does it look this way just from space or even when splashing down/diving? -
[1.12.1] JNSQ [0.10.0] [23 Sept 2021]
infinite_monkey replied to Galileo's topic in KSP1 Mod Releases
Doesn't Parallax need a dedicated config for JNSQ? -
Do you need a fixed texture or just a map with values that can change over time? Could it work with data from Kerbal Weather Project? Yeah, I just installed Ad Astra with 8k textures, and while it looks meh in vessel view from LKO, it looks wonderful in map view. Anyway, I guess that one needs to be a fixed texture?
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
infinite_monkey replied to Dunbaratu's topic in KSP1 Mod Releases
When I set ship:control:mainthrottle, nothing happens. set throttle works, though. What am I doing wrong?- 1,354 replies
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