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  1. Heellll yeah! I need some time to test these patches further (mainly science balance, also BetterSRB has been throwing some B9 errors I couldn't figure out yet ), and then will post the link here
  2. Hi @RoverDude! Just wanted to ask nicely for a permission to post here some personal edits I did to learn MM patching and tweak Sounding Rockets to my liking. That includes: PartVariant compatibility with new "serious" stockalike theme (had to edit your texture for that) Stock science rework + Kerbalism compatibility. I rewrote every experiment to give them different use cases and encourage making of different sounding rockets and tweaking them for each launch (to reach higher, to stay in air longer, to land safely with samples after high hop), also multiple launch programs as some experiments take quite some time to yield full science RocketSoundEnhancement compatibility with custom engine sounds BetterSRB compatibility with their grain profiles and thrust curves
  3. This is a known bug mentioned few pages back, the path to the texture used by these connectors was changed in one of KSP updates. Change their texture path in GameData\AirplanePlus\Parts\Structure and Fuel\ShortBoom\part.cfg and \ShortBoom2\part.cfg to this to fix: texture = placeholder , Squad/Parts/Aero/cones/Assets/Cones
  4. I am so happy to witness this almost live, what a great time to open the thread hahah Thank you to all the developers
  5. @Invaderchaos oh my, this looks fantastic! Mind sharing graphics mods/presets you're using?
  6. Oh, I didn't notice the new patch released Should've just reloaded the page instead of asking dumb questions. Also editing my posts like crazy, it's really hard to get used to old-fashioned forum conversations pace after Discord. Thanks again for the help, and the mod itself of course <3
  7. That sounds really weird - why would console state affect continuous errors in C(G?)PU operations, heh?.. Even weirder is that for me the log spam caused stutters even with closed console (and actually was a reason to open it for the first time ) Anyways, thanks for assistance with the issue. Hope you could get it figured out in next releases ^^
  8. Yep, didn't help me either. I noticed in ksp.log, that the spam begins after packing launch clamps. Just a thought, may this spam be related to some LOD models being broken or incorrectly set up?
  9. Thanks, will try. Here's one more log file, killed the game as soon as the real spam began. Just as @thunder175 said, it popped out of nowhere 40 seconds after launch, effectively dropping FPS to 5
  10. New log from the aforementioned modded game, I extracted it as soon as these errors popped for the first time, so they are close to the end of this file. Game's still loading. btw, is it okay if with JNSQ 0.8 amount of MM applied patches dropped by thousand? That's the first appearance, I believe. After loading new JNSQ models?
  11. Getting a huge performance drop with JNSQ 0.8, got this log on KSP 1.7.3 all DLCs, MM 4.0.3, latest Kopernicus and few visual mods, with terrain scatters enabled - https://www.mediafire.com/file/22hs76tounsxog0/output_log.txt/file I'm talking about this set of entries: On this setup these only appeared in flight (I alt+f4'd afterwards, that's why the log suddenly ends), but on my heavily modded game I noticed them for the first time during loading, and then in-flight. Log spam continued all the way to space, so I think it's not related to old problem with Kopernicus and new terrain features.
  12. That's an insta-download from me! Can't wait to see all these new features Some more pics of my turtle-speed space program, if anyone interested: Please tell me if that's an inappropriate place for all these pics, not really sure where to share them ~_~ UPD: maaaaaan, for real? That's like the most unexpected and unique surface feature we got so far brb building Titanic replicas
  13. This is just amazing, so many new launch sites! Should speed up Kerbin biomes exploration Doesn't KSP use LODs for buildings? I just reached Mun for the first time in JNSQ career, really happy about that. First landing attempt was an absolute failure, though, more than 200 m/s short on deltaV
  14. It's the name of controlling surface part of the model, you can look for it in Blender. They seem to be pretty random, named as author wants :shrug: https://github.com/ferram4/Ferram-Aerospace-Research/wiki/Deriving-FAR-values-for-a-wing-using-Blender-2.7
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